Now liveThe Skillselion MCP - thousands of ranked skills, loaded into your agent mid-task. No install.Get it →
isco-tec avatar

Mcp

  • 1 repo stars
  • Updated July 20, 2026
  • isco-tec/scorezilla-mcp

Scorezilla MCP is a MCP server that lets your agent add and manage Scorezilla game leaderboards.

About

The Scorezilla MCP server is the official bridge between Scorezilla leaderboards and AI coding assistants. game developers shipping HTML5, mobile, or PC titles use it when they want scores posted and ranked without context-switching to dashboard docs on every change. Published as @scorezilla/mcp (v0.2.0) with stdio transport, it expects a SCOREZILLA_TOKEN issued at dashboard.scorezilla.dev/account/tokens in the mcp_live_ format. During the build integrations subphase, you configure the server in Claude Code or Cursor, then ask the agent to create boards, submit scores, or adjust integration code alongside your gameplay logic. It focuses on leaderboard SaaS features exposed through MCP, not full multiplayer netcode or anti-cheat. Plan token rotation like any production secret and test against Scorezilla’s API behavior before you ship a public build.

  • @scorezilla/mcp v0.2.0 on npm with stdio MCP transport
  • Requires SCOREZILLA_TOKEN (mcp_live_* format) from dashboard.scorezilla.dev
  • Purpose-built to add leaderboards from your AI coding assistant
  • GitHub source at isco-tec/scorezilla-mcp
  • Secret token flagged isRequired in server schema

Mcp by the numbers

  • Data as of Jul 21, 2026 (Skillselion catalog sync)
terminal
claude mcp add --env SCOREZILLA_TOKEN=YOUR_SCOREZILLA_TOKEN mcp -- npx -y @scorezilla/mcp

Add your badge

Show developers this MCP server is listed on Skillselion. Paste this into your README.

Listed on Skillselion
repo stars1
Package@scorezilla/mcp
TransportSTDIO
AuthRequired
Last updatedJuly 20, 2026
Repositoryisco-tec/scorezilla-mcp

What it does

Wire a Scorezilla leaderboard into your game from Claude Code or Cursor via MCP.

Who is it for?

Best when you're already on Scorezilla and want agent-driven leaderboard setup and code changes.

Skip if: Projects that need custom on-prem leaderboards, no third-party SaaS, or games without score-based competition.

What you get

With a live MCP token configured, your assistant can implement and adjust leaderboard integration without you hand-pasting API steps.

  • Working leaderboard integration code guided by the agent
  • Configured MCP connection with SCOREZILLA_TOKEN
  • Faster iteration on Scorezilla board and score endpoints

By the numbers

  • Server version 0.2.0
  • npm identifier @scorezilla/mcp
  • One required secret: SCOREZILLA_TOKEN (mcp_live_* format)
README.md

scorezilla-mcp

npm version license: MIT

Official Model Context Protocol (MCP) server for Scorezilla — the easiest way to add a leaderboard to your game. Connect this server to your AI coding assistant (Claude Code, Cursor, Continue.dev, …) and ship a working leaderboard without leaving your editor.

What you can ask the AI to do

  • "Add a leaderboard to my game" → it bootstraps a game + board and pastes ready-to-run TypeScript SDK code into your project
  • "What did my last test score rank?" → it reads your live leaderboard
  • "List my games" / "show me the boards on X" → it inspects what you already have

Eleven tools total — five read-only, and six that write: four that create resources (bootstrap_leaderboard, create_game, create_board, mint_key) plus two that update config (update_board_config — score bounds + retention, e.g. an anti-cheat maxScore; update_game_config — the browser-submit origin allowlist).

Install + configure

Status — v0.3.0. Published on the @latest dist-tag. 0.3.0 adds three create-only write tools — create_game, create_board, mint_key — so an agent can provision against an existing game (add boards, mint keys, create more games), not just bootstrap a brand-new one. 0.2.0 added the integration-axis arguments (identity strategy, OAuth provider, hosting/anti-cheat pattern, server language) to bootstrap_leaderboard + get_sdk_snippet. Destructive ops (edit/delete, key revocation) remain dashboard-only by design.

1. Get a token

Sign in at dashboard.scorezilla.dev, open MCP tokens, click Create token. Copy the mcp_live_* value once — it's not shown again.

2. Add the server to your AI coding assistant

Claude Code — edit ~/.claude/settings.json:

{
  "mcpServers": {
    "scorezilla": {
      "command": "npx",
      "args": ["-y", "@scorezilla/mcp"],
      "env": {
        "SCOREZILLA_TOKEN": "mcp_live_…"
      }
    }
  }
}

🔒 Keep ~/.claude/settings.json private. The token is stored in plaintext in that file. Make sure it's not committed to git (it's usually in your .gitignore), not synced to a public dotfiles repo, and not backed up to a shared location. On macOS/Linux: chmod 600 ~/.claude/settings.json so only your user can read it. If a token leaks, revoke it at dashboard.scorezilla.dev/account/tokens.

Cursor — open Settings → Features → MCP → Add new MCP server, then use the same command + args + env shape.

Anything else MCP-compatible — point your client at npx -y @scorezilla/mcp with SCOREZILLA_TOKEN set in the environment.

3. Ask away

In Claude Code or Cursor: "Add a Scorezilla leaderboard to this game."

Tools

Tool What it does
list_games Lists your games. Use this first to orient.
list_boards Lists leaderboards under a game.
get_keys Returns the public key (safe to embed) and the secret-key prefix. The full secret never leaves the dashboard.
get_board_top_n Returns the top entries on a board. The "is my integration working?" tool.
get_sdk_snippet Returns ready-to-paste integration code for a board. Optional axis args tailor it: anonymous/OAuth identity, client-only vs. server-validated anti-cheat, and the server language (TS/Python/Go/C#).
bootstrap_leaderboard Creates a new game + first board in one call, then returns the widget embed + SDK snippet + a plain-English recommendation. Same optional axis args (anti-cheat, OAuth, server language). The 90-second-demo path.
create_game Creates a new (empty) game. Use when a game already exists (so bootstrap_leaderboard would conflict) or you want another.
create_board Adds a leaderboard board to an existing game (by gameId), with full options (sortDir, scoreKind, retention, bounds).
mint_key Mints a fresh public/secret key pair for an existing game. The secret is shown once.

Flags

scorezilla-mcp [--read-only] [--base-url=<url>] [--version] [--help]
  • --read-only — refuse to register the write tools (bootstrap_leaderboard, create_game, create_board, mint_key, update_board_config, update_game_config). Use this on shared/CI configs to guarantee the AI can't create or change resources.
  • --base-url=<url> — override the API origin. Defaults to https://api.scorezilla.dev. Useful for self-hosted or staging environments.

Env vars

  • SCOREZILLA_TOKENrequired. Bearer token issued at dashboard.scorezilla.dev/account/tokens.
  • SCOREZILLA_BASE_URL — same as --base-url, but via env. CLI flag wins if both are set.
  • SCOREZILLA_BETA_TOKEN — pre-public closed-beta only. When set, sent as the X-MCP-Beta header on every API call to unlock the MCP namespace before the public switch is flipped. You'll only need this if a Scorezilla team member gave you a beta token; ignore otherwise.

Tokens: how they work

  • Tokens are scoped to the developer who issued them and see every game associated with their account.
  • The MCP server never returns the secret-key plaintext for a game — for that, copy from the dashboard.
  • Revoke a token any time at dashboard.scorezilla.dev/account/tokens. Revocations propagate within a few seconds.
  • Tokens are bearer credentials: anyone with the value can call the API on your behalf. Don't commit them to source; don't paste them into shared chats. Keep them in env blocks, password managers, or secret stores.

Runtime requirements

  • Node ≥ 20
  • A network path to https://api.scorezilla.dev

Releasing

Releases are CI-driven and require an approval click in the npm-publish GitHub Environment. The full flow:

  1. Author a changeset locally: pnpm changeset — describes what changed and the bump type. Commit the file under .changeset/.
  2. Merge to main. .github/workflows/release.yml runs and opens a "chore(release): version @scorezilla/mcp" PR that bumps package.json, syncs server.json (the MCP Registry manifest) via scripts/sync-server-json-version.mjs, and updates CHANGELOG.md.
  3. Merge the version PR. The same workflow then publishes:
    • npm tarball with --provenance (verifiable build attestation via GH OIDC + sigstore)
    • MCP Registry record via mcp-publisher login github-oidcmcp-publisher publish
    • Post-publish smoke test that installs the published tarball and runs the binary
  4. Pre-flight guards that run before publish: typecheck, test, build, bin smoke (node dist/index.js --version), and release:check (asserts package.json and server.json versions agree).

Manual publishes from a developer terminal still work (bash scripts/publish.sh) but aren't the path CI takes — they skip provenance and approval gates. Use only for one-off recovery.

Issues / feedback

GitHub Issues.

License

MIT.

Recommended MCP Servers

How it compares

Official Scorezilla MCP integration, not a generic REST skill or a full game backend framework.

FAQ

Who is Scorezilla MCP for?

game developers using MCP-enabled coding agents who host leaderboards on Scorezilla and want API work done in-chat.

When should I use Scorezilla MCP?

Use it while building your game when you are adding score submission, board configuration, or fixing leaderboard-related bugs.

How do I add Scorezilla MCP to my agent?

Create an MCP token at dashboard.scorezilla.dev, set SCOREZILLA_TOKEN in your MCP server env, install @scorezilla/mcp for stdio, and reload your agent.

Developer Toolsintegrationsbackend

This week in AI coding

Five minutes, every Monday - the tools, releases and tactics for developers.

unsubscribe anytime.