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Unity Gamedev Skill Pack

  • 153 installs
  • 40 repo stars
  • Updated August 4, 2026
  • akillness/oh-my-skills

Implement Unity gameplay, scenes, scripts, input, UI, and common gamedev patterns while keeping project structure and C# conventions consistent across a playable build.

About

unity-gamedev-skill-pack from akillness/oh-my-skills bundles Claude guidance for Unity game development, covering scripting, scenes, gameplay systems, and client-side patterns. It targets developers building or extending Unity titles who want consistent C# and editor workflows during active implementation.

  • Unity project and C# scripting guidance
  • Scene, component, and gameplay workflow patterns
  • Input, UI, and iteration-friendly structure
  • Mobile and desktop game build alignment
  • Reusable gamedev conventions in one pack

Unity Gamedev Skill Pack by the numbers

  • 153 all-time installs (skills.sh)
  • Ranked #110 of 247 Game Development skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/akillness/oh-my-skills --skill unity-gamedev-skill-pack

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Listed on Skillselion
Installs153
repo stars40
Last updatedAugust 4, 2026
Repositoryakillness/oh-my-skills

What it does

Implement Unity gameplay, scenes, scripts, input, UI, and common gamedev patterns while keeping project structure and C# conventions consistent across a playable build.

Files

SKILL.mdMarkdownGitHub ↗

Unity GameDev Skill Pack

Use this skill to turn an external Unity skill pack into a reviewed internal package.

When to use this skill

  • You discovered an external Unity skill repository during survey runs.
  • You want selective reuse (workflow ideas) rather than direct copy-paste.
  • You need PR-safe imports with risk notes, provenance, and rollback.

When not to use

  • You need to debug a concrete Unity runtime/build error right now.
  • You are writing gameplay code directly instead of curating skill docs.

Instructions

Step 1: Capture source provenance

Record at least one concrete source URL plus retrieval method (indexed snippet or direct page retrieval).

Step 2: Extract reusable patterns only

From the source pack, keep transferable workflow units (setup checks, guardrails, validation order). Drop tool-locked fluff and unverifiable claims.

Step 3: Run safety gates

Before adding any imported guidance:

  • verify license suitability
  • check recency/activity
  • check that instructions are deterministic and non-destructive
  • flag engine-version assumptions explicitly

Step 4: Package into local skill structure

Create/update:

  • SKILL.md (operator-facing workflow)
  • SKILL.toon (compact behavior contract)
  • evals/evals.json (prompt assertions that enforce boundaries)

Step 5: Add risk + rollback in PR

State what was imported, what was intentionally excluded, known risks, and exact rollback path (revert commit/PR).

Step 6: Validate before merge

Run JSON checks, diff hygiene (git diff --check), and skill validator scripts when available.

Output format

Return a short curation packet:

  • Source(s)
  • Imported patterns
  • Excluded patterns
  • Risks
  • Validation results

Examples

  • "Survey found tjboudreaux/cc-plugin-unity-gamedev; import only reusable setup/validation flow into local skill docs with risk notes."
  • "Source license unclear after metadata fallback" -> keep as discovery evidence but do not promote/import without explicit exception rationale.

Best practices

1. Prefer adaptation over replication: rewrite external guidance in local conventions. 2. Keep provenance labels near claims so reviewers can verify quickly. 3. Always include rollback steps in PR body when importing external workflows.

References

  • https://github.com/tjboudreaux/cc-plugin-unity-gamedev

Related skills

Game Developmentfrontendintegrations

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