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3D MeshWeaver

io.github.Evozim/3d-meshweaver is a MCP server that optimizes 3D mesh spatial structure to lower geometric overhead in assets.

About

io.github.Evozim/3d-meshweaver is a hosted Model Context Protocol server titled 3D-MeshWeaver that optimizes three-dimensional mesh topology to reduce geometric overhead in assets agents produce or refactor during a build. game developers, AR preview apps, and developers shipping interactive 3D marketing sites use it when polygon counts blow up bundle size or frame times and they want Cursor or Claude Code to invoke optimization through SSE instead of manual Blender scripts. Connect the remote URL in your MCP client, supply the payment signature header when premium settlement applies, and call the server from prompts that reference glTF, OBJ, or scene exports. The value is turning repetitive decimation and spatial cleanup into a single agent tool chain. It complements local DCC tools rather than replacing rigging, UV authoring, or art direction.

  • 3D-MeshWeaver remote MCP over SSE at Vercel-hosted endpoint
  • Focus on spatial mesh optimization to cut geometric overhead
  • Premium settlement via `payment-signature` EIP-3009 header when required
  • Suited to agent-driven asset cleanup in game and visualization workflows
  • Listed as io.github.Evozim/3d-meshweaver in the official MCP server schema

3D MeshWeaver by the numbers

  • Data as of Jul 7, 2026 (Skillselion catalog sync)
terminal
claude mcp add --transport sse 3d-meshweaver https://3d-meshweaver-mcp.vercel.app/api/mcp --header "payment-signature: YOUR_PAYMENT_SIGNATURE"

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TransportSSE
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What it does

Let agents optimize 3D mesh geometry and reduce asset overhead while you iterate on WebGL, game, or product-visual pipelines.

Who is it for?

Best when you're shipping 3D games, configurators, or rich landing experiences and already use MCP remotes and can sign premium calls.

Skip if: Pure 2D web apps, teams without 3D pipelines, or anyone who cannot use remote SSE MCP with optional paid settlement.

What you get

After registering the remote MCP endpoint, agents can request mesh spatial optimization so assets are leaner without a custom geometry microservice.

  • Agent-accessible mesh spatial optimization via hosted MCP
  • Leaner geometry targets for frontend or game bundles
  • Documented remote endpoint for repeatable optimization prompts

By the numbers

  • Remote SSE MCP at 3d-meshweaver-mcp.vercel.app/api/mcp
  • Server version 1.0.0 in MCP schema
  • Premium calls use EIP-3009 TransferWithAuthorization payment-signature header

Recommended MCP Servers

How it compares

Remote geometry optimizer MCP, not a local Blender plugin or general code-review skill.

FAQ

Who is io.github.Evozim/3d-meshweaver for?

Developers and small studios using AI agents to tune 3D assets for games, WebGL, or interactive product visuals.

When should I use io.github.Evozim/3d-meshweaver?

Use it during Build when meshes are too heavy and you want agent-driven spatial optimization before perf testing or ship.

How do I add io.github.Evozim/3d-meshweaver to my agent?

Add the SSE remote `https://3d-meshweaver-mcp.vercel.app/api/mcp` in MCP settings and configure the secret `payment-signature` header when premium settlement is required.

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