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Postfx Router

  • 54 installs
  • 8 repo stars
  • Updated August 5, 2026
  • bbeierle12/skill-mcp-claude

postfx-router is a Claude router skill that classifies a post-processing request and points to the composer, bloom, and effects skills for Three.js scenes.

About

This skill is a router for the Three.js post-processing domain. It classifies an effect request by signal words and routes to three specialized skills: composer for pipeline setup, bloom for glow, and effects for cinematic polish. A developer uses it when starting post-processing work and needing to decide which effect skills to combine.

  • Routes to postfx-composer, postfx-bloom, and postfx-effects
  • Signal matching and confidence scoring per request
  • Common combinations for cinematic, neon, and custom-effect scenes

Postfx Router by the numbers

  • 54 all-time installs (skills.sh)
  • Ranked #157 of 247 Game Development skills by installs in the Skillselion catalog
  • Data as of Aug 6, 2026 (Skillselion catalog sync)
At a glance

postfx-router capabilities & compatibility

Capabilities
postfx composer · postfx bloom · postfx effects · particles router
From the docs

What postfx-router says it does

Router for Three.js post-processing effects domain.
SKILL.md
Routes to 3 specialized skills based on post-processing requirements.
SKILL.md
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill postfx-router

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Listed on Skillselion
Installs54
repo stars8
Last updatedAugust 5, 2026
Repositorybbeierle12/skill-mcp-claude

What it does

Route a Three.js post-processing request to the right specialized skills (composer, bloom, effects) based on the effect type needed.

Who is it for?

Choosing which post-processing skills to combine for a scene

Skip if: Implementing a single, already-identified effect (use the target skill directly)

When should I use this skill?

Implementing bloom, glow, chromatic aberration, vignette, DOF, or any screen-space effect and unsure where to start

What you get

A recommended set of post-processing skills matched to the effect request

By the numbers

  • Routes to 3 specialized skills
  • 3-tier confidence scoring (high, medium, low)

Files

SKILL.mdMarkdownGitHub ↗

Post-Processing Router

Routes to 3 specialized skills based on post-processing requirements.

Routing Protocol

1. Classify — Identify effect type from user request 2. Match — Apply signal matching rules below 3. Combine — Most production scenes need 2-3 skills together 4. Load — Read matched SKILL.md files before implementation

Quick Route

Tier 1: Core (Start Here)

NeedSkillSignals
Pipeline setup, effect orderingpostfx-composerEffectComposer, setup, pipeline, render target, custom pass, multi-pass
Glow, luminance effectspostfx-bloombloom, glow, neon, emissive, luminance, UnrealBloom, selective bloom
Cinematic polish, colorpostfx-effectsvignette, chromatic, DOF, grain, color grade, LUT, aberration

Signal Matching

Primary Signals

postfx-composer (always start here for new projects):

  • "set up post-processing"
  • "configure effect pipeline"
  • "create custom effect/pass"
  • "render targets", "effect ordering"

postfx-bloom:

  • "bloom", "glow", "luminance", "neon", "emissive"
  • "selective bloom", "object glow", "UnrealBloomPass"

postfx-effects:

  • "chromatic aberration", "vignette", "depth of field", "DOF"
  • "film grain", "noise", "color grading", "LUT", "tone mapping"
  • "scanlines", "CRT", "god rays"

Confidence Scoring

  • High (3+ signals) — Route directly to matched skill
  • Medium (1-2 signals) — Route with composer as foundation
  • Low (0 signals) — Start with postfx-composer for setup

Common Combinations

Basic Post-Processing Setup (2 skills)

postfx-composer → Pipeline architecture, effect ordering
postfx-bloom    → Basic glow effects

Cinematic Scene (3 skills)

postfx-composer → Pipeline setup, tone mapping
postfx-bloom    → Subtle glow on lights
postfx-effects  → Vignette, grain, color grading

Neon/Cyberpunk Aesthetic (2 skills)

postfx-bloom    → High-intensity selective bloom
postfx-effects  → Chromatic aberration, vignette

Custom Effect Development (1-2 skills)

postfx-composer → Custom Effect class, shader writing
postfx-effects  → Reference existing effects

Decision Table

Effect TypeComplexityPrimary SkillSupporting Skill
Glow/bloom onlySimplebloomcomposer
Cinematic lookMediumeffectscomposer + bloom
Custom effectComplexcomposer-
Selective bloomMediumbloomcomposer
Color gradingSimpleeffectscomposer
Full productionComplexAll three-

Effect Categories

Lighting Effects → postfx-bloom

  • Bloom/glow, selective bloom, emissive enhancement, HDR luminance

Camera Effects → postfx-effects

  • Chromatic aberration, vignette, depth of field, lens distortion

Color Effects → postfx-effects

  • Tone mapping, color grading, LUT, hue/saturation

Texture Effects → postfx-effects

  • Film grain, noise, scanlines, CRT

Architecture → postfx-composer

  • EffectComposer setup, effect ordering, custom effects, render targets

Integration with Other Domains

With R3F (r3f-*)

r3f-fundamentals → Scene setup
postfx-composer  → Effect pipeline
postfx-bloom     → Object glow

With Shaders (shaders-*)

shaders-glsl     → Custom effect shader code
postfx-composer  → Wrap in Effect class

With Particles (particles-*)

particles-systems → Particle emitters
postfx-bloom      → Particle glow
postfx-effects    → Atmosphere

With Audio (audio-*)

audio-analysis    → Frequency data
postfx-bloom      → Audio-reactive bloom
postfx-effects    → Audio-reactive aberration

Quick Reference

EffectSkill
Bloompostfx-bloom
Selective Bloompostfx-bloom
Vignettepostfx-effects
Chromatic Aberrationpostfx-effects
Depth of Fieldpostfx-effects
Film Grain/Noisepostfx-effects
Color Gradingpostfx-effects
LUTpostfx-effects
Tone Mappingpostfx-effects
Custom Effectspostfx-composer
Render Targetspostfx-composer

Temporal Collapse Stack

postfx-composer → HDR pipeline, tone mapping, adaptive quality
postfx-bloom    → Cosmic glow on digits, particles, UI
postfx-effects  → Vignette (void edge), subtle chromatic, grain

Fallback Behavior

  • No framework context → Assume @react-three/postprocessing
  • Unclear effect type → Start with postfx-composer + postfx-bloom
  • Performance concerns → Prioritize postfx-composer optimization patterns

Related skills

FAQ

What does postfx-router route to?

Three skills: postfx-composer for pipeline setup, postfx-bloom for glow, and postfx-effects for cinematic polish.

Where does it say to start for a new project?

It starts with postfx-composer as the foundation for setup and effect ordering.

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