
MCPBridge
Connect Claude Code or Ollama-driven agents to Roblox Studio and Blender through one unified MCPBridge npm stdio server.
Overview
io.github.iamjrmh/mcpbridge is a Build-phase MCP stdio server that unifies agent access from Claude Code and Ollama into Roblox Studio and Blender.
What is this MCP server?
- Unified MCP server bridging Claude Code and Ollama to Roblox Studio and Blender
- npm package @iamjrmh/mcpbridge v1.0.0 with stdio transport
- GitHub source iamjrmh/MCPBridge (mcp-server subfolder)
- Targets dual creative stacks—Roblox live ops and Blender asset workflows
- Registry title MCPBridge; schema 2025-12-11
- npm @iamjrmh/mcpbridge version 1.0.0
- Bridges 2 creative targets: Roblox Studio and Blender; 2 agent runtimes cited: Claude Code and Ollama
Community signal: 1 GitHub stars.
What problem does it solve?
Your agent can code in the terminal but cannot reliably operate Roblox Studio and Blender without fragmented, tool-specific glue.
Who is it for?
Indie game and 3D creators who already use Claude Code or Ollama and want a single MCP bridge into Roblox Studio plus Blender.
Skip if: Web-only SaaS teams with no Roblox or Blender footprint, or users who need hosted cloud rendering without local studios installed.
What do I get? / Deliverables
You install @iamjrmh/mcpbridge once and expose integrated MCP tools that target both Roblox and Blender from your agent client.
- Running MCPBridge stdio server in your agent config
- Cross-tool agent commands targeting Roblox and Blender
- Reduced custom glue between agent IDE and creative apps
Recommended MCP Servers
Journey fit
Cross-tool creative pipelines are wired during Build when you integrate game engines, DCC apps, and your agent IDE—not at initial idea research. MCPBridge is a integration hub MCP (stdio) linking multiple authoring environments to agent runtimes.
How it compares
Creative-tool bridge MCP, not a standalone Roblox-only plugin catalog or generic filesystem skill.
Common Questions / FAQ
Who is io.github.iamjrmh/mcpbridge for?
Solo builders and small teams using coding agents to assist Roblox Studio and Blender workflows from one MCP integration point.
When should I use io.github.iamjrmh/mcpbridge?
Use it while building game or 3D features when you need agent-driven commands across Roblox and Blender instead of separate bespoke connectors.
How do I add io.github.iamjrmh/mcpbridge to my agent?
Add the npm package @iamjrmh/mcpbridge (v1.0.0) as an stdio MCP server in Claude Code or your client, install/configure Roblox Studio and Blender locally, and connect Ollama or Claude Code per project docs.