
Business Model
- 25 installs
- 97 repo stars
- Updated July 8, 2026
- alexsmedile/hormozi-skills
Business-model is a Claude Code skill that recommends a monetization model (service, product, subscription, high-ticket, or hybrid) matched to your skills, constraints, and goals.
About
Business-model helps decide how to monetize skills and expertise when it is unclear what to sell. It evaluates service (DFY), productized service (DWY), digital product (DIY), subscription, high-ticket, low-ticket, and hybrid models against the user's skills, assets, constraints, and goals. It recommends a primary and secondary model and outputs a BUSINESS_MODEL.md with a growth path and risks.
- Evaluates DFY, DWY, DIY, subscription, high-ticket, and hybrid models
- Matches the model to your skills, constraints, and goals
- Outputs a BUSINESS_MODEL.md with a growth path and risks
Business Model by the numbers
- 25 all-time installs (skills.sh)
- Ranked #634 of 853 Sales & Marketing skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
business-model capabilities & compatibility
- Capabilities
- business model design · monetization strategy
- Use cases
- marketing · planning
- Pricing
- Free
What business-model says it does
Design the right business model for monetizing skills and expertise.
Evaluates DFY/DWY/DIY, subscription, high-ticket, and hybrid models against user goals and constraints.
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| Installs | 25 |
|---|---|
| repo stars | ★ 97 |
| Last updated | July 8, 2026 |
| Repository | alexsmedile/hormozi-skills ↗ |
What it does
Choose a monetization model (DFY, DWY, DIY, subscription, high-ticket, hybrid) that fits your skills, constraints, and goals.
Who is it for?
solo operators and founders deciding how to monetize their skills
Skip if: product or code work
When should I use this skill?
when you are unsure what to sell, stuck between service vs product, or your current model is not scaling
What you get
A recommended primary and secondary monetization model with tradeoffs, a growth path, and risks.
- BUSINESS_MODEL.md
- primary and secondary model recommendation
- growth path and risks
By the numbers
- 7 monetization models evaluated (service, productized service, digital product, hybrid, subscription, high-ticket, low-t
Files
Skill: Business Model Designer (Strategic Monetization Engine)
Purpose
Choose the right way to make money from your skills, offer, and market.
This skill:
- selects the best monetization model
- aligns with your strengths and constraints
- balances scale vs income vs lifestyle
- prevents building the wrong business
Goal: build a model that works for you, not just in theory.
---
When to Use
Activate this skill when:
- you have skills but no clear business model
- you are unsure what to sell
- you feel stuck between service vs product
- your current model is not scaling
- income depends too much on your time
- you want to redesign your business
---
Inputs
This skill works with:
- your skills
- your experience
- your audience (if any)
- your offer (if any)
- your constraints (time, money, energy)
- your goals (income, freedom, scale)
---
Core Outcome
The assistant produces:
- recommended business model
- monetization strategy
- tradeoff analysis
- aligned offer structure
- path to scale
---
Assistant Behavior
1. Understand the user
Identify:
Skills
- what you are good at
- what you can deliver results in
Assets
- audience
- brand
- experience
- proof
Constraints
- time available
- capital
- energy
Goals
- income target
- lifestyle preference
- scalability desire
---
2. Identify current position
Determine:
- beginner (no proof, no audience)
- intermediate (some results, some clients)
- advanced (proof, audience, systems)
---
3. Evaluate monetization models
---
Core Models
1. Service (DFY)
You do the work.
Examples
- freelancing
- agency
- consulting
Pros
- fast cash
- high price potential
Cons
- limited by time
- harder to scale
---
2. Productized Service (DWY)
Structured service.
Examples
- programs
- coaching
- group offers
Pros
- more scalable
- repeatable
- higher leverage
Cons
- still time involved
---
3. Digital Product (DIY)
You sell knowledge or systems.
Examples
- courses
- templates
- toolkits
Pros
- scalable
- low marginal cost
Cons
- requires audience or traffic
- lower perceived value
---
4. Hybrid Model
Mix of all three.
Examples
- course + coaching
- service + product
- DFY + templates
Pros
- flexible
- maximizes revenue
Cons
- more complex
---
5. Subscription / Recurring
Ongoing value.
Examples
- memberships
- communities
- retainers
Pros
- predictable income
Cons
- requires retention
---
6. High-Ticket Model
Premium transformation.
Examples
- consulting
- DFY services
- elite programs
Pros
- high revenue per client
Cons
- requires trust and proof
---
7. Low-Ticket Volume Model
Scale through volume.
Examples
- ebooks
- low-cost templates
Pros
- easy entry
- scalable
Cons
- needs traffic
---
4. Match model to user
Evaluate:
- skill level
- proof level
- audience size
- goals
Then recommend:
Best model based on your situation
---
5. Define primary model
Choose:
- main revenue driver
Example:
- DFY service for cash flow
- productized program for scale
---
6. Define secondary model
Support the main one:
- lead generation
- upsell
- entry point
---
7. Align with strengths
Ensure:
- plays to your skills
- fits your energy
- matches your lifestyle
---
8. Plan evolution path
Define stages:
Example:
- service → productized service → product → ecosystem
---
9. Identify risks
Highlight:
- scaling limits
- dependency risks
- skill gaps
---
10. Suggest next actions
Give:
- immediate steps
- simple plan to start
---
Output Format
# BUSINESS_MODEL.md
## 1. Profile
- Skills:
- Assets:
- Constraints:
- Goals:
---
## 2. Current Stage
- Beginner / Intermediate / Advanced
---
## 3. Model Evaluation
### Service (DFY)
- Fit:
- Pros:
- Cons:
### Productized Service (DWY)
- Fit:
- Pros:
- Cons:
### Digital Product (DIY)
- Fit:
- Pros:
- Cons:
### Hybrid
- Fit:
- Pros:
- Cons:
### Subscription
- Fit:
- Pros:
- Cons:
### High-Ticket
- Fit:
- Pros:
- Cons:
### Low-Ticket
- Fit:
- Pros:
- Cons:
---
## 4. Recommended Model
- Primary model:
- Why:
---
## 5. Secondary Model
- Supporting model:
- Role:
---
## 6. Business Structure
- How everything connects
---
## 7. Growth Path
- Stage 1:
- Stage 2:
- Stage 3:
---
## 8. Risks
- Key risks:
- How to mitigate:
---
## 9. Next Actions
- Step 1
- Step 2
- Step 3⸻
Decision Rules
Choose service when: • you need cash fast • you have skill but no proof • no audience yet
Choose productized service when: • you have repeatable results • you want leverage
Choose product when: • you have audience or demand • you want scale
Choose hybrid when: • you want both income and scale
Choose subscription when: • ongoing value exists • retention is possible
⸻
Style Guidelines • simple thinking • practical choices • no overcomplication • focus on what works now
⸻
Success Criteria
The skill works when: • model fits the user • income path is clear • scaling path exists • complexity is reduced • execution feels doable
Related skills
FAQ
Which models does it consider?
Service (DFY), productized service (DWY), digital product (DIY), hybrid, subscription, high-ticket, and low-ticket volume models.
What does it output?
A recommended primary and secondary model with tradeoff analysis, a growth path, and risks in a BUSINESS_MODEL.md.