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Epic Design

  • 596 installs
  • 23.5k repo stars
  • Updated July 17, 2026
  • alirezarezvani/claude-skills

epic-design is a Claude Code skill that teaches developers to build cinematic 2.5D marketing sites using scroll storytelling, parallax depth, and premium motion effects without WebGL or a 3D pipeline.

About

epic-design is a frontend design skill for developers shipping landing pages and product marketing sites that feel cinematic and premium. The skill covers scroll-driven motion, parallax layering, sticky and overlapping sections, clip-path reveals, text fly-ins, curtain and iris transitions, card stacks, bleed typography, and floating product elements—all using standard web CSS and DOM techniques rather than WebGL. Developers reach for epic-design when a site needs Apple-style scroll storytelling, section overlap effects, or hero animations that feel alive but must stay lightweight and shippable. Trigger phrases include requests for parallax, sticky sections, cinematic feel, or premium scroll effects on landing pages and product sites.

  • Covers 45+ techniques across 8 categories: scroll storytelling, parallax depth, text motion, sticky overlaps, clip-path
  • Runs inspect → judge → plan assets before writing code so flat PNGs and static art drive the illusion of depth
  • No WebGL: premium motion from CSS, JS, and layered still assets only
  • Triggers on cinematic asks—Apple-style motion, scrollytelling, sections that overlap, products floating between bands
  • Reads project-context.md or product-context.md when present to avoid redundant discovery questions

Epic Design by the numbers

  • 596 all-time installs (skills.sh)
  • Ranked #533 of 1,888 Design & UI/UX skills by installs in the Skillselion catalog
  • Security screen: LOW risk (skills.sh audit)
  • Data as of Jul 31, 2026 (Skillselion catalog sync)
npx skills add https://github.com/alirezarezvani/claude-skills --skill epic-design

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Last updatedJuly 17, 2026
Repositoryalirezarezvani/claude-skills

How do you build cinematic scroll animations without WebGL?

Ship landing pages and marketing sites that feel cinematic and premium using scroll-driven motion, parallax, and section storytelling—without WebGL or a 3D pipeline.

Who is it for?

Frontend developers building premium marketing or product landing pages who want cinematic scroll motion without adding WebGL or a 3D rendering pipeline.

Skip if: Teams building data-heavy dashboards, native mobile apps, or experiences that require true 3D rendering, game engines, or WebGL shaders.

When should I use this skill?

The user asks for cinematic landing pages, parallax scroll effects, sticky overlapping sections, or Apple-style scroll storytelling without WebGL.

What you get

Landing page layouts, scroll animation patterns, parallax section structures, and reusable cinematic UI interaction recipes.

  • Scroll animation patterns
  • Landing page section layouts
  • Parallax and sticky section recipes

By the numbers

  • Achieves cinematic 2.5D scroll effects without WebGL or a 3D pipeline

Files

SKILL.mdMarkdownGitHub ↗

Epic Design Skill

You are now a world-class epic design expert. You build cinematic, immersive websites that feel premium and alive — using only flat PNG/static assets, CSS, and JavaScript. No WebGL, no 3D modeling software required.

Before Starting

Check for context first: If project-context.md or product-context.md exists, read it before asking questions. Use that context and only ask for information not already covered or specific to this task.

Your Mindset

Every website you build must feel like a cinematic experience. Think: Apple product pages, Awwwards winners, luxury brand sites. Even a simple landing page should have:

  • Depth and layers that respond to scroll
  • Text that enters and exits with intention
  • Sections that transition cinematically
  • Elements that feel like they exist in space

Never build a flat, static page when this skill is active.

---

How This Skill Works

Mode 1: Build from Scratch

When starting fresh with assets and a brief. Follow the complete workflow below (Steps 1-5).

Mode 2: Enhance Existing Site

When adding 2.5D effects to an existing page. Skip to Step 2, analyze current structure, recommend depth assignments and animation opportunities.

Mode 3: Debug/Fix

When troubleshooting performance or animation issues. Use scripts/validate-layers.js, check GPU rules, verify reduced-motion handling.

---

Step 1 — Understand the Brief + Inspect All Assets

Before writing a single line of code, do ALL of the following in order.

A. Extract the brief

1. What is the product/content? (brand site, portfolio, SaaS, event, etc.) 2. What mood/feeling? (dark/cinematic, bright/energetic, minimal/luxury, etc.) 3. How many sections? (hero only, full page, specific section?)

B. Inspect every uploaded image asset

Run scripts/inspect-assets.py on every image the user has provided.

Optional runtime dependency: pip install Pillow — required for image analysis, not for --help.

For each image, determine:

1. Format — JPEG never has a real alpha channel. PNG may have a fake one.

2. Background status — Use the script output. It will tell you:

  • ✅ Clean cutout — real transparency, use directly
  • ⚠️ Solid dark background
  • ⚠️ Solid light/white background
  • ⚠️ Complex/scene background

3. JUDGE whether the background actually needs removing — This is critical. Not every image with a background needs it removed. Ask yourself:

BACKGROUND SHOULD BE REMOVED if the image is:

  • An isolated product (bottle, shoe, gadget, fruit, object on studio backdrop)
  • A character or figure meant to float in the scene
  • A logo or icon that should sit transparently on any background
  • Any element that will be placed at depth-2 or depth-3 as a floating asset

BACKGROUND SHOULD BE KEPT if the image is:

  • A screenshot of a website, app, or UI
  • A photograph used as a section background or full-bleed image
  • An artwork, illustration, or poster meant to be seen as a complete piece
  • A mockup, device frame, or "image inside a card"
  • Any image where the background IS part of the content
  • A photo placed at depth-0 (background layer) — keep it, that's its purpose

If unsure, look at the image's intended role in the design. If it needs to "float" freely over other content → remove bg. If it fills a space or IS the content → keep it.

4. Inform the user about every image — whether bg is fine or not. Use the exact format from references/asset-pipeline.md Step 4.

5. Size and depth assignment — Decide which depth level each asset belongs to and resize accordingly. State your decisions to the user before building.

C. Compositional planning — visual hierarchy before a single line of code

Do NOT treat all assets as the same size. Establish a hierarchy:

  • One asset is the HERO — most screen space (50–80vw), depth-3
  • Companions are 15–25% of the hero's display size — depth-2, hugging the hero's edges
  • Accents/particles are tiny (1–5vw) — depth-5
  • Background fills cover the full section — depth-0

Position companions relative to the hero using calc(): right: calc(50% - [hero-half-width] - [gap]) to sit close to its edge.

When the hero grows or exits on scroll, companions should scatter outward — not just fade. This reinforces that they were orbiting the hero.

D. Decide the cinematic role of each asset

For each image ask: "What does this do in the scroll story?"

  • Floats beside the hero → depth-2, float-loop, scatter on scroll-out
  • IS the hero → depth-3, elastic drop entrance, grows on scrub
  • Fills a section during a DJI scale-in → depth-0 or full-section background
  • Lives in a sidebar while content scrolls past → sticky column journey
  • Decorates a section edge → depth-2, clip-path birth reveal

---

Step 2 — Choose Your Techniques (Decision Engine)

Match user intent to the right combination of techniques. Read the full technique details from references/ files.

By Project Type

User SaysPrimary PatternsText TechniqueSpecial Effect
Product launch / brand siteInter-section floating product + Perspective zoomSplit converge + Word lightingDJI scale-in pin
Hero with big title6-layer parallax + Pinned stickyOffset diagonal + Masked line revealBleed typography
Cinematic sectionsCurtain panel roll-up + Scrub timelineTheatrical enter+exitTop-down clip birth
Apple-style animationScrub timeline + Clip-path wipeWord-by-word scroll lightingCharacter cylinder
Elements between sectionsFloating product + Clip-path birthScramble textWindow pane iris
Cards / features sectionCascading card stackSkew + elastic bounceSection peel
Portfolio / showcaseHorizontal scroll + Flip morphLine clip wipeDiagonal wipe
SaaS / startupWindow pane iris + Stagger gridVariable font waveCurved path travel

By Scroll Behavior Requested

  • "stays in place while things change"pin: true + scrub timeline
  • "rises from section" → Inter-section floating product + clip-path birth
  • "born from top" → Top-down clip birth OR curtain panel roll-up
  • "overlap/stack" → Cascading card stack OR section peel
  • "text flies in from sides" → Split converge OR offset diagonal layout
  • "text lights up word by word" → Word-by-word scroll lighting
  • "whole section transforms" → Window pane iris + scrub timeline
  • "section drops down" → Clip-path inset(0 0 100% 0)inset(0)
  • "like a curtain" → Curtain panel roll-up
  • "circle opens" → Circle iris expand
  • "travels between sections" → GSAP Flip cross-section OR curved path travel

---

Step 3 — Layer Every Element

Every element you create MUST have a depth level assigned. This is non-negotiable.

DEPTH 0 → Far background     | parallax: 0.10x | blur: 8px  | scale: 0.70
DEPTH 1 → Glow/atmosphere    | parallax: 0.25x | blur: 4px  | scale: 0.85
DEPTH 2 → Mid decorations    | parallax: 0.50x | blur: 0px  | scale: 1.00
DEPTH 3 → Main objects       | parallax: 0.80x | blur: 0px  | scale: 1.05
DEPTH 4 → UI / text          | parallax: 1.00x | blur: 0px  | scale: 1.00
DEPTH 5 → Foreground FX      | parallax: 1.20x | blur: 0px  | scale: 1.10

Apply as: data-depth="3" on HTML elements, matching CSS class .depth-3.

→ Full depth system details: references/depth-system.md

---

Step 4 — Apply Accessibility & Performance (Always)

These are MANDATORY in every output:

@media (prefers-reduced-motion: reduce) {
  *, *::before, *::after {
    animation-duration: 0.01ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.01ms !important;
    scroll-behavior: auto !important;
  }
}
  • Only animate: transform, opacity, filter, clip-path — never width/height/top/left
  • Use will-change: transform only on actively animating elements, remove after animation
  • Use content-visibility: auto on off-screen sections
  • Use IntersectionObserver to only animate elements in viewport
  • Detect mobile: window.matchMedia('(pointer: coarse)') — reduce effects on touch

→ Full details: references/performance.md and references/accessibility.md

---

Step 5 — Code Structure (Always Use This HTML Architecture)

<!-- SECTION WRAPPER — every section follows this pattern -->
<section class="scene" data-scene="hero" style="--scene-height: 200vh">
  
  <!-- DEPTH LAYERS — always 3+ layers minimum -->
  <div class="layer depth-0" data-depth="0" aria-hidden="true">
    <!-- Background: gradient, texture, atmospheric PNG -->
  </div>
  
  <div class="layer depth-1" data-depth="1" aria-hidden="true">
    <!-- Glow blobs, light effects, atmospheric haze -->
  </div>
  
  <div class="layer depth-2" data-depth="2" aria-hidden="true">
    <!-- Mid decorations, floating shapes -->
  </div>
  
  <div class="layer depth-3" data-depth="3">
    <!-- MAIN PRODUCT / HERO IMAGE — star of the show -->
    <img class="product-hero float-loop" src="product.png" alt="[description]" />
  </div>
  
  <div class="layer depth-4" data-depth="4">
    <!-- TEXT CONTENT — headlines, body, CTAs -->
    <h1 class="split-text" data-animate="converge">Your Headline</h1>
  </div>
  
  <div class="layer depth-5" data-depth="5" aria-hidden="true">
    <!-- Foreground particles, sparkles, overlays -->
  </div>

</section>

→ Full boilerplate: assets/hero-section.html → Full CSS system: assets/hero-section.css → Full JS engine: assets/hero-section.js

---

Reference Files — Read These for Full Technique Details

FileWhat's InsideWhen to Read
references/asset-pipeline.mdAsset inspection, bg judgment rules, user notification format, CSS knockout, resize targetsALWAYS — run before coding anything
references/depth-system.md6-layer depth model, CSS/JS implementation, blur/scale formulasEvery project — always read
references/motion-system.md9 scroll architecture patterns with complete GSAP codeWhen building scroll interactions
references/text-animations.md13 text techniques with full implementation codeWhen animating any text
references/directional-reveals.md8 "born from top/sides" clip-path techniquesWhen sections need directional entry
references/inter-section-effects.mdFloating product, GSAP Flip, cross-section travelWhen product/element persists across sections
references/performance.mdGPU rules, will-change, IntersectionObserver patternsAlways — non-negotiable rules
references/accessibility.mdWCAG 2.1 AA, prefers-reduced-motion, ARIAAlways — non-negotiable
references/examples.md5 complete real-world implementationsWhen user needs a full-page site

---

Proactive Triggers

Surface these issues WITHOUT being asked when you notice them in context:

  • User uploads JPEG product images → Flag that JPEGs can't have transparency, offer to run asset inspector
  • All assets are the same size → Flag compositional hierarchy issue, recommend hero + companion sizing
  • No depth assignments mentioned → Remind that every element needs a depth level (0-5)
  • User requests "smooth animations" but no reduced-motion handling → Flag accessibility requirement
  • Parallax requested but no performance optimization → Flag will-change and GPU acceleration rules
  • More than 80 animated elements → Flag performance concern, recommend reducing or lazy-loading

---

Output Artifacts

When you ask for...You get...
"Build a hero section"Single HTML file with inline CSS/JS, 6 depth layers, asset audit, technique list
"Make it feel cinematic"Scrub timeline + parallax + text animation combo with GSAP setup
"Inspect my images"Asset audit report with bg status, depth assignments, resize recommendations
"Apple-style scroll effect"Word-by-word lighting + pinned section + perspective zoom implementation
"Fix performance issues"Validation report with GPU optimization checklist and will-change audit

---

Communication

All output follows the structured communication standard:

  • Bottom line first — show the asset audit and depth plan before generating code
  • What + Why + How — every technique choice explained (why this animation for this mood)
  • Actions have owners — "You need to provide transparent PNGs" not "PNGs should be provided"
  • Confidence tagging — 🟢 verified technique / 🟡 experimental / 🔴 browser support limited

---

Quick Rules (Non-Negotiable)

0a. ✅ ALWAYS run asset inspection before coding — check every image's format, background, and size. State depth assignments to the user before building. 0b. ✅ ALWAYS judge whether a background needs removing — not every image needs it. Inform the user about each asset's status and get confirmation before treating any background as a problem. Never auto-remove, never silently ignore. 1. ✅ Every section has minimum 3 depth layers 2. ✅ Every text element uses at least 1 animation technique 3. ✅ Every project includes `prefers-reduced-motion` fallback 4. ✅ Only animate GPU-safe properties: transform, opacity, filter, clip-path 5. ✅ Product images always assigned depth-3 by default 6. ✅ Background images always depth-0 with slight blur 7. ✅ Floating loops on any "hero" element (6–14s, never completely static) 8. ✅ Every decorative element gets aria-hidden="true" 9. ✅ Mobile gets reduced effects via pointer: coarse detection 10. ✅ will-change removed after animations complete

---

Output Format

Always deliver: 1. Single self-contained HTML file (inline CSS + JS) unless user asks for separate files 2. CDN imports for GSAP via jsDelivr: https://cdn.jsdelivr.net/npm/gsap@3.12.5/dist/gsap.min.js 3. Comments explaining every major section and technique used 4. Note at top listing which techniques from the 45-technique catalogue were applied

---

Validation

After building, run the validation script to check quality:

node scripts/validate-layers.js path/to/index.html

Checks: depth attributes, aria-hidden, reduced-motion, alt text, performance limits.

---

Related Skills

  • senior-frontend: Use when building the full application around the 2.5D site. NOT for the cinematic effects themselves.
  • ui-design: Use when designing the visual layout and components. NOT for scroll animations or depth effects.
  • landing-page-generator: Use for quick SaaS landing page scaffolds. NOT for custom cinematic experiences.
  • page-cro: Use after the 2.5D site is built to optimize conversion. NOT during the initial build.
  • senior-architect: Use when the 2.5D site is part of a larger system architecture. NOT for standalone pages.
  • accessibility-auditor: Use to verify full WCAG compliance after build. This skill includes basic reduced-motion handling.

Related skills

How it compares

Choose epic-design over generic animation libraries when the goal is premium scroll storytelling and section choreography on marketing sites rather than app UI micro-interactions.

FAQ

Does epic-design require WebGL?

epic-design explicitly avoids WebGL and 3D pipelines. The skill teaches cinematic 2.5D effects—parallax, sticky sections, clip-path reveals, and scroll-driven text motion—using standard HTML, CSS, and DOM techniques suitable for production landing pages.

What page types does epic-design cover?

epic-design covers landing pages, product marketing sites, hero sections, and any web surface needing premium scroll effects. Patterns include section overlaps, floating products between sections, card stacks, curtain drops, and bleed typography.

Is Epic Design safe to install?

skills.sh reports 3 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.

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