
Modly Image To 3d
- 1.3k installs
- 66 repo stars
- Updated July 9, 2026
- aradotso/trending-skills
modly-image-to-3d is an agent skill for generate local gpu 3d models from images with the modly desktop app pipeline.
About
The modly-image-to-3d skill is designed for generate local GPU 3D models from images with the Modly desktop app pipeline. Modly Image-to-3D Skill > Skill by ara.so — Daily 2026 Skills collection. Modly is a local, open-source desktop application (Windows/Linux) that converts photos into 3D mesh models using AI models running entirely on your GPU — no cloud, no API keys required. Invoke when the user generates 3D models from images using local AI on GPU.
- manifest.json — metadata and model variants.
- generator.py — generation logic implementing the Modly extension interface.
- Homepage: https://modly3d.app.
- Releases: https://github.com/lightningpixel/modly/releases/latest.
- Official extension: https://github.com/lightningpixel/modly-hunyuan3d-mini-extension.
Modly Image To 3d by the numbers
- 1,286 all-time installs (skills.sh)
- +12 installs in the week ending Jul 28, 2026 (Skillselion tracking)
- Ranked #199 of 1,340 Generative Media skills by installs in the Skillselion catalog
- Security screen: CRITICAL risk (skills.sh audit)
- Data as of Jul 28, 2026 (Skillselion catalog sync)
modly-image-to-3d capabilities & compatibility
- Capabilities
- manifest.json — metadata and model variants · generator.py — generation logic implementing the · homepage: https://modly3d.app · releases: https://github.com/lightningpixel/modl
- Use cases
- frontend
What modly-image-to-3d says it does
Desktop app that generates 3D models from images using local AI running entirely on your GPU
Desktop app that generates 3D models from images using local AI running entirely on your GPU
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| Installs | 1.3k |
|---|---|
| repo stars | ★ 66 |
| Security audit | 0 / 3 scanners passed |
| Last updated | July 9, 2026 |
| Repository | aradotso/trending-skills ↗ |
How do I generate local gpu 3d models from images with the modly desktop app pipeline?
Generate local GPU 3D models from images with the Modly desktop app pipeline.
Who is it for?
Creators turning reference images into 3D assets on local GPU hardware.
Skip if: Skip for cloud-only mesh generation without local Modly tooling.
When should I use this skill?
User generates 3D models from images using local AI on GPU.
What you get
Completed modly-image-to-3d workflow with documented commands, files, and expected deliverables.
- 3D mesh model files
- Local Modly desktop setup
By the numbers
- Supports Windows and Linux desktop platforms
- Runs inference locally with zero cloud API keys required
Files
Modly Image-to-3D Skill
Skill by ara.so — Daily 2026 Skills collection.
Modly is a local, open-source desktop application (Windows/Linux) that converts photos into 3D mesh models using AI models running entirely on your GPU — no cloud, no API keys required.
---
Architecture Overview
modly/
├── src/ # Electron + TypeScript frontend
│ ├── main/ # Electron main process
│ ├── renderer/ # React UI (renderer process)
│ └── preload/ # IPC bridge
├── api/ # Python FastAPI backend
│ ├── generator.py # Core generation logic
│ └── requirements.txt
├── resources/
│ └── icons/
├── launcher.bat # Windows quick-start
├── launcher.sh # Linux quick-start
└── package.jsonThe app runs as an Electron shell over a local Python FastAPI server. Extensions are GitHub repos with a manifest.json + generator.py that plug into the extension system.
---
Installation
Quick start (no build required)
# Windows
launcher.bat
# Linux
chmod +x launcher.sh
./launcher.shDevelopment setup
# 1. Clone
git clone https://github.com/lightningpixel/modly
cd modly
# 2. Install JS dependencies
npm install
# 3. Set up Python backend
cd api
python -m venv .venv
# Activate (Windows)
.venv\Scripts\activate
# Activate (Linux/macOS)
source .venv/bin/activate
pip install -r requirements.txt
cd ..
# 4. Run dev mode (starts Electron + Python backend)
npm run devProduction build
# Build installers for current platform
npm run build
# Output goes to dist/---
Key npm Scripts
npm run dev # Start app in development mode (hot reload)
npm run build # Package app for distribution
npm run lint # Run ESLint
npm run typecheck # TypeScript type checking---
Extension System
Extensions are GitHub repositories containing:
manifest.json— metadata and model variantsgenerator.py— generation logic implementing the Modly extension interface
manifest.json structure
{
"name": "My 3D Extension",
"id": "my-extension-id",
"description": "Generates 3D models using XYZ model",
"version": "1.0.0",
"author": "Your Name",
"repository": "https://github.com/yourname/my-modly-extension",
"variants": [
{
"id": "model-small",
"name": "Small (faster)",
"description": "Lighter variant for faster generation",
"size_gb": 4.2,
"vram_gb": 6,
"files": [
{
"url": "https://huggingface.co/yourorg/yourmodel/resolve/main/weights.safetensors",
"filename": "weights.safetensors",
"sha256": "abc123..."
}
]
}
]
}generator.py interface
# api/extensions/<extension-id>/generator.py
# Required interface every extension must implement
import sys
import json
from pathlib import Path
def generate(
image_path: str,
output_path: str,
variant_id: str,
models_dir: str,
**kwargs
) -> dict:
"""
Required entry point for all Modly extensions.
Args:
image_path: Path to input image file
output_path: Path where output .glb/.obj should be saved
variant_id: Which model variant to use
models_dir: Directory where downloaded model weights live
Returns:
dict with keys:
success (bool)
output_file (str) — path to generated mesh
error (str, optional)
"""
try:
# Load your model weights
weights = Path(models_dir) / variant_id / "weights.safetensors"
# Run your inference
mesh = run_inference(str(weights), image_path)
# Save output
mesh.export(output_path)
return {
"success": True,
"output_file": output_path
}
except Exception as e:
return {
"success": False,
"error": str(e)
}Installing an extension (UI flow)
1. Open Modly → go to Models page 2. Click Install from GitHub 3. Paste the HTTPS URL, e.g. https://github.com/lightningpixel/modly-hunyuan3d-mini-extension 4. After install, click Download on the desired model variant 5. Select the installed model and upload an image to generate
Official Extensions
| Extension | Model |
|---|---|
| modly-hunyuan3d-mini-extension | Hunyuan3D 2 Mini |
---
Python Backend API (FastAPI)
The backend runs locally. Key endpoints used by the Electron frontend:
# Typical backend route patterns (api/main.py or similar)
# GET /extensions — list installed extensions
# GET /extensions/{id} — get extension details + variants
# POST /extensions/install — install extension from GitHub URL
# POST /generate — trigger 3D generation
# GET /generate/status — poll generation progress
# GET /models — list downloaded model variants
# POST /models/download — download a model variantCalling the backend from Electron (IPC pattern)
// src/preload/index.ts — exposing backend calls to renderer
import { contextBridge, ipcRenderer } from 'electron'
contextBridge.exposeInMainWorld('modly', {
generate: (imagePath: string, extensionId: string, variantId: string) =>
ipcRenderer.invoke('generate', { imagePath, extensionId, variantId }),
installExtension: (repoUrl: string) =>
ipcRenderer.invoke('install-extension', { repoUrl }),
listExtensions: () =>
ipcRenderer.invoke('list-extensions'),
})// src/main/ipc-handlers.ts — main process handling
import { ipcMain } from 'electron'
ipcMain.handle('generate', async (_event, { imagePath, extensionId, variantId }) => {
const response = await fetch('http://localhost:PORT/generate', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ image_path: imagePath, extension_id: extensionId, variant_id: variantId }),
})
return response.json()
})// src/renderer/components/GenerateButton.tsx — UI usage
declare global {
interface Window {
modly: {
generate: (imagePath: string, extensionId: string, variantId: string) => Promise<{ success: boolean; output_file?: string; error?: string }>
installExtension: (repoUrl: string) => Promise<{ success: boolean }>
listExtensions: () => Promise<Extension[]>
}
}
}
async function handleGenerate(imagePath: string) {
const result = await window.modly.generate(
imagePath,
'modly-hunyuan3d-mini-extension',
'hunyuan3d-mini-turbo'
)
if (result.success) {
console.log('Mesh saved to:', result.output_file)
} else {
console.error('Generation failed:', result.error)
}
}---
Writing a Custom Extension
Minimal extension repository structure
my-modly-extension/
├── manifest.json
└── generator.pyExample: wrapping a HuggingFace diffusion model
# generator.py
import torch
from PIL import Image
from pathlib import Path
def generate(image_path, output_path, variant_id, models_dir, **kwargs):
device = "cuda" if torch.cuda.is_available() else "cpu"
weights_dir = Path(models_dir) / variant_id
try:
# Load model (example pattern)
from your_model_lib import ImageTo3DPipeline
pipe = ImageTo3DPipeline.from_pretrained(
str(weights_dir),
torch_dtype=torch.float16
).to(device)
image = Image.open(image_path).convert("RGB")
with torch.no_grad():
mesh = pipe(image).mesh
mesh.export(output_path)
return {"success": True, "output_file": output_path}
except Exception as e:
return {"success": False, "error": str(e)}---
Configuration & Environment
Modly runs fully locally — no environment variables or API keys needed. GPU/CUDA is auto-detected by PyTorch in extensions.
Relevant configuration lives in:
package.json # Electron app metadata, build targets
api/requirements.txt # Python dependencies for backendIf you need to configure the backend port or extension directory, check the Electron main process config (typically src/main/index.ts) for constants like API_PORT or EXTENSIONS_DIR.
---
Common Patterns
Check if CUDA is available in an extension
import torch
def get_device():
if torch.cuda.is_available():
print(f"Using GPU: {torch.cuda.get_device_name(0)}")
return "cuda"
print("No GPU found, falling back to CPU (slow)")
return "cpu"Progress reporting from generator.py
import sys
import json
def report_progress(percent: int, message: str):
"""Write progress to stdout so Modly can display it."""
print(json.dumps({"progress": percent, "message": message}), flush=True)
def generate(image_path, output_path, variant_id, models_dir, **kwargs):
report_progress(0, "Loading model...")
# ... load model ...
report_progress(30, "Processing image...")
# ... inference ...
report_progress(90, "Exporting mesh...")
# ... export ...
report_progress(100, "Done")
return {"success": True, "output_file": output_path}Adding a new page in the renderer (React)
// src/renderer/pages/MyPage.tsx
import React, { useEffect, useState } from 'react'
interface Extension {
id: string
name: string
description: string
}
export default function MyPage() {
const [extensions, setExtensions] = useState<Extension[]>([])
useEffect(() => {
window.modly.listExtensions().then(setExtensions)
}, [])
return (
<div>
<h1>Installed Extensions</h1>
{extensions.map(ext => (
<div key={ext.id}>
<h2>{ext.name}</h2>
<p>{ext.description}</p>
</div>
))}
</div>
)
}---
Troubleshooting
| Problem | Fix |
|---|---|
npm run dev — Python backend not starting | Ensure venv is set up: cd api && python -m venv .venv && pip install -r requirements.txt |
| CUDA out of memory | Use a smaller model variant or close other GPU processes |
| Extension install fails | Verify the GitHub URL is HTTPS and the repo contains manifest.json at root |
| Generation hangs | Check that your GPU drivers and CUDA toolkit match the PyTorch version in requirements.txt |
| App won't launch on Linux | Make launcher.sh executable: chmod +x launcher.sh |
| Model download stalls | Check disk space; large models (4–10 GB) need adequate free space |
torch not found in extension | Ensure PyTorch is in api/requirements.txt, not just the extension's own deps |
Verifying GPU is detected
cd api
source .venv/bin/activate # or .venv\Scripts\activate on Windows
python -c "import torch; print(torch.cuda.is_available(), torch.cuda.get_device_name(0) if torch.cuda.is_available() else 'no GPU')"---
Resources
- Homepage: https://modly3d.app
- Releases: https://github.com/lightningpixel/modly/releases/latest
- Official extension: https://github.com/lightningpixel/modly-hunyuan3d-mini-extension
- Discord: https://discord.gg/FjzjRgweVk
- License: MIT (attribution required — credit Modly + Lightning Pixel in forks)
Related skills
How it compares
Choose Modly Image-to-3D for offline GPU mesh generation from photos; use cloud 3D APIs when local GPU setup is unavailable.
FAQ
What does modly-image-to-3d do?
Generate local GPU 3D models from images with the Modly desktop app pipeline.
When should I use modly-image-to-3d?
User generates 3D models from images using local AI on GPU.
Is modly-image-to-3d safe to install?
Review the Security Audits panel on this page before installing in production.