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Modly Image To 3d

  • 1.3k installs
  • 66 repo stars
  • Updated July 9, 2026
  • aradotso/trending-skills

modly-image-to-3d is an agent skill for generate local gpu 3d models from images with the modly desktop app pipeline.

About

The modly-image-to-3d skill is designed for generate local GPU 3D models from images with the Modly desktop app pipeline. Modly Image-to-3D Skill > Skill by ara.so — Daily 2026 Skills collection. Modly is a local, open-source desktop application (Windows/Linux) that converts photos into 3D mesh models using AI models running entirely on your GPU — no cloud, no API keys required. Invoke when the user generates 3D models from images using local AI on GPU.

  • manifest.json — metadata and model variants.
  • generator.py — generation logic implementing the Modly extension interface.
  • Homepage: https://modly3d.app.
  • Releases: https://github.com/lightningpixel/modly/releases/latest.
  • Official extension: https://github.com/lightningpixel/modly-hunyuan3d-mini-extension.

Modly Image To 3d by the numbers

  • 1,286 all-time installs (skills.sh)
  • +12 installs in the week ending Jul 28, 2026 (Skillselion tracking)
  • Ranked #199 of 1,340 Generative Media skills by installs in the Skillselion catalog
  • Security screen: CRITICAL risk (skills.sh audit)
  • Data as of Jul 28, 2026 (Skillselion catalog sync)
At a glance

modly-image-to-3d capabilities & compatibility

Capabilities
manifest.json — metadata and model variants · generator.py — generation logic implementing the · homepage: https://modly3d.app · releases: https://github.com/lightningpixel/modl
Use cases
frontend
From the docs

What modly-image-to-3d says it does

Desktop app that generates 3D models from images using local AI running entirely on your GPU
SKILL.md
Desktop app that generates 3D models from images using local AI running entirely on your GPU
SKILL.md
npx skills add https://github.com/aradotso/trending-skills --skill modly-image-to-3d

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Listed on Skillselion
Installs1.3k
repo stars66
Security audit0 / 3 scanners passed
Last updatedJuly 9, 2026
Repositoryaradotso/trending-skills

How do I generate local gpu 3d models from images with the modly desktop app pipeline?

Generate local GPU 3D models from images with the Modly desktop app pipeline.

Who is it for?

Creators turning reference images into 3D assets on local GPU hardware.

Skip if: Skip for cloud-only mesh generation without local Modly tooling.

When should I use this skill?

User generates 3D models from images using local AI on GPU.

What you get

Completed modly-image-to-3d workflow with documented commands, files, and expected deliverables.

  • 3D mesh model files
  • Local Modly desktop setup

By the numbers

  • Supports Windows and Linux desktop platforms
  • Runs inference locally with zero cloud API keys required

Files

SKILL.mdMarkdownGitHub ↗

Modly Image-to-3D Skill

Skill by ara.so — Daily 2026 Skills collection.

Modly is a local, open-source desktop application (Windows/Linux) that converts photos into 3D mesh models using AI models running entirely on your GPU — no cloud, no API keys required.

---

Architecture Overview

modly/
├── src/                    # Electron + TypeScript frontend
│   ├── main/               # Electron main process
│   ├── renderer/           # React UI (renderer process)
│   └── preload/            # IPC bridge
├── api/                    # Python FastAPI backend
│   ├── generator.py        # Core generation logic
│   └── requirements.txt
├── resources/
│   └── icons/
├── launcher.bat            # Windows quick-start
├── launcher.sh             # Linux quick-start
└── package.json

The app runs as an Electron shell over a local Python FastAPI server. Extensions are GitHub repos with a manifest.json + generator.py that plug into the extension system.

---

Installation

Quick start (no build required)

# Windows
launcher.bat

# Linux
chmod +x launcher.sh
./launcher.sh

Development setup

# 1. Clone
git clone https://github.com/lightningpixel/modly
cd modly

# 2. Install JS dependencies
npm install

# 3. Set up Python backend
cd api
python -m venv .venv

# Activate (Windows)
.venv\Scripts\activate

# Activate (Linux/macOS)
source .venv/bin/activate

pip install -r requirements.txt
cd ..

# 4. Run dev mode (starts Electron + Python backend)
npm run dev

Production build

# Build installers for current platform
npm run build

# Output goes to dist/

---

Key npm Scripts

npm run dev        # Start app in development mode (hot reload)
npm run build      # Package app for distribution
npm run lint       # Run ESLint
npm run typecheck  # TypeScript type checking

---

Extension System

Extensions are GitHub repositories containing:

  • manifest.json — metadata and model variants
  • generator.py — generation logic implementing the Modly extension interface

manifest.json structure

{
  "name": "My 3D Extension",
  "id": "my-extension-id",
  "description": "Generates 3D models using XYZ model",
  "version": "1.0.0",
  "author": "Your Name",
  "repository": "https://github.com/yourname/my-modly-extension",
  "variants": [
    {
      "id": "model-small",
      "name": "Small (faster)",
      "description": "Lighter variant for faster generation",
      "size_gb": 4.2,
      "vram_gb": 6,
      "files": [
        {
          "url": "https://huggingface.co/yourorg/yourmodel/resolve/main/weights.safetensors",
          "filename": "weights.safetensors",
          "sha256": "abc123..."
        }
      ]
    }
  ]
}

generator.py interface

# api/extensions/<extension-id>/generator.py
# Required interface every extension must implement

import sys
import json
from pathlib import Path

def generate(
    image_path: str,
    output_path: str,
    variant_id: str,
    models_dir: str,
    **kwargs
) -> dict:
    """
    Required entry point for all Modly extensions.
    
    Args:
        image_path:  Path to input image file
        output_path: Path where output .glb/.obj should be saved
        variant_id:  Which model variant to use
        models_dir:  Directory where downloaded model weights live
    
    Returns:
        dict with keys:
            success (bool)
            output_file (str) — path to generated mesh
            error (str, optional)
    """
    try:
        # Load your model weights
        weights = Path(models_dir) / variant_id / "weights.safetensors"
        
        # Run your inference
        mesh = run_inference(str(weights), image_path)
        
        # Save output
        mesh.export(output_path)
        
        return {
            "success": True,
            "output_file": output_path
        }
    except Exception as e:
        return {
            "success": False,
            "error": str(e)
        }

Installing an extension (UI flow)

1. Open Modly → go to Models page 2. Click Install from GitHub 3. Paste the HTTPS URL, e.g. https://github.com/lightningpixel/modly-hunyuan3d-mini-extension 4. After install, click Download on the desired model variant 5. Select the installed model and upload an image to generate

Official Extensions

ExtensionModel
modly-hunyuan3d-mini-extensionHunyuan3D 2 Mini

---

Python Backend API (FastAPI)

The backend runs locally. Key endpoints used by the Electron frontend:

# Typical backend route patterns (api/main.py or similar)

# GET /extensions         — list installed extensions
# GET /extensions/{id}    — get extension details + variants
# POST /extensions/install — install extension from GitHub URL
# POST /generate          — trigger 3D generation
# GET /generate/status    — poll generation progress
# GET /models             — list downloaded model variants
# POST /models/download   — download a model variant

Calling the backend from Electron (IPC pattern)

// src/preload/index.ts — exposing backend calls to renderer
import { contextBridge, ipcRenderer } from 'electron'

contextBridge.exposeInMainWorld('modly', {
  generate: (imagePath: string, extensionId: string, variantId: string) =>
    ipcRenderer.invoke('generate', { imagePath, extensionId, variantId }),

  installExtension: (repoUrl: string) =>
    ipcRenderer.invoke('install-extension', { repoUrl }),

  listExtensions: () =>
    ipcRenderer.invoke('list-extensions'),
})
// src/main/ipc-handlers.ts — main process handling
import { ipcMain } from 'electron'

ipcMain.handle('generate', async (_event, { imagePath, extensionId, variantId }) => {
  const response = await fetch('http://localhost:PORT/generate', {
    method: 'POST',
    headers: { 'Content-Type': 'application/json' },
    body: JSON.stringify({ image_path: imagePath, extension_id: extensionId, variant_id: variantId }),
  })
  return response.json()
})
// src/renderer/components/GenerateButton.tsx — UI usage
declare global {
  interface Window {
    modly: {
      generate: (imagePath: string, extensionId: string, variantId: string) => Promise<{ success: boolean; output_file?: string; error?: string }>
      installExtension: (repoUrl: string) => Promise<{ success: boolean }>
      listExtensions: () => Promise<Extension[]>
    }
  }
}

async function handleGenerate(imagePath: string) {
  const result = await window.modly.generate(
    imagePath,
    'modly-hunyuan3d-mini-extension',
    'hunyuan3d-mini-turbo'
  )

  if (result.success) {
    console.log('Mesh saved to:', result.output_file)
  } else {
    console.error('Generation failed:', result.error)
  }
}

---

Writing a Custom Extension

Minimal extension repository structure

my-modly-extension/
├── manifest.json
└── generator.py

Example: wrapping a HuggingFace diffusion model

# generator.py
import torch
from PIL import Image
from pathlib import Path

def generate(image_path, output_path, variant_id, models_dir, **kwargs):
    device = "cuda" if torch.cuda.is_available() else "cpu"
    weights_dir = Path(models_dir) / variant_id

    try:
        # Load model (example pattern)
        from your_model_lib import ImageTo3DPipeline
        
        pipe = ImageTo3DPipeline.from_pretrained(
            str(weights_dir),
            torch_dtype=torch.float16
        ).to(device)

        image = Image.open(image_path).convert("RGB")
        
        with torch.no_grad():
            mesh = pipe(image).mesh

        mesh.export(output_path)

        return {"success": True, "output_file": output_path}

    except Exception as e:
        return {"success": False, "error": str(e)}

---

Configuration & Environment

Modly runs fully locally — no environment variables or API keys needed. GPU/CUDA is auto-detected by PyTorch in extensions.

Relevant configuration lives in:

package.json          # Electron app metadata, build targets
api/requirements.txt  # Python dependencies for backend

If you need to configure the backend port or extension directory, check the Electron main process config (typically src/main/index.ts) for constants like API_PORT or EXTENSIONS_DIR.

---

Common Patterns

Check if CUDA is available in an extension

import torch

def get_device():
    if torch.cuda.is_available():
        print(f"Using GPU: {torch.cuda.get_device_name(0)}")
        return "cuda"
    print("No GPU found, falling back to CPU (slow)")
    return "cpu"

Progress reporting from generator.py

import sys
import json

def report_progress(percent: int, message: str):
    """Write progress to stdout so Modly can display it."""
    print(json.dumps({"progress": percent, "message": message}), flush=True)

def generate(image_path, output_path, variant_id, models_dir, **kwargs):
    report_progress(0, "Loading model...")
    # ... load model ...
    report_progress(30, "Processing image...")
    # ... inference ...
    report_progress(90, "Exporting mesh...")
    # ... export ...
    report_progress(100, "Done")
    return {"success": True, "output_file": output_path}

Adding a new page in the renderer (React)

// src/renderer/pages/MyPage.tsx
import React, { useEffect, useState } from 'react'

interface Extension {
  id: string
  name: string
  description: string
}

export default function MyPage() {
  const [extensions, setExtensions] = useState<Extension[]>([])

  useEffect(() => {
    window.modly.listExtensions().then(setExtensions)
  }, [])

  return (
    <div>
      <h1>Installed Extensions</h1>
      {extensions.map(ext => (
        <div key={ext.id}>
          <h2>{ext.name}</h2>
          <p>{ext.description}</p>
        </div>
      ))}
    </div>
  )
}

---

Troubleshooting

ProblemFix
npm run dev — Python backend not startingEnsure venv is set up: cd api && python -m venv .venv && pip install -r requirements.txt
CUDA out of memoryUse a smaller model variant or close other GPU processes
Extension install failsVerify the GitHub URL is HTTPS and the repo contains manifest.json at root
Generation hangsCheck that your GPU drivers and CUDA toolkit match the PyTorch version in requirements.txt
App won't launch on LinuxMake launcher.sh executable: chmod +x launcher.sh
Model download stallsCheck disk space; large models (4–10 GB) need adequate free space
torch not found in extensionEnsure PyTorch is in api/requirements.txt, not just the extension's own deps

Verifying GPU is detected

cd api
source .venv/bin/activate   # or .venv\Scripts\activate on Windows
python -c "import torch; print(torch.cuda.is_available(), torch.cuda.get_device_name(0) if torch.cuda.is_available() else 'no GPU')"

---

Resources

  • Homepage: https://modly3d.app
  • Releases: https://github.com/lightningpixel/modly/releases/latest
  • Official extension: https://github.com/lightningpixel/modly-hunyuan3d-mini-extension
  • Discord: https://discord.gg/FjzjRgweVk
  • License: MIT (attribution required — credit Modly + Lightning Pixel in forks)

Related skills

How it compares

Choose Modly Image-to-3D for offline GPU mesh generation from photos; use cloud 3D APIs when local GPU setup is unavailable.

FAQ

What does modly-image-to-3d do?

Generate local GPU 3D models from images with the Modly desktop app pipeline.

When should I use modly-image-to-3d?

User generates 3D models from images using local AI on GPU.

Is modly-image-to-3d safe to install?

Review the Security Audits panel on this page before installing in production.

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