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See Through Anime Layer Decomposition

  • 703 installs
  • 66 repo stars
  • Updated July 9, 2026
  • aradotso/trending-skills

see-through-anime-layer-decomposition is a Claude Code skill that guides single-image anime character decomposition into manipulatable PSD layers using the See-through diffusion framework for 2.5D animation and rigging.

About

see-through-anime-layer-decomposition is a Claude Code skill from aradotso/trending-skills that teaches agents how to run See-through, a diffusion-based framework for splitting one anime illustration into semantic body-part layers exported as a fully editable PSD. The skill encodes triggers such as decompose anime character into layers, split anime illustration into PSD layers, and generate layered PSD from anime image so an agent selects the right decomposition workflow instead of generic image editing. Developers reach for see-through-anime-layer-decomposition when a single character render must become separated hair, face, torso, limbs, and accessories for 2.5D parallax, Live2D-style rigs, or compositing in Photoshop. The workflow targets anime-style art with see-through layer separation rather than photoreal cutouts. Outputs are layered PSD files ready for timeline animation, puppet warp, or engine import.

  • Decomposes a single anime image into up to 23 fully inpainted, semantically distinct layers
  • Inpaints occluded regions so each layer is complete and ready for editing
  • Inf ers pseudo-depth ordering using a fine-tuned Marigold model
  • Exports layered .psd files with depth maps and segmentation masks
  • Supports depth-based and left-right stratification for further refinement

See Through Anime Layer Decomposition by the numbers

  • 703 all-time installs (skills.sh)
  • +8 installs in the week ending Jul 12, 2026 (Skillselion tracking)
  • Ranked #329 of 1,340 Generative Media skills by installs in the Skillselion catalog
  • Security screen: MEDIUM risk (skills.sh audit)
  • Data as of Jul 19, 2026 (Skillselion catalog sync)
npx skills add https://github.com/aradotso/trending-skills --skill see-through-anime-layer-decomposition

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repo stars66
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Last updatedJuly 9, 2026
Repositoryaradotso/trending-skills

How do you decompose anime art into PSD layers?

Turn a single anime illustration into a fully layered, editable PSD file for 2.5D animation or character rigging.

Who is it for?

Animation and game developers who need rig-ready layered PSDs from a single anime character illustration.

Skip if: Developers working on photoreal portraits, non-anime styles, or projects that only need flat PNG exports without layer separation.

When should I use this skill?

A user asks to decompose, segment, or split an anime character image into PSD layers or build a 2.5D model from one illustration.

What you get

Editable multi-layer PSD with separated anime character body parts and semantic regions.

  • Layered PSD file
  • Semantic character part separation

Files

SKILL.mdMarkdownGitHub ↗

See-through: Anime Character Layer Decomposition

Skill by ara.so — Daily 2026 Skills collection.

See-through is a research framework (SIGGRAPH 2026, conditionally accepted) that decomposes a single anime illustration into up to 23 fully inpainted, semantically distinct layers with inferred drawing orders — exporting a layered PSD file suitable for 2.5D animation workflows.

What It Does

  • Decomposes a single anime image into semantic layers (hair, face, eyes, clothing, accessories, etc.)
  • Inpaints occluded regions so each layer is complete
  • Infers pseudo-depth ordering using a fine-tuned Marigold model
  • Exports layered .psd files with depth maps and segmentation masks
  • Supports depth-based and left-right stratification for further refinement

Installation

# 1. Create and activate environment
conda create -n see_through python=3.12 -y
conda activate see_through

# 2. Install PyTorch with CUDA 12.8
pip install torch==2.8.0+cu128 torchvision==0.23.0+cu128 torchaudio==2.8.0+cu128 \
  --index-url https://download.pytorch.org/whl/cu128

# 3. Install core dependencies
pip install -r requirements.txt

# 4. Create assets symlink
ln -sf common/assets assets

Optional Annotator Tiers

Install only what you need:

# Body parsing (detectron2 — for body attribute tagging)
pip install --no-build-isolation -r requirements-inference-annotators.txt

# SAM2 (language-guided segmentation)
pip install --no-build-isolation -r requirements-inference-sam2.txt

# Instance segmentation (mmcv/mmdet — recommended for UI)
pip install -r requirements-inference-mmdet.txt
Always run all scripts from the repository root as the working directory.

Models

Models are hosted on HuggingFace and downloaded automatically on first use:

ModelHuggingFace IDPurpose
LayerDiff 3Dlayerdifforg/seethroughv0.0.2_layerdiff3dSDXL-based transparent layer generation
Marigold Depth24yearsold/seethroughv0.0.1_marigoldAnime pseudo-depth estimation
SAM Body Parsing24yearsold/l2d_sam_iter219-part semantic body segmentation

Key CLI Commands

Main Pipeline: Layer Decomposition to PSD

# Single image → layered PSD
python inference/scripts/inference_psd.py \
  --srcp assets/test_image.png \
  --save_to_psd

# Entire directory of images
python inference/scripts/inference_psd.py \
  --srcp path/to/image_folder/ \
  --save_to_psd

Output is saved to workspace/layerdiff_output/ by default. Each run produces:

  • A layered .psd file with semantically separated layers
  • Intermediate depth maps
  • Segmentation masks

Heuristic Post-Processing

After the main pipeline, further split layers using heuristic_partseg.py:

# Depth-based stratification (e.g., separate near/far handwear)
python inference/scripts/heuristic_partseg.py seg_wdepth \
  --srcp workspace/test_samples_output/PV_0047_A0020.psd \
  --target_tags handwear

# Left-right stratification
python inference/scripts/heuristic_partseg.py seg_wlr \
  --srcp workspace/test_samples_output/PV_0047_A0020_wdepth.psd \
  --target_tags handwear-1

Synthetic Training Data Generation

python inference/scripts/syn_data.py

Python API Usage

Running the Full Pipeline Programmatically

import subprocess
import os

def decompose_anime_image(image_path: str, output_dir: str = "workspace/layerdiff_output") -> str:
    """
    Run See-through layer decomposition on a single anime image.
    Returns path to the output PSD file.
    """
    result = subprocess.run(
        [
            "python", "inference/scripts/inference_psd.py",
            "--srcp", image_path,
            "--save_to_psd",
        ],
        capture_output=True,
        text=True,
        cwd=os.getcwd()  # Must run from repo root
    )
    if result.returncode != 0:
        raise RuntimeError(f"Decomposition failed:\n{result.stderr}")
    
    # Derive expected output filename
    base_name = os.path.splitext(os.path.basename(image_path))[0]
    psd_path = os.path.join(output_dir, f"{base_name}.psd")
    return psd_path


# Example usage
psd_output = decompose_anime_image("assets/test_image.png")
print(f"PSD saved to: {psd_output}")

Batch Processing a Directory

import subprocess
from pathlib import Path

def batch_decompose(input_dir: str, output_dir: str = "workspace/layerdiff_output"):
    """Process all images in a directory."""
    result = subprocess.run(
        [
            "python", "inference/scripts/inference_psd.py",
            "--srcp", input_dir,
            "--save_to_psd",
        ],
        capture_output=True,
        text=True,
    )
    if result.returncode != 0:
        raise RuntimeError(f"Batch processing failed:\n{result.stderr}")
    
    output_psds = list(Path(output_dir).glob("*.psd"))
    print(f"Generated {len(output_psds)} PSD files in {output_dir}")
    return output_psds

# Example
psds = batch_decompose("path/to/my_anime_images/")

Post-Processing: Depth and LR Splits

import subprocess

def split_by_depth(psd_path: str, target_tags: list[str]) -> str:
    """Apply depth-based layer stratification to a PSD."""
    tags_str = " ".join(target_tags)
    result = subprocess.run(
        [
            "python", "inference/scripts/heuristic_partseg.py",
            "seg_wdepth",
            "--srcp", psd_path,
            "--target_tags", *target_tags,
        ],
        capture_output=True, text=True,
    )
    if result.returncode != 0:
        raise RuntimeError(result.stderr)
    # Output naming convention: original name + _wdepth suffix
    base = psd_path.replace(".psd", "_wdepth.psd")
    return base


def split_by_lr(psd_path: str, target_tags: list[str]) -> str:
    """Apply left-right layer stratification to a PSD."""
    result = subprocess.run(
        [
            "python", "inference/scripts/heuristic_partseg.py",
            "seg_wlr",
            "--srcp", psd_path,
            "--target_tags", *target_tags,
        ],
        capture_output=True, text=True,
    )
    if result.returncode != 0:
        raise RuntimeError(result.stderr)
    return psd_path.replace(".psd", "_wlr.psd")


# Full post-processing pipeline example
psd = "workspace/test_samples_output/PV_0047_A0020.psd"
depth_psd = split_by_depth(psd, ["handwear"])
lr_psd = split_by_lr(depth_psd, ["handwear-1"])
print(f"Final PSD with depth+LR splits: {lr_psd}")

Loading and Inspecting PSD Output

from psd_tools import PSDImage  # pip install psd-tools

def inspect_psd_layers(psd_path: str):
    """List all layers in a See-through output PSD."""
    psd = PSDImage.open(psd_path)
    print(f"Canvas size: {psd.width}x{psd.height}")
    print(f"Total layers: {len(list(psd.descendants()))}")
    print("\nLayer structure:")
    for layer in psd:
        print(f"  [{layer.kind}] '{layer.name}' — "
              f"bbox: {layer.bbox}, visible: {layer.is_visible()}")
    return psd

psd = inspect_psd_layers("workspace/layerdiff_output/my_character.psd")

Interactive Body Part Segmentation (Notebook)

Open and run the provided demo notebook:

jupyter notebook inference/demo/bodypartseg_sam.ipynb

This demonstrates interactive 19-part body segmentation with visualization using the SAM body parsing model.

Dataset Preparation for Training

See-through uses Live2D model files as training data. Setup requires a separate repo:

# 1. Clone the CubismPartExtr utility
git clone https://github.com/shitagaki-lab/CubismPartExtr
# Follow its README to download sample model files and prepare workspace/

# 2. Run data parsing scripts per README_datapipeline.md
# (scripts are in inference/scripts/ — check docstrings for details)

Launching the UI

# Requires workspace/datasets/ at repo root (contains sample data)
# Recommended: install mmdet tier first
pip install -r requirements-inference-mmdet.txt

# Then follow ui/README.md for launch instructions
cd ui
# See ui/README.md for the specific launch command

Directory Structure

see-through/
├── inference/
│   ├── scripts/
│   │   ├── inference_psd.py        # Main pipeline
│   │   ├── heuristic_partseg.py    # Depth/LR post-processing
│   │   └── syn_data.py             # Synthetic data generation
│   └── demo/
│       └── bodypartseg_sam.ipynb   # Interactive segmentation demo
├── common/
│   ├── assets/                     # Test images, etc.
│   └── live2d/
│       └── scrap_model.py          # Full body tag definitions
├── ui/                             # User interface
├── workspace/                      # Runtime outputs (auto-created)
│   ├── layerdiff_output/           # Default PSD output location
│   ├── datasets/                   # Required for UI
│   └── test_samples_output/        # Sample outputs
├── requirements.txt
├── requirements-inference-annotators.txt
├── requirements-inference-sam2.txt
├── requirements-inference-mmdet.txt
└── README_datapipeline.md

Common Patterns

Pattern: End-to-End Single Image Workflow

# Step 1: Decompose
python inference/scripts/inference_psd.py \
  --srcp assets/test_image.png \
  --save_to_psd

# Step 2: Depth-split a specific part tag
python inference/scripts/heuristic_partseg.py seg_wdepth \
  --srcp workspace/layerdiff_output/test_image.psd \
  --target_tags arm sleeve

# Step 3: Left-right split
python inference/scripts/heuristic_partseg.py seg_wlr \
  --srcp workspace/layerdiff_output/test_image_wdepth.psd \
  --target_tags arm-1 sleeve-1

Pattern: Check Available Body Tags

# Body tag definitions are in common/live2d/scrap_model.py
import importlib.util, sys
spec = importlib.util.spec_from_file_location(
    "scrap_model", "common/live2d/scrap_model.py"
)
mod = importlib.util.module_from_spec(spec)
spec.loader.exec_module(mod)
# Inspect the module for tag constants/enums
print(dir(mod))

ComfyUI Integration

A community-maintained ComfyUI node is available:

https://github.com/jtydhr88/ComfyUI-See-through

Install via ComfyUI Manager or clone into ComfyUI/custom_nodes/.

Troubleshooting

ProblemSolution
ModuleNotFoundError for detectron2/mmcvInstall the appropriate optional tier: pip install --no-build-isolation -r requirements-inference-annotators.txt
Scripts fail with path errorsAlways run from the repository root, not from within subdirectories
UI fails to launchInstall mmdet tier: pip install -r requirements-inference-mmdet.txt; ensure workspace/datasets/ exists
CUDA out of memoryUse a GPU with ≥16GB VRAM; SDXL-based LayerDiff 3D is memory-intensive
Assets not foundRe-run ln -sf common/assets assets from repo root
SAM2 install failsUse --no-build-isolation flag as shown in the install commands
Output PSD empty or malformedCheck workspace/layerdiff_output/ for intermediate depth/mask files to diagnose which stage failed

Citation

@article{lin2026seethrough,
  title={See-through: Single-image Layer Decomposition for Anime Characters},
  author={Lin, Jian and Li, Chengze and Qin, Haoyun and Chan, Kwun Wang and
          Jin, Yanghua and Liu, Hanyuan and Choy, Stephen Chun Wang and Liu, Xueting},
  journal={arXiv preprint arXiv:2602.03749},
  year={2026}
}

Related skills

FAQ

What does see-through-anime-layer-decomposition produce?

see-through-anime-layer-decomposition guides decomposition of one anime illustration into a manipulatable PSD with semantic layers such as hair, face, and limbs, using the See-through diffusion framework for 2.5D animation workflows.

When should developers use See-through layer decomposition?

see-through-anime-layer-decomposition fits when a finished anime character render must become separated editable layers for rigging, parallax, or compositing, instead of manual Photoshop cutouts from a flat image.

Is See Through Anime Layer Decomposition safe to install?

skills.sh reports 2 of 3 security scanners passed. Review the Security Audits panel on this page before installing in production.

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