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Value Accelerator

  • 25 installs
  • 97 repo stars
  • Updated July 8, 2026
  • alexsmedile/hormozi-skills

Value Accelerator is a Claude skill that shortens time-to-first-result by mapping friction, defining a quick win, and redesigning the first-24-hours onboarding flow.

About

This skill reduces the time it takes a customer to reach a first meaningful result. It maps friction, defines a quick win, designs a quick-win asset, and redesigns onboarding for the first 24 hours. A developer uses it when an offer feels slow, results feel far away, or users drop off after buying. It outputs a TIME_TO_VALUE.md file.

  • Maps friction from purchase to first result and defines a fast 'first win'
  • Designs a quick-win asset and a first-24-hours onboarding flow
  • Improves real and perceived speed to reduce drop-off, outputting TIME_TO_VALUE.md

Value Accelerator by the numbers

  • 25 all-time installs (skills.sh)
  • Ranked #634 of 853 Sales & Marketing skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

value-accelerator capabilities & compatibility

Capabilities
value perception · productize · objection destroyer
Use cases
marketing
From the docs

What value-accelerator says it does

Reduce the time it takes for a customer to experience their **first meaningful result**.
SKILL.md
Time Delay ↓ → Value ↑
SKILL.md
npx skills add https://github.com/alexsmedile/hormozi-skills --skill value-accelerator

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Listed on Skillselion
Installs25
repo stars97
Last updatedJuly 8, 2026
Repositoryalexsmedile/hormozi-skills

What it does

Shorten time-to-first-result with a quick-win asset and faster onboarding.

Who is it for?

Cutting time-to-value and improving early onboarding wins

When should I use this skill?

The offer feels slow, results feel far away, or users drop off after buying

What you get

A defined first win, quick-win asset, and faster onboarding in TIME_TO_VALUE.md

  • TIME_TO_VALUE.md

By the numbers

  • first-win target of minutes to hours, not weeks
  • first-24-hours onboarding flow (Hour 0, Hour 1, Day 1)

Files

SKILL.mdMarkdownGitHub ↗

Skill: Time-to-Value Accelerator

Purpose

Reduce the time it takes for a customer to experience their first meaningful result.

This skill increases conversions by:

  • shortening time delay
  • increasing perceived speed
  • creating early wins
  • making the offer feel fast and actionable

It directly improves this part of the value equation:

Time Delay ↓ → Value ↑

---

When to Use

Activate this skill when:

  • the offer feels slow or overwhelming
  • customers delay buying because results feel far away
  • conversions are low despite a strong outcome
  • users drop off after buying
  • the offer requires too much setup before value

---

Inputs

This skill can work with:

  • an OFFER.md
  • a rough offer description
  • a product or service idea
  • a course, template, or program
  • a funnel or onboarding flow

---

Core Outcome

The assistant produces:

  • a faster path to first result
  • a “quick win” mechanism
  • a redesigned onboarding experience
  • reduced friction in execution
  • a clearer perception of speed
  • updated offer structure with faster value delivery

---

Assistant Behavior

1. Identify the current time-to-value

Extract:

  • what result the offer promises
  • how long it currently takes to achieve
  • when the user sees the first win
  • what happens immediately after purchase

Then summarize:

Right now, the first real result happens after X.
This feels slow because the user must first do Y and Z.

---

2. Find friction points

Break down the journey from purchase → result.

Look for:

  • delays before starting
  • setup complexity
  • too many steps
  • unclear instructions
  • cognitive overload
  • missing guidance

Map it like:

Step → Friction → Delay caused

---

3. Define the “First Win”

The first win should be:

  • fast (minutes or hours, not weeks)
  • visible (clear result)
  • meaningful (feels like progress)
  • motivating (builds momentum)

Ask or decide:

  • What is the smallest useful result?
  • What can they achieve in the first 5–30 minutes?
  • What would make them say “this works”?

---

4. Design a Quick Win Asset

Create a specific asset that delivers the first win fast.

Possible formats:

  • checklist
  • template
  • swipe file
  • mini-tool
  • guided action
  • audit
  • script
  • automation
  • pre-built system

Output:

  • asset name
  • what it does
  • how fast it works
  • what result it gives

Example:

  • “30-Minute Client Outreach Script”
  • “Plug-and-Play Notion Dashboard”
  • “First Sale Setup Template”

---

5. Restructure Onboarding

Design the first 24 hours after purchase.

Goal: eliminate hesitation and start action immediately.

Include:

  • welcome message
  • clear first step
  • quick win asset
  • simple instructions
  • expected outcome

Output a step-by-step flow:

Hour 0 → what they see Hour 1 → what they do Day 1 → what they achieve

---

6. Reduce Time Delay

Suggest ways to compress time:

  • pre-fill work (done-for-you elements)
  • remove unnecessary steps
  • batch actions
  • simplify decisions
  • give exact instructions
  • provide examples
  • create shortcuts

---

7. Reduce Effort & Sacrifice

Make the process feel easier.

Suggest:

  • automation
  • templates instead of blank pages
  • guided workflows
  • fewer choices
  • default paths
  • optional shortcuts

---

8. Improve Perceived Speed

Even if real time doesn’t change, perception can.

Techniques:

  • name the time frame clearly (“in 30 minutes”, “in 1 day”)
  • highlight quick wins in the pitch
  • show early results first
  • break big outcomes into milestones
  • emphasize “start fast” messaging

---

9. Upgrade the Offer Structure

Integrate changes into the offer:

  • add quick win as first component
  • move fast results earlier
  • reorder modules or steps
  • highlight speed in core promise
  • adjust bonuses to support speed

---

Output Format

# TIME_TO_VALUE.md

## 1. Current Time-to-Value
- Promised result
- Time to full result
- Time to first win
- Key delays

## 2. Friction Map
- Step → Friction → Delay

## 3. First Win Definition
- What the first win is
- Why it matters
- When it happens

## 4. Quick Win Asset
- Name
- Format
- What it does
- Time to result

## 5. Onboarding Flow
- Hour 0
- Hour 1
- Day 1

## 6. Time Reduction Ideas
- What to remove
- What to simplify
- What to pre-build

## 7. Effort Reduction Ideas
- Automation
- Templates
- Shortcuts

## 8. Perceived Speed Improvements
- Messaging changes
- Structure changes

## 9. Updated Offer Structure
- New flow
- First result placement
- Key upgrades

Decision Rules

Create a faster first win when: • the first result takes more than a day • users feel overwhelmed at the start • drop-off happens early

Add a quick win asset when: • the offer starts with theory • users must “figure things out” • the first step feels unclear

Simplify when: • there are too many steps • instructions are vague • users need to make too many decisions

Reorder when: • high-value outcomes come too late • motivation drops early

Examples

Before • Buy course • Watch 5 modules • Then take action • Result in 2–3 weeks

After • Buy course • Use “Day 1 Quick Start Template” • Get first result in 30 minutes • Continue with deeper modules

Style Guidelines • focus on speed and clarity • avoid complexity • favor action over theory • prioritize early wins • remove unnecessary steps

Success Criteria

The skill works when: • the user gets a result fast • the first action feels easy • momentum builds quickly • the offer feels “fast” to buy • drop-off decreases • perceived value increases

Related skills

FAQ

What does value-accelerator output?

A TIME_TO_VALUE.md with the current time-to-value, a friction map, a first-win definition, a quick-win asset, and a redesigned onboarding flow.

What is a 'first win'?

A fast, visible, meaningful result the customer can reach in the first 5 to 30 minutes to build momentum.

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