Now liveThe Skillselion MCP - thousands of ranked skills, loaded into your agent mid-task. No install.Get it →
alphaonedev avatar

Ar Vr Design

  • 35 installs
  • 6 repo stars
  • Updated March 13, 2026
  • alphaonedev/openclaw-graph

ar-vr-design is a skill that designs interactive AR/VR experiences using 3D modeling, spatial computing, and headset UI optimization via the arvr-cli.

About

This skill designs interactive AR/VR experiences by combining 3D modeling, spatial computing, and UI optimization for headsets. It imports and exports GLTF/OBJ models, performs room-scale mapping, and tunes rendering for devices like Oculus and HoloLens via the arvr-cli. A developer uses it for projects like virtual training simulations or AR product visualization, exporting outputs into Unity or Unreal. It authenticates with the ARVR_API_KEY environment variable.

  • Designs AR/VR experiences with 3D modeling and spatial computing
  • Optimizes UI for headsets like Oculus and HoloLens

Ar Vr Design by the numbers

  • 35 all-time installs (skills.sh)
  • Ranked #1,300 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Jul 7, 2026 (Skillselion catalog sync)
At a glance

ar-vr-design capabilities & compatibility

Works with
unity · blender
Use cases
ui design · web design
Pricing
Bring your own API key
From the docs

What ar-vr-design says it does

This skill designs interactive AR/VR experiences by integrating 3D modeling, spatial computing, and UI optimization, enabling creation of immersive environments
SKILL.md
Optimize UI for AR/VR devices, including rendering adjustments for headsets like Oculus or HoloLens to reduce latency below 20ms.
SKILL.md
npx skills add https://github.com/alphaonedev/openclaw-graph --skill ar-vr-design

Add your badge

Show developers this skill is listed on Skillselion. Paste this into your README.

Listed on Skillselion
Installs35
repo stars6
Last updatedMarch 13, 2026
Repositoryalphaonedev/openclaw-graph

What it does

Design AR/VR experiences with 3D modeling, spatial mapping, and headset UI optimization.

When should I use this skill?

When designing AR/VR experiences needing 3D assets, spatial interaction, or headset UI tuning.

What you get

Optimized 3D models and spatial UI ready for Unity or Unreal.

  • optimized 3D model
  • spatial map
  • AR/VR UI layout

By the numbers

  • targets sub-20ms rendering latency for headsets

Files

SKILL.mdMarkdownGitHub ↗

ar-vr-design

Purpose

This skill designs interactive AR/VR experiences by integrating 3D modeling, spatial computing, and UI optimization, enabling creation of immersive environments for applications like virtual training or augmented overlays.

When to Use

Use this skill for projects requiring 3D asset manipulation, spatial interactions, or VR-specific UI tweaks, such as developing a virtual museum tour or AR product visualization in e-commerce apps.

Key Capabilities

  • Import and export 3D models in formats like GLTF or OBJ using built-in parsers.
  • Perform spatial computing tasks, such as room-scale mapping with algorithms for occlusion and collision detection.
  • Optimize UI for AR/VR devices, including rendering adjustments for headsets like Oculus or HoloLens to reduce latency below 20ms.
  • Simulate user interactions in a virtual environment to test gesture controls or haptic feedback.

Usage Patterns

To accomplish tasks, follow these steps: First, initialize a project with required configs; then, build and manipulate 3D assets; next, apply spatial computing for interactions; finally, optimize and simulate. Always set environment variables for authentication, e.g., export SERVICE_API_KEY=your_key before running commands. For integration, wrap skill outputs in a main application loop.

Common Commands/API

Use the arvr-cli tool for core operations. Authenticate via $ARVR_API_KEY environment variable.

  • Command: arvr-cli init --project myvrapp --type vr
  • Initializes a new VR project; add --ar flag for AR mode.
  • Example snippet:
    export ARVR_API_KEY=abc123
    arvr-cli init --project myvrapp
  • API Endpoint: POST /api/vr/models
  • Uploads a 3D model; requires JSON payload with { "model": "path/to/model.gltf", "scale": 1.5 }.
  • Example snippet:
    curl -H "Authorization: Bearer $ARVR_API_KEY" -X POST -d '{"model": "asset.gltf"}' https://api.openclaw.com/api/vr/models
  • Command: arvr-cli optimize --input model.obj --device oculus
  • Optimizes model for specific devices; outputs optimized file.
  • Example snippet:
    arvr-cli optimize --input scene.glb --device hololens
  • API Endpoint: GET /api/ar/spatial-map
  • Retrieves spatial data; query with parameters like ?roomSize=10x10.
  • Example snippet:
    curl -H "Authorization: Bearer $ARVR_API_KEY" https://api.openclaw.com/api/ar/spatial-map?roomSize=5x5

Config formats: Use JSON for project configs, e.g., { "assets": ["model1.obj"], "spatialSettings": { "gravity": 9.8 } }.

Integration Notes

Integrate this skill into workflows by importing outputs into engines like Unity or Unreal. For example, after running arvr-cli init, copy generated files to a Unity project and reference them in scripts. Use $ARVR_API_KEY for API calls in custom code. To chain with other skills, pipe outputs via stdin/stdout, e.g., output from a 3D modeling skill into this one's input. Ensure compatibility by matching formats: always convert models to GLTF before integration.

Error Handling

Handle errors by checking exit codes from commands; for API calls, parse HTTP responses. Common issues:

  • Authentication failure: If $ARVR_API_KEY is invalid, commands return code 401—fix by verifying and exporting the correct key.
  • Invalid model format: Use arvr-cli validate --file model.obj; if it fails with code 400, convert the file using a tool like Blender.
  • Example snippet for error checking:
  response=$(curl ...); if [ $? -ne 0 ]; then echo "API error: $response"; fi

Always wrap API calls in try-catch blocks in scripts, e.g., in Python: try: requests.post(url) except Exception as e: log_error(e).

Concrete Usage Examples

1. Design a simple AR overlay for a mobile app: First, run arvr-cli init --project ar-overlay --type ar. Then, upload a 3D model with curl -X POST -d '{"model": "overlay.glb"}' https://api.openclaw.com/api/vr/models. Optimize for mobile: arvr-cli optimize --input overlay.glb --device android. Finally, integrate the output into an Android app using Unity's AR Foundation.

2. Create a VR simulation for training: Initialize with arvr-cli init --project vr-training --type vr. Add spatial mapping: curl https://api.openclaw.com/api/ar/spatial-map?roomSize=10x10. Build interactions: Use the API to simulate gestures, then test with arvr-cli simulate --project vr-training. Export and import into Unreal Engine for full deployment.

Graph Relationships

  • Related to cluster: ar-vr (e.g., shares tags with skills like ar-vr-development).
  • Connected via tags: ["ar-vr"] links to other AR/VR skills; ["design"] connects to ui-design and 3d-modeling skills.
  • Dependencies: Requires outputs from 3d-modeling skills as inputs.

Related skills

FAQ

Which headsets does ar-vr-design target?

It optimizes UI and rendering for devices like Oculus and HoloLens.

What 3D formats does it support?

It imports and exports models in formats like GLTF or OBJ.

This week in AI coding

Five minutes, every Monday - the tools, releases and tactics for developers.

unsubscribe anytime.