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Android

  • 54 installs
  • 6 repo stars
  • Updated March 13, 2026
  • alphaonedev/openclaw-graph

android is a Claude skill covering core Android development, including the SDK, activity and fragment lifecycles, the permissions model, Material Design, and Play Store distribution.

About

This skill covers core Android development: SDK setup, activity and fragment lifecycles, the runtime permissions model, Material Design, and Play Store distribution. A developer uses it when initializing projects, debugging lifecycle events, requesting permissions, building responsive UIs, or automating Play Store uploads. It provides Java code snippets and adb/sdkmanager commands.

  • Core Android: SDK setup, activity and fragment lifecycles, permissions
  • Material Design components and runtime permission handling
  • Prepares app bundles and uploads to the Google Play Store

Android by the numbers

  • 54 all-time installs (skills.sh)
  • Ranked #589 of 1,039 Mobile Development skills by installs in the Skillselion catalog
  • Data as of Jul 28, 2026 (Skillselion catalog sync)
At a glance

android capabilities & compatibility

free; a GOOGLE_API_KEY is only needed for Play Store Console API automation

Capabilities
android sdk setup · lifecycle handling · permission handling · material design · play store release
Works with
gcp
Use cases
frontend · ui design
Platforms
macOS · Windows · Linux
Pricing
Free
From the docs

What android says it does

Android root: SDK, activity/fragment lifecycle, permissions model, Material Design, Play Store
SKILL.md
Handle permissions model: Use runtime checks with ContextCompat.checkSelfPermission() and request via ActivityCompat.requestPermissions().
SKILL.md
npx skills add https://github.com/alphaonedev/openclaw-graph --skill android

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Listed on Skillselion
Installs54
repo stars6
Last updatedMarch 13, 2026
Repositoryalphaonedev/openclaw-graph

What it does

Build a core Android app: set up the SDK, handle lifecycles and permissions, and prepare a Play Store release.

Who is it for?

core Android app setup, lifecycle handling, and permission requests

When should I use this skill?

when building or debugging a core Android app with the SDK, lifecycles, or permissions

What you get

a working Android app with correct lifecycle handling, permissions, and Play Store readiness

  • android app scaffold
  • permission handling code
  • play store bundle

By the numbers

  • 5 key capabilities: SDK, lifecycles, permissions, Material Design, Play Store

Files

SKILL.mdMarkdownGitHub ↗

android

Purpose

This skill equips the AI to handle core Android development tasks, including SDK setup, managing activity and fragment lifecycles, implementing the permissions model, applying Material Design principles, and preparing apps for Google Play Store distribution. It focuses on practical implementation for efficient app building.

When to Use

Use this skill for Android app development scenarios, such as initializing projects with SDK tools, debugging lifecycle events (e.g., onPause or onDestroy), requesting runtime permissions, designing responsive UIs with Material components, or automating Play Store uploads. Apply it when working on mobile apps in the "mobile" cluster, especially for Google ecosystem integrations.

Key Capabilities

  • Set up Android SDK: Download and configure via SDK Manager with commands like sdkmanager --list to view packages.
  • Manage activity/fragment lifecycles: Implement methods like onCreate() for activities or onViewCreated() for fragments to handle state changes.
  • Handle permissions model: Use runtime checks with ContextCompat.checkSelfPermission() and request via ActivityCompat.requestPermissions().
  • Apply Material Design: Integrate components like MaterialButton or BottomNavigationView from the Material library.
  • Manage Play Store: Prepare app bundles and use Google Play Console API for uploads, requiring authentication with $GOOGLE_API_KEY.

Usage Patterns

To set up a new Android project: 1. Use Android Studio or CLI: Run gradle init --type android-library to create a basic project. 2. Add dependencies in build.gradle: e.g., implementation 'com.android.support:appcompat-v7:28.0.0'. For handling fragment lifecycles: 1. Extend Fragment and override onCreateView() to inflate layouts. 2. Use getActivity() in fragments to access activity context for permission requests. When requesting permissions: 1. Check status first: If not granted, call requestPermissions() with a request code. 2. Handle results in onRequestPermissionsResult() to proceed or show errors. For Material Design: Wrap layouts with CoordinatorLayout and add behaviors like app:layout_behavior="@string/appbar_scrolling_view_behavior".

Common Commands/API

  • CLI Commands: Use adb devices to list devices; adb logcat with flags like -s MyApp for filtered logs; sdkmanager --install "build-tools;30.0.3" to install specific SDK components.
  • API Endpoints: For Play Store, use Google Play Developer API (e.g., POST to https://www.googleapis.com/androidpublisher/v3/applications/{packageName}/edits with $GOOGLE_API_KEY in headers).
  • Code Snippets:
  • Activity lifecycle example:
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
    }
  • Permissions request:
    if (ContextCompat.checkSelfPermission(this, Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
        ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.WRITE_EXTERNAL_STORAGE}, 1);
    }
  • Material Design component:
    <com.google.android.material.button.MaterialButton
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="Click Me" />
  • Fragment lifecycle:
    @Override
    public void onViewCreated(View view, Bundle savedInstanceState) {
        super.onViewCreated(view, savedInstanceState);
        // Initialize views here
    }

Integration Notes

Integrate Android SDK by setting environment variables: export ANDROID_HOME=/path/to/sdk and add to PATH. For Google services, include Google Play Services in build.gradle: implementation 'com.google.android.gms:play-services-auth:20.1.0' and use $GOOGLE_API_KEY for API calls (e.g., in HTTP requests: Authorization: Bearer $GOOGLE_API_KEY). When combining with other skills, ensure compatibility: For mobile cluster integrations, align with iOS skill for cross-platform configs; use JSON config files like {"apiKey": "$GOOGLE_API_KEY"} for Play Store automation scripts.

Error Handling

Handle permission errors by checking results in onRequestPermissionsResult(): If request is denied, log with Log.e("Permission", "Denied") and prompt user via AlertDialog. For lifecycle issues (e.g., NullPointerException in onDestroy), use try-catch blocks around resource releases. Common SDK errors: If sdkmanager fails, verify internet connectivity or use --verbose flag for details. For Play Store API, catch HttpException for 401 errors by re-authenticating with $GOOGLE_API_KEY. Always wrap API calls in try { ... } catch (Exception e) { Log.d("Error", e.getMessage()); }.

Concrete Usage Examples

1. Implementing an activity with permission check: Create an activity to request camera access:

   public class CameraActivity extends AppCompatActivity {
       @Override
       protected void onCreate(Bundle savedInstanceState) {
           super.onCreate(savedInstanceState);
           setContentView(R.layout.activity_camera);
           if (ContextCompat.checkSelfPermission(this, Manifest.permission.CAMERA) != PackageManager.PERMISSION_GRANTED) {
               ActivityCompat.requestPermissions(this, new String[]{Manifest.permission.CAMERA}, 100);
           }
       }
   }

Then build and run: ./gradlew assembleDebug && adb install app/build/outputs/apk/debug/app-debug.apk.

2. Using Material Design for a login screen: Design a fragment with Material components:

   <com.google.android.material.textfield.TextInputLayout
       android:layout_width="match_parent"
       android:layout_height="wrap_content">
       <com.google.android.material.textfield.TextInputEditText
           android:hint="Username" />
   </com.google.android.material.textfield.TextInputLayout>

In the fragment: Override onCreateView() to inflate and handle user input, ensuring compatibility with activity lifecycle.

Graph Relationships

  • Related to cluster: mobile (shares mobile development concepts).
  • Connected to skills: ios (for cross-platform mobile strategies), google (via shared tags like "google" for ecosystem tools).
  • Links: sdk (direct overlap in Android SDK usage), permissions (common with web skills for access control).

Related skills

FAQ

What does the android skill cover?

It covers SDK setup, activity and fragment lifecycles, the runtime permissions model, Material Design components, and Play Store distribution.

When should I use it?

Use it for initializing projects, debugging lifecycle events, requesting permissions, designing Material UIs, or automating Play Store uploads.

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