
3D MeshWeaver
Let agents optimize 3D mesh geometry and reduce asset overhead while you iterate on WebGL, game, or product-visual pipelines.
Overview
io.github.Evozim/3d-meshweaver is a MCP server for the Build phase that optimizes 3D mesh spatial structure to lower geometric overhead in assets.
What is this MCP server?
- 3D-MeshWeaver remote MCP over SSE at Vercel-hosted endpoint
- Focus on spatial mesh optimization to cut geometric overhead
- Premium settlement via `payment-signature` EIP-3009 header when required
- Suited to agent-driven asset cleanup in game and visualization workflows
- Listed as io.github.Evozim/3d-meshweaver in the official MCP server schema
- Remote SSE MCP at 3d-meshweaver-mcp.vercel.app/api/mcp
- Server version 1.0.0 in MCP schema
- Premium calls use EIP-3009 TransferWithAuthorization payment-signature header
What problem does it solve?
Heavy meshes stall WebGL and game builds, and solo builders lack time to hand-tune every export before launch.
Who is it for?
Builders shipping 3D games, configurators, or rich landing experiences who already use MCP remotes and can sign premium calls.
Skip if: Pure 2D web apps, teams without 3D pipelines, or anyone who cannot use remote SSE MCP with optional paid settlement.
What do I get? / Deliverables
After registering the remote MCP endpoint, agents can request mesh spatial optimization so assets are leaner without a custom geometry microservice.
- Agent-accessible mesh spatial optimization via hosted MCP
- Leaner geometry targets for frontend or game bundles
- Documented remote endpoint for repeatable optimization prompts
Recommended MCP Servers
Journey fit
Mesh optimization is core product construction for 3D-heavy apps, so the canonical shelf is Build where assets are shaped before ship. Frontend covers 3D viewers, WebGL scenes, and exported meshes that must load fast in the client.
How it compares
Remote geometry optimizer MCP, not a local Blender plugin or general code-review skill.
Common Questions / FAQ
Who is io.github.Evozim/3d-meshweaver for?
Solo builders and small studios using AI agents to tune 3D assets for games, WebGL, or interactive product visuals.
When should I use io.github.Evozim/3d-meshweaver?
Use it during Build when meshes are too heavy and you want agent-driven spatial optimization before perf testing or ship.
How do I add io.github.Evozim/3d-meshweaver to my agent?
Add the SSE remote `https://3d-meshweaver-mcp.vercel.app/api/mcp` in MCP settings and configure the secret `payment-signature` header when premium settlement is required.