Plugin · Claude Code · Development Tools

15195999826 Lomomarketplace

15195999826-lomomarketplace is a Claude Code plugin marketplace for the Build phase that distributes 11 curated plugins for agents, automation, game dev, and code quality.

by 15195999826 · github.com/15195999826/LomoMarketplace

Install Lomo’s curated Claude Code marketplace to access 11 plugins spanning agents, game dev, browser control, code review, and TypeScript standards in one place.

1
GitHub stars
0
Installs
0
Community votes
One vote per signed-in builder - it helps surface the tools the community actually relies on.
Install

Add it to Claude Code

Install the plugin in Claude Code. One command, paste-ready.

Install the plugin
/plugin install 15195999826-lomomarketplace@15195999826/LomoMarketplace
Add to ClaudeUse the Agent APISkillselion is itself an MCP server - your agent can fetch this config directly.
Agent API

Built to be called by your agent

Skillselion is itself an MCP server. Your agent can pull this entry and a paste-ready install config straight from the API - no copy-paste.

Retrieve this entry with skillselion.get_details("plugin:15195999826/LomoMarketplace") and the paste-ready config with skillselion.get_install_config("plugin:15195999826/LomoMarketplace").

About

What it does

15195999826-lomomarketplace is Lomo’s Claude Code plugin marketplace—a community catalog entry listing eleven distinct plugins rather than one monolithic skill. Solo and small-team builders browse it when they want a grab bag of agent tooling: architecture helpers, async automation, browser control, Godot and Unreal-oriented utilities, MCP bridges, and review-oriented standards plugins. The keyword surface (multi-agent, orchestrator, code-review, typezod, session-notes) signals both build-time implementation support and ship-time quality habits. Because marketplaces distribute many invoke targets, the canonical shelf is build agent-tooling even though individual plugins may apply during ship review or operate iteration. Treat this entry as a discovery hub: register the marketplace in Claude Code, then enable only the plugins that match your current product shape. It is broader than a single integration like a Linear CLI and less opinionated than a one-plugin fullstack pack.

Highlights

  • Marketplace bundles 11 Claude Code plugins from 15195999826/LomoMarketplace
  • Coverage includes multi-agent orchestration, MCP, browser/Chrome bridges, and async tasks
  • Game and engine keywords: Godot, GDScript, hex-grid pathfinding, Unreal UMG
  • Ship-phase adjacent: code-review, Linus-style standards, naming and type-safety (TypeScript, Zod)
  • Cross-AI and terminal keywords (Gemini, Waveterm) for mixed-tool solo stacks

Why builders use it

Scattered one-off plugins make it hard to assemble a consistent Claude Code stack for agents, review, and game or web tooling.

After you register LomoMarketplace, you can enable up to eleven categorized plugins from one repo without rebuilding your agent config from scratch.

At a glance

  • Type - Plugin in Development Tools.
  • Adoption - 0 installs, 1 stars, 0 votes.

FAQ

Who is 15195999826-lomomarketplace for?

It is for Claude Code users who want Lomo’s bundled plugins for agents, automation, game development, and coding standards from one marketplace.

When should I use 15195999826-lomomarketplace?

Use it when you are expanding agent tooling at the start of a build or when you need several integration types (browser, MCP, review) in one install.

How do I add 15195999826-lomomarketplace to my agent?

Add the LomoMarketplace plugin source in Claude Code, install the marketplace entry from 15195999826/LomoMarketplace, then enable individual plugins from the bundle as needed.

Discussion

Comments

Share how you use 15195999826-lomomarketplace, gotchas, or tips for other indie builders.

No comments yet - be the first to share how you use it.

This week for builders

Five minutes, every Monday — the tools, releases and tactics for shipping solo.

unsubscribe anytime.