
Game Analytics Platform Computer Vision
- 1.3k installs
- 4 repo stars
- Updated July 18, 2026
- aradotso/data-skills
Stand up a local webcam fitness game that fuses YOLO tracking, MediaPipe pose estimation, Spring Boot orchestration, and a React control dashboard.
About
Game Analytics Platform - Computer Vision is an agent skill for solo builders who want a local-first fitness game powered by computer vision instead of manual rep counting. It documents how to combine YOLO v8 for objects and people, MediaPipe for skeletal pose and form checks, and a Spring Boot backend that launches and manages Python workers, with a React and Vite dashboard to start sessions and review results. Workout data lands in CSV exports suitable for analytics or coaching loops, and pyttsx3 adds spoken feedback during exercises. The skill answers setup, adding new exercise modes, bridging Java orchestration to Python vision code, and configuring real-time pose games. It suits indie hackers prototyping motion games, health tech demos, or gym-tech MVPs without shipping video to the cloud first.
- 16 fitness exercises tracked via webcam with YOLO v8 object detection and MediaPipe pose estimation
- 3-tier local architecture: React + Vite UI → Spring Boot (Java 17) API → Python AI scripts
- Spring Boot orchestrates Python AI processes and workout metrics export to CSV
- pyttsx3 real-time text-to-speech coaching during exercises
- Triggers cover new exercise games, YOLO/MediaPipe integration, and vision-to-metrics pipelines
Game Analytics Platform Computer Vision by the numbers
- 1,264 all-time installs (skills.sh)
- +2 installs in the week ending Jul 28, 2026 (Skillselion tracking)
- Ranked #25 of 247 Game Development skills by installs in the Skillselion catalog
- Data as of Jul 28, 2026 (Skillselion catalog sync)
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| Installs | 1.3k |
|---|---|
| repo stars | ★ 4 |
| Last updated | July 18, 2026 |
| Repository | aradotso/data-skills ↗ |
What it does
Stand up a local webcam fitness game that fuses YOLO tracking, MediaPipe pose estimation, Spring Boot orchestration, and a React control dashboard.
Files
Game Analytics Platform - Computer Vision Fitness Tracker
Skill by ara.so — Data Skills collection.
What This Project Does
Game Analytics Platform is a local-first, real-time computer vision system that tracks user movements across 16 fitness exercises using webcam input. It combines:
- YOLO v8 for object detection and tracking (balls, cones, people)
- MediaPipe for skeletal pose estimation and form validation
- Spring Boot (Java 17) backend for process orchestration
- React + Vite frontend dashboard for game control
- Python AI scripts that export workout metrics to CSV
- pyttsx3 for real-time audio coaching
The architecture runs entirely locally with a 3-tier design: React UI → Spring Boot API → Python AI processes.
Installation
Prerequisites
Install these first:
- Python 3.10+ (ensure "Add to PATH" is checked)
- Java 17 (from Adoptium)
- Node.js LTS
Auto-Install
# Windows
python install.py
# Mac/Linux
python3 install.pyThis creates a Python virtual environment, installs dependencies, downloads YOLO models, and builds the frontend.
Manual Setup (if auto-install fails)
# 1. Create Python virtual environment
python -m venv venv
# 2. Activate it
# Windows:
venv\Scripts\activate
# Mac/Linux:
source venv/bin/activate
# 3. Install Python dependencies
pip install ultralytics mediapipe opencv-python pandas pyttsx3
# 4. Build frontend
cd frontend
npm install
npm run build
cd ..
# 5. Build backend
cd backend
mvn clean package
cd ..Starting the Platform
# Windows
start.bat
# Mac/Linux
./start.shAccess dashboard at http://localhost:8080
Architecture Components
1. Spring Boot Backend (Java)
The backend orchestrates Python AI processes via REST API.
Key Files:
backend/src/main/java/com/gameanalytics/controller/GameController.javabackend/src/main/java/com/gameanalytics/service/ProcessService.java
REST API Endpoints:
// Start a game
POST /api/games/{id}/start
// Response: 200 OK or 400 if game already running
// Stop a game
POST /api/games/{id}/stop
// Response: 200 OK
// Get available CSV data files
GET /api/games/data
// Response: ["workout_20260601_143022.csv", ...]
// Get list of all games
GET /api/games
// Response: [{"id": 1, "name": "YOLO Ball Counter", ...}, ...]Process Management Pattern:
// ProcessService.java
public class ProcessService {
private Process currentProcess;
private final Object lock = new Object();
public boolean startGame(int gameId) {
synchronized (lock) {
if (currentProcess != null && currentProcess.isAlive()) {
return false; // Game already running
}
String pythonPath = System.getProperty("os.name").toLowerCase().contains("win")
? "venv\\Scripts\\python.exe"
: "venv/bin/python";
String scriptPath = "games/exe_" + gameId + ".py";
ProcessBuilder pb = new ProcessBuilder(pythonPath, scriptPath);
pb.directory(new File(System.getProperty("user.dir")));
pb.redirectErrorStream(true);
try {
currentProcess = pb.start();
// Stream logs asynchronously
new Thread(() -> {
try (BufferedReader reader = new BufferedReader(
new InputStreamReader(currentProcess.getInputStream()))) {
String line;
while ((line = reader.readLine()) != null) {
System.out.println("[Python] " + line);
}
} catch (IOException e) {
e.printStackTrace();
}
}).start();
return true;
} catch (IOException e) {
e.printStackTrace();
return false;
}
}
}
public boolean stopGame() {
synchronized (lock) {
if (currentProcess != null && currentProcess.isAlive()) {
currentProcess.destroy();
try {
currentProcess.waitFor(5, TimeUnit.SECONDS);
} catch (InterruptedException e) {
currentProcess.destroyForcibly();
}
currentProcess = null;
return true;
}
return false;
}
}
}2. Python AI Vision Scripts
Each game is a standalone Python script in games/exe_*.py.
Template for New Game:
import cv2
import pandas as pd
import numpy as np
from ultralytics import YOLO
import mediapipe as mp
import pyttsx3
import signal
import sys
from datetime import datetime
import threading
# Global state
running = True
event_buffer = []
tts_engine = None
def signal_handler(sig, frame):
"""Handle SIGTERM from Java backend"""
global running
print("Received stop signal, cleaning up...")
running = False
def tts_worker(queue):
"""Async text-to-speech thread"""
global tts_engine
tts_engine = pyttsx3.init()
while running:
if not queue.empty():
message = queue.get()
tts_engine.say(message)
tts_engine.runAndWait()
def main():
global running, event_buffer
# Register signal handler
signal.signal(signal.SIGTERM, signal_handler)
signal.signal(signal.SIGINT, signal_handler)
# Initialize models
yolo_model = YOLO('models/yolov8n.pt') # Nano model for speed
mp_pose = mp.solutions.pose
pose = mp_pose.Pose(
min_detection_confidence=0.5,
min_tracking_confidence=0.5
)
# Start TTS thread
from queue import Queue
tts_queue = Queue()
tts_thread = threading.Thread(target=tts_worker, args=(tts_queue,))
tts_thread.daemon = True
tts_thread.start()
# Open webcam
cap = cv2.VideoCapture(0)
if not cap.isOpened():
print("ERROR: Cannot open webcam")
return
# Game state
rep_count = 0
last_state = None
print("Starting game loop...")
while running:
ret, frame = cap.read()
if not ret:
break
# Resize for performance
frame = cv2.resize(frame, (640, 480))
rgb_frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
# YOLO object detection
yolo_results = yolo_model.track(frame, persist=True, verbose=False)
# MediaPipe pose detection
pose_results = pose.process(rgb_frame)
# Game logic example: squat counter
if pose_results.pose_landmarks:
landmarks = pose_results.pose_landmarks.landmark
# Get hip and knee angles
left_hip = landmarks[mp_pose.PoseLandmark.LEFT_HIP.value]
left_knee = landmarks[mp_pose.PoseLandmark.LEFT_KNEE.value]
left_ankle = landmarks[mp_pose.PoseLandmark.LEFT_ANKLE.value]
# Calculate knee angle (simplified)
hip_y = left_hip.y
knee_y = left_knee.y
angle = abs(hip_y - knee_y) * 100 # Normalize to 0-100
# State machine
if angle < 30 and last_state != 'down':
last_state = 'down'
elif angle > 70 and last_state == 'down':
rep_count += 1
last_state = 'up'
tts_queue.put(f"Rep {rep_count}")
event_buffer.append({
'timestamp': datetime.now().isoformat(),
'event': 'rep_completed',
'count': rep_count,
'angle': angle
})
# Draw skeleton
mp.solutions.drawing_utils.draw_landmarks(
frame, pose_results.pose_landmarks, mp_pose.POSE_CONNECTIONS
)
# Draw UI overlay
cv2.putText(frame, f"Reps: {rep_count}", (10, 50),
cv2.FONT_HERSHEY_SIMPLEX, 1.5, (0, 255, 0), 3)
cv2.imshow('Game', frame)
if cv2.waitKey(1) & 0xFF == ord('q'):
running = False
# Cleanup
cap.release()
cv2.destroyAllWindows()
# Export data
if event_buffer:
df = pd.DataFrame(event_buffer)
output_file = f"data/workout_{datetime.now().strftime('%Y%m%d_%H%M%S')}.csv"
df.to_csv(output_file, index=False)
print(f"Saved workout data to {output_file}")
print("Game stopped cleanly")
if __name__ == "__main__":
main()3. React Frontend
API Integration Pattern:
// frontend/src/services/gameService.js
const API_BASE = 'http://localhost:8080/api/games';
export const startGame = async (gameId) => {
const response = await fetch(`${API_BASE}/${gameId}/start`, {
method: 'POST',
});
if (!response.ok) {
const error = await response.text();
throw new Error(error || 'Failed to start game');
}
return response.json();
};
export const stopGame = async (gameId) => {
const response = await fetch(`${API_BASE}/${gameId}/stop`, {
method: 'POST',
});
return response.json();
};
export const getWorkoutData = async () => {
const response = await fetch(`${API_BASE}/data`);
return response.json();
};
// Polling pattern for CSV updates
export const pollForNewData = (callback, interval = 2000) => {
const poller = setInterval(async () => {
const files = await getWorkoutData();
callback(files);
}, interval);
return () => clearInterval(poller);
};Configuration
Each game has a JSON config in configs/game_{id}.json:
{
"game_id": 1,
"name": "YOLO Ball Counter",
"yolo_model": "models/yolov8n.pt",
"confidence_threshold": 0.5,
"tracking_persistence": true,
"audio_coaching": true,
"target_fps": 30,
"resolution": [640, 480],
"coaching_triggers": {
"milestone_reps": [5, 10, 20],
"form_warning_angle": 45
}
}Loading config in Python:
import json
def load_game_config(game_id):
with open(f'configs/game_{game_id}.json', 'r') as f:
return json.load(f)
config = load_game_config(1)
yolo_model = YOLO(config['yolo_model'])
confidence = config['confidence_threshold']Common Patterns
1. Adding a New Exercise Game
# 1. Create Python script
touch games/exe_17.py
# 2. Create config
cat > configs/game_17.json << EOF
{
"game_id": 17,
"name": "Jumping Jacks Counter",
"yolo_model": "models/yolov8n-pose.pt",
"confidence_threshold": 0.6
}
EOF
# 3. Update backend game list
# Edit: backend/src/main/resources/games.json
# Add: {"id": 17, "name": "Jumping Jacks Counter", "description": "..."}2. Combining YOLO + MediaPipe
# Detect objects with YOLO, track pose with MediaPipe
yolo_results = yolo_model(frame)
pose_results = pose.process(cv2.cvtColor(frame, cv2.COLOR_BGR2RGB))
# Example: Check if person's hand crosses detected ball
if pose_results.pose_landmarks and len(yolo_results) > 0:
hand = pose_results.pose_landmarks.landmark[mp_pose.PoseLandmark.LEFT_WRIST.value]
for detection in yolo_results[0].boxes:
if detection.cls == 32: # Sports ball class
ball_x, ball_y = detection.xywh[0][:2]
hand_x = hand.x * frame.shape[1]
hand_y = hand.y * frame.shape[0]
distance = np.sqrt((hand_x - ball_x)**2 + (hand_y - ball_y)**2)
if distance < 50: # Pixels
print("Hand touched ball!")3. CSV Data Export Pattern
# Track events during game
event_buffer = []
# During game loop
event_buffer.append({
'timestamp': datetime.now().isoformat(),
'event_type': 'crossing',
'player_position_x': x,
'player_position_y': y,
'speed_estimate': speed,
'rep_count': reps
})
# On game stop
df = pd.DataFrame(event_buffer)
df['session_id'] = datetime.now().strftime('%Y%m%d_%H%M%S')
df.to_csv(f"data/workout_{df['session_id'].iloc[0]}.csv", index=False)4. Thread-Safe Audio Coaching
from queue import Queue
import threading
import pyttsx3
def tts_worker(queue):
engine = pyttsx3.init()
while True:
message = queue.get()
if message is None:
break
engine.say(message)
engine.runAndWait()
queue.task_done()
tts_queue = Queue()
tts_thread = threading.Thread(target=tts_worker, args=(tts_queue,))
tts_thread.daemon = True
tts_thread.start()
# In game loop
if rep_count % 5 == 0:
tts_queue.put(f"Great job! {rep_count} reps completed")Troubleshooting
Python Process Won't Stop
// In ProcessService.java, add forceful termination
public boolean stopGame() {
synchronized (lock) {
if (currentProcess != null && currentProcess.isAlive()) {
currentProcess.destroy();
try {
if (!currentProcess.waitFor(3, TimeUnit.SECONDS)) {
currentProcess.destroyForcibly();
currentProcess.waitFor(2, TimeUnit.SECONDS);
}
} catch (InterruptedException e) {
currentProcess.destroyForcibly();
}
currentProcess = null;
return true;
}
return false;
}
}Webcam Not Found
# Test all camera indices
for i in range(5):
cap = cv2.VideoCapture(i)
if cap.isOpened():
print(f"Camera found at index {i}")
cap.release()
breakYOLO Model Loading Fails
import os
from ultralytics import YOLO
model_path = 'models/yolov8n.pt'
if not os.path.exists(model_path):
print("Downloading YOLO model...")
model = YOLO('yolov8n.pt') # Auto-downloads
os.makedirs('models', exist_ok=True)
# Model cached in ultralytics directory
else:
model = YOLO(model_path)CORS Issues (if running frontend separately)
// backend/src/main/java/com/gameanalytics/config/WebConfig.java
@Configuration
public class WebConfig implements WebMvcConfigurer {
@Override
public void addCorsMappings(CorsRegistry registry) {
registry.addMapping("/api/**")
.allowedOrigins("http://localhost:5173") // Vite dev server
.allowedMethods("GET", "POST", "PUT", "DELETE");
}
}CSV Not Appearing in Frontend
// Ensure polling starts after game stops
const handleStopGame = async (gameId) => {
await stopGame(gameId);
// Wait for Python to write CSV
setTimeout(async () => {
const files = await getWorkoutData();
setWorkoutFiles(files);
}, 2000);
};Performance Optimization
# Use YOLO tracking instead of detection for speed
results = model.track(frame, persist=True, tracker="bytetrack.yaml")
# Reduce frame processing
frame_skip = 2
frame_count = 0
while running:
ret, frame = cap.read()
frame_count += 1
if frame_count % frame_skip != 0:
continue # Process every 2nd frame
# Your inference code...Environment Variables
# .env (create in project root)
YOLO_MODEL_PATH=models/yolov8n.pt
MEDIAPIPE_MODEL_COMPLEXITY=1
TTS_RATE=150
WEBCAM_INDEX=0
OUTPUT_DIR=data# Load in Python
import os
from dotenv import load_dotenv
load_dotenv()
model_path = os.getenv('YOLO_MODEL_PATH', 'models/yolov8n.pt')
webcam_index = int(os.getenv('WEBCAM_INDEX', '0'))