
Unitymcptest Mcp
Run a paid Unity-MCP test loop that returns verdicts, receipts, and audit-ready JSON while you ship game features with coding agents.
Overview
Unity MCP Test Loop MCP is a MCP server for the Ship phase that runs Unity-MCP test loops returning verdicts, receipts, usage logs, and audit-ready JSON.
What is this MCP server?
- Paid remote MCP tailored to Unity-MCP workflows
- Returns verdicts, receipts, usage logs, and audit-ready JSON
- Test loop orientation for agent-driven Unity changes
- Streamable-http remote with bearer token (v1.0.0)
- GitHub: clauxel/unity-mcp-test-loop-mcp
- Server version 1.0.0
- Registry tags: unitymcptest, unity-mcp, remote-mcp, paid-mcp, agent-tools
- GitHub: github.com/clauxel/unity-mcp-test-loop-mcp
What problem does it solve?
Agent edits in Unity are hard to trust because you lack a structured test loop with verdicts and receipts tied to MCP tool runs.
Who is it for?
Indie Unity developers already using Unity-MCP with coding agents who want hosted test verdicts and logs.
Skip if: Non-Unity projects or teams without bearer-token budget for paid remote MCP services.
What do I get? / Deliverables
You receive documented pass-fail verdicts and audit-ready JSON from a hosted loop so you can ship Unity changes with agent workflows more confidently.
- Test loop verdicts for Unity-MCP agent sessions
- Usage logs and receipts for tool runs
- Audit-ready JSON summaries for ship checklists
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Journey fit
Unity MCP Test Loop validates agent-driven game changes through structured test output, which belongs in ship when you prove builds before players see them. Testing is the canonical shelf for verdicts, usage logs, and audit-ready JSON from an automated Unity-MCP loop.
How it compares
Paid Unity-MCP test-loop MCP integration, not a general game engine or local unit-test runner skill.
Common Questions / FAQ
Who is Unity MCP Test Loop MCP for?
Solo Unity builders integrating Unity-MCP with AI coding agents who need structured test verdicts and audit JSON before release.
When should I use Unity MCP Test Loop MCP?
Use it in the ship testing phase when MCP-driven Unity changes need repeatable loops with receipts and usage logs, not one-off editor play tests.
How do I add Unity MCP Test Loop MCP to my agent?
Acquire a bearer token from unitymcptest.clauxel.com and add https://unitymcptest.clauxel.com/mcp as a streamable-http remote MCP with Authorization in your agent client alongside Unity-MCP.