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Building Mechanics

  • 67 installs
  • 8 repo stars
  • Updated August 4, 2026
  • bbeierle12/skill-mcp-claude

Building-mechanics is a Claude skill for building a Three.js 3D construction system with spatial indexing, structural physics, and multiplayer sync.

About

Building-mechanics is a Claude skill providing a Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. It is used when creating survival games, sandbox builders, or any game with player-constructed structures. It covers performance optimization, structural validation modes, and multiplayer sync techniques like delta compression and client prediction.

  • Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking
  • Spatial hash grids and octrees for fast queries at scale
  • Structural validation across arcade, heuristic, and realistic physics modes

Building Mechanics by the numbers

  • 67 all-time installs (skills.sh)
  • Ranked #140 of 247 Game Development skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

building-mechanics capabilities & compatibility

Capabilities
spatial indexing · structural physics · multiplayer sync · chunk loading
Use cases
frontend
From the docs

What building-mechanics says it does

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking.
SKILL.md
Complete building system for Three.js games with performance optimization, structural physics, and multiplayer networking.
SKILL.md
const validator = new HeuristicValidator({ mode: 'heuristic' });
SKILL.md
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill building-mechanics

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Listed on Skillselion
Installs67
repo stars8
Last updatedAugust 4, 2026
Repositorybbeierle12/skill-mcp-claude

What it does

Build a performant Three.js building system with physics and multiplayer for a survival or sandbox game.

Who is it for?

Survival games, sandbox builders, and any game with player-constructed structures.

Skip if: Non-game apps or non-Three.js stacks.

When should I use this skill?

Creating survival games, sandbox builders, or any game with player-constructed structures.

What you get

A performant, physics-validated, multiplayer-capable Three.js building system.

  • SpatialHashGrid
  • HeuristicValidator
  • Multiplayer sync layer

By the numbers

  • 3 physics modes (arcade/heuristic/realistic)
  • SpatialHashGrid cell size 10 example

Files

SKILL.mdMarkdownGitHub ↗

3D Building Mechanics

Complete building system for Three.js games with performance optimization, structural physics, and multiplayer networking.

Quick Start

import { SpatialHashGrid } from './scripts/spatial-hash-grid.js';
import { HeuristicValidator } from './scripts/heuristic-validator.js';

// Spatial indexing for fast queries
const spatialIndex = new SpatialHashGrid(10);
spatialIndex.insert(piece, piece.position);
const nearby = spatialIndex.queryRadius(position, 15);

// Structural validation (Rust/Valheim style)
const validator = new HeuristicValidator({ mode: 'heuristic' });
validator.addPiece(piece);
const canPlace = validator.validatePlacement(newPiece);

Reference Files

Read these for detailed implementation guidance:

  • references/performance-at-scale.md - Spatial partitioning, chunk loading, instancing, LOD
  • references/structural-physics-advanced.md - Arcade vs heuristic vs realistic physics
  • references/multiplayer-networking.md - Authority models, delta sync, conflict resolution

Scripts

Performance (references/performance-at-scale.md)

  • scripts/spatial-hash-grid.js - O(1) queries for uniform distribution
  • scripts/octree.js - Adaptive queries for clustered bases
  • scripts/chunk-manager.js - World streaming for large maps
  • scripts/performance-profiler.js - Benchmarking utilities

Structural Physics (references/structural-physics-advanced.md)

  • scripts/heuristic-validator.js - Fast validation (Fortnite/Rust/Valheim modes)
  • scripts/stability-optimizer.js - Caching and batch updates
  • scripts/damage-propagation.js - Damage states, cascading collapse
  • scripts/physics-engine-lite.js - Optional realistic physics

Multiplayer (references/multiplayer-networking.md)

  • scripts/delta-compression.js - Only send changed state
  • scripts/client-prediction.js - Optimistic placement with rollback
  • scripts/conflict-resolver.js - Handle simultaneous builds
  • scripts/building-network-manager.js - Complete server/client system

Key Patterns

Spatial Indexing Selection

PiecesDistributionUse
<1,000AnyArray
1-5kUniformSpatialHashGrid
1-5kClusteredOctree
5k+AnyChunkManager + Octree

Physics Mode Selection

  • Arcade (Fortnite): Connectivity only, instant collapse, best for combat
  • Heuristic (Rust/Valheim): Stability %, predictable, best for survival
  • Realistic: Full stress/strain, expensive, best for engineering sims

Multiplayer Pattern

Server-authoritative with client prediction. Use delta compression for sync.

Related skills

FAQ

What physics modes are supported?

Arcade, heuristic, and realistic structural validation modes.

How does it handle scale?

Spatial hash grids, octrees, and chunk loading for fast queries.

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