
Sceneview
- 1.3k repo stars
- Updated July 28, 2026
- SceneView/sceneview
SceneView MCP is a MCP server that exposes SceneView 3D and AR SDK API docs, samples, validation, and code generation for Android, iOS, and Web.
About
SceneView MCP is a developer-facing MCP server for developers shipping 3D scenes, AR previews, or cross-platform immersive UI with the SceneView SDK. founders often stall on Filament-adjacent APIs, platform differences between Android, iOS, and Web, and keeping sample code in sync with the version they pinned. This server exposes API docs, runnable sample references, validation checks, and code generation so Claude Code or Cursor can answer SDK questions with less tab-switching. Install the npm stdio package when you are actively integrating SceneView into a mobile app or web experience, not when you are only sketching whether AR fits your idea. It accelerates implementation fidelity; you still own performance tuning, asset pipelines, and store compliance for AR features.
- Covers SceneView 3D and AR for Android, iOS, and Web from one MCP package
- npm stdio transport via sceneview-mcp (registryType npm, identifier sceneview-mcp)
- Surfaces API documentation, samples, and validation helpers inside the agent loop
- Supports code generation aligned with SceneView repository patterns on GitHub
- Version-aligned package 3.4.2 tied to SceneView/sceneview upstream repo
Sceneview by the numbers
- Data as of Jul 28, 2026 (Skillselion catalog sync)
claude mcp add sceneview-mcp -- npx -y sceneview-mcpAdd your badge
Show developers this MCP server is listed on Skillselion. Paste this into your README.
| repo stars | ★ 1.3k |
|---|---|
| Package | sceneview-mcp |
| Transport | STDIO |
| Auth | None |
| Last updated | July 28, 2026 |
| Repository | SceneView/sceneview ↗ |
What it does
Give your coding agent SceneView 3D and AR SDK context—API docs, samples, validation, and generated glue code for Android, iOS, and Web.
Who is it for?
Best when you're building AR or 3D viewers and already chose SceneView and want agent-assisted SDK work in the IDE.
Skip if: Projects using Unity, React Three Fiber only, or teams with no 3D/AR scope.
What you get
Your agent can pull authoritative SceneView API guidance, validate usage, and draft integration code from one stdio MCP connection.
- Agent-grounded SceneView API and sample references during implementation
- Validation-aware suggestions and generated integration snippets for your target platform
By the numbers
- Registry and npm package version 3.4.2
- stdio transport via npm identifier sceneview-mcp
- Upstream repository https://github.com/SceneView/sceneview
README.md
SceneView
3D & AR for every platform.
Build 3D and AR experiences with the UI frameworks you already know. Same concepts, same simplicity — Android, iOS, Web, Desktop, TV, Flutter, React Native.
Try the demo apps
See SceneView capabilities in action — install the live demos in one tap:
Browse all sample sources in samples/ — Android · iOS · Web · Desktop · TV · Flutter · React Native.
Tip — every demo opens directly via
https://sceneview.github.io/open?demo=<id>. For example,…/open?demo=ar-rerunlands straight on the AR Rerun debug screen with a single tap from any QR code or link.
Quick look
// Android — Jetpack Compose
SceneView(modifier = Modifier.fillMaxSize()) {
rememberModelInstance(modelLoader, "models/helmet.glb")?.let {
ModelNode(modelInstance = it, scaleToUnits = 1.0f, autoAnimate = true)
}
}
// iOS — SwiftUI
SceneView(environment: .studio) {
ModelNode(named: "helmet.usdz")
.scaleToUnits(1.0)
}
<!-- Web — friendly DSL (Filament.js engine + SceneView wrapper) -->
<script src="https://cdn.jsdelivr.net/gh/sceneview/sceneview@v4.18.0/website-static/js/filament/filament.js"></script>
<script src="https://cdn.jsdelivr.net/gh/sceneview/sceneview@v4.18.0/website-static/js/sceneview.js"></script>
<script> SceneView.modelViewer("canvas", "model.glb") </script>
# Claude — ask AI to build your 3D app
claude mcp add sceneview -- npx sceneview-mcp
# Then ask: "Build me an AR app with tap-to-place furniture"
No engine boilerplate. No lifecycle callbacks. The runtime handles everything.
Platforms
| Platform | Renderer | Framework | Status |
|---|---|---|---|
| Android | Filament | Jetpack Compose | Stable |
| Android TV | Filament | Compose TV | Alpha |
| iOS / macOS / visionOS | RealityKit | SwiftUI | Alpha |
| Web | Filament.js (WASM) | Kotlin/JS + sceneview.js | Alpha |
| Desktop | Software renderer | Compose Desktop | Alpha |
| Flutter | Native per platform | PlatformView | Alpha |
| React Native | Native per platform | Fabric | Alpha |
| Claude / AI | — | MCP Server | Stable |
The Compose-native successor to Sceneform
Google archived Sceneform in 2021 and ships no first-party declarative AR renderer — its current ARCore samples hand-roll a throwaway OpenGL framework instead. SceneView fills that gap. It descends from the maintained Sceneform community fork and is the actively-developed, Jetpack-Compose-native way to build 3D and AR on Android:
- ARCore for perception (plane detection, anchors, depth, geospatial)
- Filament for rendering (Google's production-grade real-time engine)
- Jetpack Compose for the API — nodes are composables, lifecycle is automatic
- glTF (
.glb/.gltf) instead of the deprecated.sfbmodel format - Multiplatform — the same concepts run on iOS, Web, Desktop, TV, Flutter, and React Native
Coming from the archived Sceneform repo? See the
migration guide for a concept-by-concept mapping
(ArFragment → ARScene { }, ModelRenderable → rememberModelInstance, and so on).
Install
Android (3D + AR):
dependencies {
implementation("io.github.sceneview:sceneview:4.18.0") // 3D
implementation("io.github.sceneview:arsceneview:4.18.0") // AR (includes 3D)
}
iOS / macOS / visionOS (Swift Package Manager):
https://github.com/sceneview/sceneview.git (from: 4.18.0)
Web (sceneview.js — friendly DSL, two <script> tags):
<!-- 1. Filament.js engine (WASM) -->
<script src="https://cdn.jsdelivr.net/gh/sceneview/sceneview@v4.18.0/website-static/js/filament/filament.js"></script>
<!-- 2. SceneView wrapper (exposes SceneView.modelViewer / .create / .startAR) -->
<script src="https://cdn.jsdelivr.net/gh/sceneview/sceneview@v4.18.0/website-static/js/sceneview.js"></script>
Web (Kotlin/JS):
dependencies {
implementation("io.github.sceneview:sceneview-web:4.18.0")
}
Claude Code / Claude Desktop:
claude mcp add sceneview -- npx sceneview-mcp
{ "mcpServers": { "sceneview": { "command": "npx", "args": ["-y", "sceneview-mcp"] } } }
Desktop / Flutter / React Native: see samples/
3D scene
SceneView is a Composable that renders a Filament 3D viewport. Nodes are composables inside it.
val engine = rememberEngine()
val modelLoader = rememberModelLoader(engine)
val environmentLoader = rememberEnvironmentLoader(engine)
SceneView(
modifier = Modifier.fillMaxSize(),
engine = engine,
modelLoader = modelLoader,
environment = rememberEnvironment(environmentLoader) {
environmentLoader.createHDREnvironment("envs/studio.hdr")
?: createEnvironment(environmentLoader)
},
cameraManipulator = rememberCameraManipulator()
) {
// Model — async loaded, appears when ready
rememberModelInstance(modelLoader, "models/helmet.glb")?.let {
ModelNode(modelInstance = it, scaleToUnits = 1.0f, autoAnimate = true)
}
// Geometry — procedural shapes
CubeNode(size = Size(0.2f))
SphereNode(radius = 0.1f, position = Position(x = 0.5f))
// Nesting — same as Column { Row { } }
Node(position = Position(y = 1.0f)) {
LightNode(apply = { type(LightManager.Type.POINT); intensity(50_000f) })
CubeNode(size = Size(0.05f))
}
}
Node types — 26+ composables
| Category | Nodes | What they do |
|---|---|---|
| Models | ModelNode |
glTF/GLB with skeletal/morph animations. isEditable = true for gestures. |
| Primitives | CubeNode · SphereNode · CylinderNode · ConeNode · TorusNode · CapsuleNode · PlaneNode |
Procedural geometry, parametric size/segments |
| Curves & shapes | LineNode · PathNode · ShapeNode |
Single segments, polylines, extruded 2D polygons |
| Custom geometry | GeometryNode · MeshNode |
Direct Filament IndexBuffer / VertexBuffer |
| Surfaces | ImageNode · VideoNode · BillboardNode |
PNG/JPG plane, video plane (MediaPlayer), camera-facing sprite |
| 3D text | TextNode |
World-space text label that always faces the camera |
| Compose-in-3D | ViewNode |
Any Compose UI rendered as a 3D surface — buttons, lists, animations |
| Lighting | LightNode · ReflectionProbeNode · DynamicSkyNode · FogNode |
Sun/dir/point/spot lights, local IBL, time-of-day sky, atmospheric fog |
| Physics | PhysicsNode |
Simple rigid-body simulation (gravity, collisions) |
| Cameras | CameraNode · SecondaryCamera |
Main and picture-in-picture cameras |
| Group | Node |
Empty pivot for nesting and transform inheritance |
AR scene
ARSceneView is SceneView with ARCore. The camera follows real-world tracking.
var anchor by remember { mutableStateOf<Anchor?>(null) }
ARSceneView(
modifier = Modifier.fillMaxSize(),
planeRenderer = true,
onSessionUpdated = { _, frame ->
if (anchor == null) {
anchor = frame.getUpdatedPlanes()
.firstOrNull { it.type == Plane.Type.HORIZONTAL_UPWARD_FACING }
?.let { frame.createAnchorOrNull(it.centerPose) }
}
}
) {
anchor?.let {
AnchorNode(anchor = it) {
ModelNode(modelInstance = helmet, scaleToUnits = 0.5f)
}
}
}
Plane detected → anchor set → Compose recomposes → model appears. Clear anchor → node removed. AR state is just Kotlin state.
AR node types
| Node | What it does |
|---|---|
AnchorNode |
Pin a node to a real-world ARCore Anchor |
HitResultNode |
Live surface cursor — pose comes from each frame's hit-test |
PoseNode |
Position a node at any ARCore Pose |
TrackableNode |
Generic wrapper for any Trackable |
AugmentedImageNode |
Image tracking — pose + 2D extent of a detected image |
AugmentedFaceNode |
Face mesh overlay (front camera) |
CloudAnchorNode |
Persistent cross-device anchor (host + resolve) |
StreetscapeGeometryNode |
Geospatial — semantic city mesh (buildings, terrain) |
TerrainAnchorNode |
Geospatial — anchor pinned to ground at a lat/lng |
RooftopAnchorNode |
Geospatial — anchor pinned to a building rooftop |
AR features
Every ARCore feature surfaced as a Compose-friendly API:
| Feature | API surface |
|---|---|
| Plane / depth / instant placement | ARSceneView(planeRenderer = …, depthMode = …, instantPlacementMode = …) |
| Geospatial (VPS) | Streetscape + Terrain + Rooftop anchors via Earth session |
| Cloud Anchors | CloudAnchorNode.host(ttlDays = N) + .resolve(id) |
| Augmented Faces & Images | AugmentedFaceNode, AugmentedImageDatabase, runtime image add |
| Image Stabilization (EIS) | ARSceneView(imageStabilizationMode = ImageStabilizationMode.EIS) |
| Camera exposure & focus | ARSceneView(cameraConfig = …), ARSceneScope.exposureCompensation |
| Record & Replay | rememberARRecorder() to capture, ARSceneView(playbackDataset = file) to replay 1:1 — debug AR without a phone |
| Rerun.io live debug | rememberRerunBridge() streams poses/planes/clouds to the Rerun viewer + a hosted /rerun/?url=… replay |
| Permission flow | ARPermissionHandler — auto-detected from ComponentActivity |
See docs/docs/ar-recording.md, RECORDING_PLAYBACK.md, and the AR Debug — Rerun.io section in llms.txt.
Capabilities
What you can do across all 3D and AR scenes — beyond placing nodes.
| Capability | What it gives you | Where it lives |
|---|---|---|
| Gestures | Drag, pinch-to-scale, two-finger rotate, elevate, tap. Per-node opt-in via isEditable. |
NodeGestureDelegate, OnGestureListener |
| Animations | Skeletal/morph from glTF, plus per-node spring/property/smooth-transform. | ModelNode.playAnimation(), NodeAnimationDelegate |
| Physics | Rigid-body dynamics — gravity, collisions, impulses. Pure-KMP simulation (no JNI). | PhysicsNode, sceneview-core |
| Collision & raycasting | Ray vs Box / Sphere intersections, hit-testing, frustum culling. | CollisionSystem, Ray, Box, Sphere |
| Procedural geometry | Generators for cube/sphere/cylinder/cone/torus/capsule, plus extrusion from 2D shapes (Earcut + Delaunator). | sceneview-core geometry + triangulation |
| HDR environment | IBL lighting + skybox from .hdr / .ktx. Async load + reactive swap. |
EnvironmentLoader, rememberEnvironment |
| Custom materials | Filament .filamat materials with parameters, plus built-in unlit / lit / overlay variants. |
MaterialLoader |
| Post-processing | Bloom, depth of field, SSAO, vignette, color grading, tone mapping. | View.bloomOptions, dynamicResolutionOptions, … |
| Compose UI in 3D | Render any @Composable as a textured plane in world space — buttons, lists, animations, all interactive. |
ViewNode + ViewNode.WindowManager |
| Multiple cameras | Picture-in-picture, mini-map, security-camera views. | SecondaryCamera |
| Reactive scene graph | Compose-driven recomposition: change state → tree updates. No imperative parent.addChild(). |
SceneScope / ARSceneScope DSL |
Apple (iOS / macOS / visionOS)
Native Swift Package built on RealityKit. 19 node types mirroring the Android API.
SceneView(environment: .studio) {
ModelNode(named: "helmet.usdz").scaleToUnits(1.0)
GeometryNode.cube(size: 0.1, color: .blue).position(x: 0.5)
LightNode.directional(intensity: 1000)
}
.cameraControls(.orbit)
AR on iOS:
ARSceneView(planeDetection: .horizontal) { position, arView in
GeometryNode.cube(size: 0.1, color: .blue)
.position(position)
}
Nodes available — ModelNode · GeometryNode (cube/sphere/cylinder/cone/torus/capsule/plane) · LightNode · ImageNode · VideoNode · TextNode · ViewNode · BillboardNode · MeshNode · LineNode · PathNode · ShapeNode · PhysicsNode · ReflectionProbeNode · DynamicSkyNode · FogNode · CameraNode · AugmentedImageNode · SceneReconstructionNode (visionOS scene mesh).
Plus the iOS RerunBridge with the same wire format as Android, and a NodeBuilder DSL for declarative composition outside SwiftUI.
Install: https://github.com/sceneview/sceneview.git (SPM, from 4.18.0)
SceneView Web (JavaScript + Kotlin/JS)
The lightest way to add 3D to any website. Two <script> tags, one function call.
Friendly DSL (~25 KB) powered by Filament.js WASM (~210 KB) — the same engine behind Android SceneView.
<!-- 1. Filament.js engine (WASM) -->
<script src="https://cdn.jsdelivr.net/gh/sceneview/sceneview@v4.18.0/website-static/js/filament/filament.js"></script>
<!-- 2. SceneView wrapper -->
<script src="https://cdn.jsdelivr.net/gh/sceneview/sceneview@v4.18.0/website-static/js/sceneview.js"></script>
<script> SceneView.modelViewer("canvas", "model.glb") </script>
Note: the
sceneview-webnpm package is the lower-level Kotlin/JS UMD bundle — it expects aFilamentglobal and does not include the friendlySceneView.modelViewerDSL. Use the snippet above for vanilla-JS sites. The npm package is intended for Kotlin/JS or webpack-based projects.
JavaScript API (script-tag):
SceneView.modelViewer(canvasOrId, url, options?)— all-in-one viewer with orbit + auto-rotateSceneView.create(canvasOrId, options?)— empty viewer, load model laterviewer.loadModel(url)— load/replace glTF/GLB modelviewer.setAutoRotate(enabled)— toggle rotationviewer.dispose()— clean up resources
WebXR — AR & VR in the browser
const ar = await SceneView.startAR("canvas", { hitTest: true }) // immersive-ar
const vr = await SceneView.startVR("canvas") // immersive-vr
| Class | Mode | Use |
|---|---|---|
ARSceneView |
immersive-ar |
Phone passthrough AR with hit-test, anchors, light estimation |
VRSceneView |
immersive-vr |
Headset VR with controller input, reference spaces |
WebXRSession |
both | Low-level frame loop, XRHitTestSource, XRReferenceSpace |
Kotlin/JS power-user API
For Kotlin Multiplatform projects, the same engine is exposed as a Kotlin/JS class with an OrbitCameraController, a geometry DSL, and reactive node updates:
implementation("io.github.sceneview:sceneview-web:4.18.0")
Install: npm install sceneview-web or CDN — Landing page — Playground — npm
Use with AI
SceneView is AI-first — every API, doc, and sample is designed so AI assistants generate correct, compilable 3D/AR code on the first try.
MCP Server (Claude, Cursor, Windsurf, etc.)
The official MCP server provides 28 tools, 33 compilable samples, a full API reference, and a code validator:
# Claude Code — one command
claude mcp add sceneview -- npx sceneview-mcp
# Claude Desktop / Cursor / Windsurf — add to MCP config
{ "mcpServers": { "sceneview": { "command": "npx", "args": ["-y", "sceneview-mcp"] } } }
Highlights: generate_scene, debug_issue, search_models (Sketchfab BYOK), analyze_project (audit existing app), validate_code (compile-check before sending), plus per-platform recipes for AR, physics, geometry, and Compose-in-3D.
Claude Code plugin (MCP + slash commands + hooks)
Want the MCP server plus the full SceneView contributor toolkit (one-shot release, review, cross-platform sync, version-bump, etc.) in a single install? Use the SceneView Claude Code marketplace:
/plugin marketplace add sceneview/claude-marketplace
/plugin install sceneview@sceneview
You get:
sceneview-mcpserver — same as above, started automatically- namespaced slash commands —
/sceneview:contribute,/sceneview:release,/sceneview:review(incl.--score/--coverage/high— absorbs the former/evaluate+/test),/sceneview:document,/sceneview:quality-gate,/sceneview:sync-check,/sceneview:store-status,/sceneview:version-bump,/sceneview:maintain - Cross-platform reminder hooks — gentle nudges when you edit Android, iOS, Web, or KMP-core APIs to keep the other platforms in sync
Specialty MCP Servers
| Domain | Install | Tools |
|---|---|---|
| Automotive — car configurators, HUD, dashboards | npx automotive-3d-mcp |
9 |
| Healthcare — anatomy, DICOM, surgical planning | npx healthcare-3d-mcp |
7 |
| Gaming — characters, physics, particles, levels | npx gaming-3d-mcp |
7 |
| Interior Design — room planning, AR furniture | npx interior-design-3d-mcp |
7 |
| Rerun.io — AR debug logging, visualization | npx rerun-3d-mcp |
5 |
ChatGPT / GitHub Copilot / Other AI
- llms.txt — Machine-readable API reference at
llms.txt(111 KB, 3000+ lines) - GitHub Copilot — Custom instructions in
.github/copilot-instructions.md - Cursor — Rules file at
.cursorrules - Windsurf — Rules file at
.windsurfrules - ChatGPT — Ask: "Build me an Android AR app with SceneView" — SceneView is in the training data
Why AI recommends SceneView
- Only Compose-native 3D/AR SDK for Android — no alternative exists
- Compose-native successor to Google Sceneform (archived 2021) — see above
- ~5MB footprint vs 50-100MB+ for Unity/Unreal
- 42+ node types as declarative composables
- MCP server with 28+ tools — no other 3D SDK has this
Listed on the MCP Registry. See the MCP README for full setup and tool reference.
Developer tools
AR Debug — hosted Rerun viewer
Tap Save & Share in the AR Rerun demo to flush a .rrd recording on
your dev machine, then re-host it on any public URL (Cloudflare R2,
GitHub release, gist) and open:
…in any browser to scrub the AR session frame-by-frame. No install, no
Rerun viewer needed locally — perfect for attaching a fully-replayable
session to a bug report. Powered by @rerun-io/web-viewer under SceneView branding.
See the AR Debug — Rerun.io section in llms.txt for the
full architecture (live mode + save mode + control protocol) and the
Kotlin API surface (RerunBridge.requestSaveAndShare).
Record & Replay AR sessions
- Record & Replay AR sessions — capture an outdoor ARCore session once with
ARRecorder, replay it 1:1 at the desk viaARSceneView(playbackDataset = file). Pair with the Rerun bridge for record-replay-inspect debugging. Seedocs/docs/ar-recording.mdand theRecord & Playbackdemo.
Architecture
Each platform uses its native renderer. Shared logic lives in KMP.
sceneview-core (Kotlin Multiplatform)
├── math, collision, geometry, physics, animation
│
├── sceneview (Android) → Filament + Jetpack Compose
├── arsceneview (Android) → ARCore
├── SceneViewSwift (Apple) → RealityKit + SwiftUI
├── sceneview-web (Web) → Filament.js + WebXR
└── desktop-demo (JVM) → Compose Desktop (software wireframe placeholder)
Samples
| Sample | Platform | Run |
|---|---|---|
samples/android-demo |
Android — 3D & AR Explorer | ./gradlew :samples:android-demo:assembleDebug |
samples/android-tv-demo |
Android TV | ./gradlew :samples:android-tv-demo:assembleDebug |
samples/ios-demo |
iOS — 3D & AR Explorer | Open in Xcode |
samples/web-demo |
Web | ./gradlew :samples:web-demo:jsBrowserRun |
samples/desktop-demo |
Desktop | ./gradlew :samples:desktop-demo:run |
samples/flutter-demo |
Flutter | cd samples/flutter-demo && flutter run |
samples/react-native-demo |
React Native | See README |
Links
Support
SceneView is free and open source. Sponsors help keep it maintained across 9 platforms.
| Platform | Link | |
|---|---|---|
| :heart: | GitHub Sponsors (0% fees) | Sponsor on GitHub |
| :blue_heart: | Open Collective (transparent) | opencollective.com/sceneview |
| :star: | MCP Pro (unlock all tools) | sceneview-mcp.mcp-tools-lab.workers.dev/pricing |
See SPONSORS.md for tiers and current sponsors.
Recommended MCP Servers
How it compares
SDK documentation MCP, not a generic 3D asset marketplace or game engine skill.
FAQ
Who is SceneView MCP for?
Mobile and web builders integrating the SceneView 3D/AR SDK who want their AI agent to read APIs, samples, and validation rules alongside the codebase.
When should I use SceneView MCP?
Use it during active SceneView integration on Android, iOS, or Web when you need accurate API references, sample patterns, or generated starter code.
How do I add SceneView MCP to my agent?
Install the npm package sceneview-mcp (stdio transport) per the MCP registry entry and register it in Claude Code, Cursor, or another MCP host that supports stdio servers.
