Now liveThe Skillselion MCP - thousands of ranked skills, loaded into your agent mid-task. No install.Get it →
alexanderop avatar

Walkthrough

  • 281 installs
  • 124 repo stars
  • Updated March 23, 2026
  • alexanderop/walkthrough

For development and infrastructure management.

About

walkthrough is an AI coding tool that enhances development workflows. Builders use it for infrastructure, integration, and platform development within the catalog ecosystem.

  • walkthrough
  • Development

Walkthrough by the numbers

  • 281 all-time installs (skills.sh)
  • Ranked #1,390 of 4,347 Backend & APIs skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/alexanderop/walkthrough --skill walkthrough

Add your badge

Show developers this skill is listed on Skillselion. Paste this into your README.

Listed on Skillselion
Installs281
repo stars124
Last updatedMarch 23, 2026
Repositoryalexanderop/walkthrough

What it does

For development and infrastructure management.

Files

skill.mdMarkdownGitHub ↗

Codebase Walkthrough Generator

Generate interactive HTML files with clickable Mermaid diagrams that give new developers a quick mental model of how a feature or system works. The goal is fast onboarding — a rough map of concepts and connections, not a code reference. Each walkthrough should be readable in under 2 minutes.

CRITICAL: When this skill is triggered, you MUST generate a walkthrough-*.html file. Never respond with just text — always produce the interactive HTML output.

Always dark mode. Every walkthrough uses a pure black background (#000000), white text, and purple accents. Never generate light-mode walkthroughs. The <html> tag MUST include style="color-scheme: dark".

Workflow

Step 1: Understand the scope

Clarify what the user wants explained:

  • A specific feature flow (e.g., "how does canvas drawing work")
  • A data flow (e.g., "how does state flow from composable to component")
  • An architectural overview (e.g., "how are features organized")
  • A request lifecycle (e.g., "what happens when a user clicks draw")
  • A database schema (e.g., "explain the tables and relationships")
  • A data model (e.g., "how is user data structured")

If the prompt is $walkthrough with no topic, generate an overview walkthrough of the entire project — show the main modules, how they connect, and the overall architecture.

Frame the walkthrough as a mental model for someone new. Think: "What are the 5-12 key concepts, and how do they connect?"

If the request is vague (and not a bare $walkthrough), ask one clarifying question. Otherwise proceed.

Step 2: Explore the codebase with parallel subagents

Always read real source files before generating. Never fabricate code paths.

Use the Task tool to delegate exploration to subagents. This keeps the main context clean for HTML generation and parallelizes the research phase.

2a. Identify areas to explore

Do a quick Glob/Grep yourself (1-2 calls max) to identify the relevant directories and file groups. Then split the exploration into 2-4 independent research tasks.

2b. Launch parallel Explore subagents

Use Task with subagent_type: "Explore" to launch multiple agents in a single message (parallel). Each agent should investigate one area and report back the purpose and connections of each piece — not code dumps.

Give each subagent a focused prompt that asks it to return a structured report with:

  • What the piece does (purpose) and why it exists (role in the system)
  • How it connects to other pieces (imports, calls, data flow)
  • A suggested node ID (camelCase) and plain-English label (e.g., "Drawing Interaction", not "useDrawingInteraction()")
  • The primary file path(s)
  • A code snippet (required, 1-5 lines)

Tell each subagent to format its report as a list of nodes like this:

NODE: drawingInteraction
  label: Drawing Interaction
  file: app/features/tools/useDrawingInteraction.ts
  purpose: Converts pointer events into shape data. This is the bridge between raw mouse input and the element model.
  connects_to: canvasRenderer (feeds shape data), toolState (reads active tool)
  key_snippet:
    const element = createElement(tool, startPoint, currentPoint)
    lang: typescript

Every node MUST include a code snippet. Pick the single most useful piece — a key function call, type definition, config line, or core algorithm (1-5 lines). This gives developers a concrete anchor alongside the conceptual description.

Example: splitting a "drawing tool" walkthrough into subagents:

Subagent 1: "Explore user input handling"
→ Read tool selection, pointer event handling
→ Report: purpose of each piece, how they connect

Subagent 2: "Explore rendering pipeline"
→ Read canvas rendering, scene management
→ Report: what renders elements, how it gets triggered

Subagent 3: "Explore element model and state"
→ Read element types, state management
→ Report: how elements are stored, what shape they have

Do NOT read the files yourself — let the subagents do it. Your job is to orchestrate and then synthesize their results into the HTML.

2c. Synthesize subagent results (no more file reads)

Once all subagents return, you have everything needed. Do NOT read any more files or launch more subagents. Go directly to Steps 3-4.

Combine subagent findings into: 1. Node list — ID, plain-English label, primary file(s), 1-2 sentence description, code snippet + lang 2. Edge list — which nodes connect, with plain verb labels ("triggers", "feeds into", "produces") 3. Subgraph groupings — 2-4 groups with approachable labels ("User Input", "Processing", "Output")

Keep to 5-12 nodes total (minimum 5 is strict — never generate fewer). Each node represents a concept, not a function. Group related functions into a single node. If you have more than 12 nodes, merge related ones. If subagent results give you fewer than 5, expand related concepts or split a broad node into finer-grained ones until you reach at least 5.

If a subagent's report is missing info for a node, drop that node rather than reading files yourself — but ensure you still meet the 5-node minimum.

Step 3: Choose the diagram type

Pick the Mermaid diagram type based on the topic:

TopicDiagram TypeMermaid Syntax
Feature flows, request lifecycles, architectureFlowchartgraph TD / graph LR
Database schemas, table relationships, data modelsER DiagramerDiagram
Mixed (API flow + DB schema)Both — render two diagrams side by side or stackedFlowchart + ER

Diagram sizing: Keep to 5-12 nodes grouped into 2-4 subgraphs. This keeps the diagram scannable at a glance.

Flowchart (graph TD / graph LR)

Direction: Use graph TD (top-down) for hierarchical flows, graph LR (left-right) for sequential pipelines.

Node types (styled by category):

TypeStyleUse for
componentPurple-500Vue components, pages
composablePurple-600Composables, hooks
utilityPurple-700Utils, helpers, pure functions
externalGray-600Libraries, browser APIs, external services
eventPurple-200Events, user actions, triggers
dataPurple-600Stores, state, data structures

Subgraphs: Group related nodes into 2-4 subgraphs with approachable mental-model labels (e.g., "User Input", "Core Logic", "Visual Output") — not technical layer names.

Node IDs: Use descriptive camelCase IDs that map to the detail data (e.g., drawingInteraction, canvasRenderer).

Node labels in Mermaid: Use plain-English labels — "Drawing Interaction", "Canvas Rendering" — not function names or file names.

Edges: Label with plain verbs — "triggers", "feeds into", "reads", "produces", "watches". Not API method names.

ER Diagram (erDiagram)

Use for database-related walkthroughs: schema design, table relationships, migrations, data models.

Syntax:

erDiagram
    USERS {
        string id PK
        string email UK
        string name
        timestamp created_at
    }
    TEAMS {
        string id PK
        string name
        string owner_id FK
    }
    TEAM_MEMBERS {
        string team_id FK
        string user_id FK
        string role
    }
    USERS ||--o{ TEAM_MEMBERS : "joins"
    TEAMS ||--o{ TEAM_MEMBERS : "has"
    USERS ||--o{ TEAMS : "owns"

Relationship cardinality:

SyntaxMeaning
`\\
`\\
}o--o{Many to many
`\\

Column markers: PK (primary key), FK (foreign key), UK (unique).

Click handlers on ER diagrams: Entities in ER diagrams don't natively support Mermaid click callbacks. Instead, add click listeners manually after render via querySelectorAll('.entityLabel') — see html-patterns.md for the pattern.

Step 4: Generate the HTML file

Create a single self-contained HTML file following the patterns in references/html-patterns.md.

File location: Write to the project root as walkthrough-{topic}.html (e.g., walkthrough-canvas-drawing.html). Use kebab-case for the topic slug.

Architecture: The HTML uses <script type="module"> (native ES modules) — not Babel. This means:

  • Template literals (backticks) work fine — use them freely for multi-line strings
  • Shiki is imported via ESM and highlights code at startup
  • React/ReactDOM are loaded as UMD globals, accessed as window.React / window.ReactDOM
  • No JSX — use React.createElement() for all component rendering

Required elements: 1. Title and subtitle describing the walkthrough scope 2. TL;DR summary — 2-3 sentences rendered above the diagram as a visible card. A new dev reads this first, then explores. 3. Mermaid flowchart with clickable nodes (5-12 nodes) 4. Node detail panel showing: 1-2 sentence description, file path(s), code snippet 5. Legend showing node type color coding

Node detail data — for each node, include:

nodeId: {
  title: "Drawing Interaction",
  description: "Converts pointer events into shape data. This is the bridge between raw mouse input and the element model.",
  files: ["app/features/tools/useDrawingInteraction.ts"],
  code: `const element = createElement(tool, startPoint, currentPoint)`,
  lang: "typescript",
}

Key points:

  • description = 1-2 plain-text sentences. Answer "what is this?" and "why does it exist?" Not "how does it work internally?"
  • code = required (1-5 lines). Pick the most useful piece (see snippet guidance in Step 2b above).
  • lang = required on EVERY node — must be explicitly set (e.g., "typescript", "javascript", "vue", "json", "css"). Use "typescript" as the default. Never omit the `lang` field.
  • files = array of "path" or "path:lines" strings.

After writing the file, open it in the user's browser:

open walkthrough-{topic}.html    # macOS

Mermaid Conventions

Click binding

Use Mermaid's callback syntax to make nodes interactive:

click nodeId nodeClickHandler "View details"

Where nodeClickHandler is a global JS function defined in the HTML.

Subgraph naming

Use approachable mental-model labels:

subgraph user_input["User Input"]
subgraph core_logic["Core Logic"]
subgraph visual_output["Visual Output"]

Edge labels

Use plain verbs:

A -->|"triggers"| B
A -.->|"watches"| C
A ==>|"produces"| D

Use --> for direct calls, -.-> for reactive/watch relationships, ==> for events/emissions.

Quality Checklist

Before finishing, verify:

  • [ ] Diagram has 5-12 nodes (minimum 5 is strict — count them)
  • [ ] Every node label is plain English (no function signatures or file names)
  • [ ] No node description exceeds 2 sentences
  • [ ] Every node has a code snippet (1-5 lines) — no node should be without one
  • [ ] Every node has `lang` explicitly set (e.g., lang: "typescript") — no exceptions
  • [ ] TL;DR summary is present and ≤3 sentences
  • [ ] Every node maps to a real file in the codebase
  • [ ] Code snippets are actual code, not fabricated
  • [ ] File paths are correct and relative to project root
  • [ ] The flowchart accurately represents the real code flow
  • [ ] Clicking any node shows its detail panel
  • [ ] The diagram renders without Mermaid syntax errors
  • [ ] The HTML file opens correctly in a browser
  • [ ] Subgraph labels are approachable ("User Input") not technical ("Composable Layer")
  • [ ] Edge labels are plain verbs ("triggers") not method names ("handlePointerDown()")
  • [ ] <html> tag includes style="color-scheme: dark"
  • [ ] For flowcharts: every node has a click nodeId nodeClickHandler "View details" binding in the DIAGRAM
  • [ ] For ER diagrams: .entityLabel click handlers are attached after render (Mermaid click syntax doesn't work for ER)

References

  • references/html-patterns.md — Complete HTML template, CSS, and JavaScript patterns

Related skills

This week in AI coding

Five minutes, every Monday - the tools, releases and tactics for developers.

unsubscribe anytime.