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Design Critique

  • 3.4k installs
  • 23.1k repo stars
  • Updated July 28, 2026
  • anthropics/knowledge-work-plugins

design-critique is an agent skill that reviews UI designs for usability, hierarchy, consistency, and accessibility with structured markdown output.

About

Design Critique is an Anthropic knowledge-work plugin skill that delivers structured UX and visual design feedback from Figma links, screenshots, or written descriptions. It walks reviewers through a five-part framework: first impression within two seconds, usability, visual hierarchy, consistency against the design system, and accessibility checks for contrast, touch targets, and readability. Feedback must be specific with severity tables, explain why issues matter, propose alternatives, acknowledge what works, and match critique depth to the stated design stage from exploration through final polish. Optional connectors can pull Figma components and tokens or cross-reference user feedback data when available. Output follows a markdown template with overall impression, usability findings with severity, hierarchy notes, consistency table, accessibility checklist, positives, and three prioritized recommendations. Users supply the design asset, context such as audience and flow purpose, and optional focus areas like mobile or onboarding.

  • Five-dimension critique framework covers first impression, usability, hierarchy, consistency, and accessibility.
  • Accepts Figma URLs, screenshots, or detailed descriptions with optional stage and focus constraints.
  • Output uses severity tables and three prioritized recommendations instead of vague layout complaints.
  • Optional Figma connector inspects components, tokens, and layers against the design system.
  • Feedback depth adapts between early exploration and final polish based on user context.

Design Critique by the numbers

  • 3,414 all-time installs (skills.sh)
  • +157 installs in the week ending Jul 28, 2026 (Skillselion tracking)
  • Ranked #102 of 1,896 Design & UI/UX skills by installs in the Skillselion catalog
  • Security screen: LOW risk (skills.sh audit)
  • Data as of Jul 28, 2026 (Skillselion catalog sync)
At a glance

design-critique capabilities & compatibility

Capabilities
first impression and usability critique with sev · visual hierarchy and design system consistency r · accessibility checks for contrast, touch targets · optional figma pull for components, tokens, and · stage aware feedback from exploration through fi
Works with
figma
Use cases
ui design · web design
From the docs

What design-critique says it does

Get structured design feedback across multiple dimensions.
SKILL.md
npx skills add https://github.com/anthropics/knowledge-work-plugins --skill design-critique

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Listed on Skillselion
Installs3.4k
repo stars23.1k
Security audit3 / 3 scanners passed
Last updatedJuly 28, 2026
Repositoryanthropics/knowledge-work-plugins

How do I get actionable design feedback on a mockup or screen that covers usability, hierarchy, and accessibility without vague opinions?

Review Figma links or screenshots for structured usability, hierarchy, consistency, and accessibility feedback matched to the design stage.

Who is it for?

Product and design teams reviewing Figma mockups, screenshots, or wireframes at any stage from exploration to polish.

Skip if: Skip when you need pixel-perfect Figma implementation code rather than qualitative design review.

When should I use this skill?

User says review this design, critique this mockup, shares a Figma link, or asks for feedback on a screen or flow.

What you get

Markdown critique with severity-ranked usability findings, hierarchy notes, consistency table, accessibility checklist, positives, and three priority fixes.

  • structured design critique notes

By the numbers

  • Evaluates usability, visual hierarchy, and consistency across three feedback dimensions

Files

SKILL.mdMarkdownGitHub ↗

/design-critique

If you see unfamiliar placeholders or need to check which tools are connected, see CONNECTORS.md.

Get structured design feedback across multiple dimensions.

Usage

/design-critique $ARGUMENTS

Review the design: @$1

If a Figma URL is provided, pull the design from Figma. If a file is referenced, read it. Otherwise, ask the user to describe or share their design.

What I Need From You

  • The design: Figma URL, screenshot, or detailed description
  • Context: What is this? Who is it for? What stage (exploration, refinement, final)?
  • Focus (optional): "Focus on mobile" or "Focus on the onboarding flow"

Critique Framework

1. First Impression (2 seconds)

  • What draws the eye first? Is that correct?
  • What's the emotional reaction?
  • Is the purpose immediately clear?

2. Usability

  • Can the user accomplish their goal?
  • Is the navigation intuitive?
  • Are interactive elements obvious?
  • Are there unnecessary steps?

3. Visual Hierarchy

  • Is there a clear reading order?
  • Are the right elements emphasized?
  • Is whitespace used effectively?
  • Is typography creating the right hierarchy?

4. Consistency

  • Does it follow the design system?
  • Are spacing, colors, and typography consistent?
  • Do similar elements behave similarly?

5. Accessibility

  • Color contrast ratios
  • Touch target sizes
  • Text readability
  • Alternative text for images

How to Give Feedback

  • Be specific: "The CTA competes with the navigation" not "the layout is confusing"
  • Explain why: Connect feedback to design principles or user needs
  • Suggest alternatives: Don't just identify problems, propose solutions
  • Acknowledge what works: Good feedback includes positive observations
  • Match the stage: Early exploration gets different feedback than final polish

Output

## Design Critique: [Design Name]

### Overall Impression
[1-2 sentence first reaction — what works, what's the biggest opportunity]

### Usability
| Finding | Severity | Recommendation |
|---------|----------|----------------|
| [Issue] | 🔴 Critical / 🟡 Moderate / 🟢 Minor | [Fix] |

### Visual Hierarchy
- **What draws the eye first**: [Element] — [Is this correct?]
- **Reading flow**: [How does the eye move through the layout?]
- **Emphasis**: [Are the right things emphasized?]

### Consistency
| Element | Issue | Recommendation |
|---------|-------|----------------|
| [Typography/spacing/color] | [Inconsistency] | [Fix] |

### Accessibility
- **Color contrast**: [Pass/fail for key text]
- **Touch targets**: [Adequate size?]
- **Text readability**: [Font size, line height]

### What Works Well
- [Positive observation 1]
- [Positive observation 2]

### Priority Recommendations
1. **[Most impactful change]** — [Why and how]
2. **[Second priority]** — [Why and how]
3. **[Third priority]** — [Why and how]

If Connectors Available

If ~~design tool is connected:

  • Pull the design directly from Figma and inspect components, tokens, and layers
  • Compare against the existing design system for consistency

If ~~user feedback is connected:

  • Cross-reference design decisions with recent user feedback and support tickets

Tips

1. Share the context — "This is a checkout flow for a B2B SaaS" helps me give relevant feedback. 2. Specify your stage — Early exploration gets different feedback than final polish. 3. Ask me to focus — "Just look at the navigation" gives you more depth on one area.

Related skills

How it compares

Use design-critique for pre-ship UI review; use brand-guidelines when enforcing palette and voice on generated copy.

FAQ

What inputs does the skill need?

A Figma URL, screenshot, or description plus context on audience, purpose, and optional focus such as mobile or onboarding.

How is feedback structured?

Five sections with usability severity table, hierarchy bullets, consistency table, accessibility checks, positives, and three prioritized recommendations.

Does critique depth change by stage?

Yes. Early exploration gets different feedback than final polish; users should specify the design stage for relevant depth.

Is Design Critique safe to install?

skills.sh reports 3 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.

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