
Postfx Router
- 54 installs
- 8 repo stars
- Updated August 5, 2026
- bbeierle12/skill-mcp-claude
postfx-router is a Claude router skill that classifies a post-processing request and points to the composer, bloom, and effects skills for Three.js scenes.
About
This skill is a router for the Three.js post-processing domain. It classifies an effect request by signal words and routes to three specialized skills: composer for pipeline setup, bloom for glow, and effects for cinematic polish. A developer uses it when starting post-processing work and needing to decide which effect skills to combine.
- Routes to postfx-composer, postfx-bloom, and postfx-effects
- Signal matching and confidence scoring per request
- Common combinations for cinematic, neon, and custom-effect scenes
Postfx Router by the numbers
- 54 all-time installs (skills.sh)
- Ranked #157 of 247 Game Development skills by installs in the Skillselion catalog
- Data as of Aug 6, 2026 (Skillselion catalog sync)
postfx-router capabilities & compatibility
- Capabilities
- postfx composer · postfx bloom · postfx effects · particles router
What postfx-router says it does
Router for Three.js post-processing effects domain.
Routes to 3 specialized skills based on post-processing requirements.
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| Installs | 54 |
|---|---|
| repo stars | ★ 8 |
| Last updated | August 5, 2026 |
| Repository | bbeierle12/skill-mcp-claude ↗ |
What it does
Route a Three.js post-processing request to the right specialized skills (composer, bloom, effects) based on the effect type needed.
Who is it for?
Choosing which post-processing skills to combine for a scene
Skip if: Implementing a single, already-identified effect (use the target skill directly)
When should I use this skill?
Implementing bloom, glow, chromatic aberration, vignette, DOF, or any screen-space effect and unsure where to start
What you get
A recommended set of post-processing skills matched to the effect request
By the numbers
- Routes to 3 specialized skills
- 3-tier confidence scoring (high, medium, low)
Files
Post-Processing Router
Routes to 3 specialized skills based on post-processing requirements.
Routing Protocol
1. Classify — Identify effect type from user request 2. Match — Apply signal matching rules below 3. Combine — Most production scenes need 2-3 skills together 4. Load — Read matched SKILL.md files before implementation
Quick Route
Tier 1: Core (Start Here)
| Need | Skill | Signals |
|---|---|---|
| Pipeline setup, effect ordering | postfx-composer | EffectComposer, setup, pipeline, render target, custom pass, multi-pass |
| Glow, luminance effects | postfx-bloom | bloom, glow, neon, emissive, luminance, UnrealBloom, selective bloom |
| Cinematic polish, color | postfx-effects | vignette, chromatic, DOF, grain, color grade, LUT, aberration |
Signal Matching
Primary Signals
postfx-composer (always start here for new projects):
- "set up post-processing"
- "configure effect pipeline"
- "create custom effect/pass"
- "render targets", "effect ordering"
postfx-bloom:
- "bloom", "glow", "luminance", "neon", "emissive"
- "selective bloom", "object glow", "UnrealBloomPass"
postfx-effects:
- "chromatic aberration", "vignette", "depth of field", "DOF"
- "film grain", "noise", "color grading", "LUT", "tone mapping"
- "scanlines", "CRT", "god rays"
Confidence Scoring
- High (3+ signals) — Route directly to matched skill
- Medium (1-2 signals) — Route with composer as foundation
- Low (0 signals) — Start with
postfx-composerfor setup
Common Combinations
Basic Post-Processing Setup (2 skills)
postfx-composer → Pipeline architecture, effect ordering
postfx-bloom → Basic glow effectsCinematic Scene (3 skills)
postfx-composer → Pipeline setup, tone mapping
postfx-bloom → Subtle glow on lights
postfx-effects → Vignette, grain, color gradingNeon/Cyberpunk Aesthetic (2 skills)
postfx-bloom → High-intensity selective bloom
postfx-effects → Chromatic aberration, vignetteCustom Effect Development (1-2 skills)
postfx-composer → Custom Effect class, shader writing
postfx-effects → Reference existing effectsDecision Table
| Effect Type | Complexity | Primary Skill | Supporting Skill |
|---|---|---|---|
| Glow/bloom only | Simple | bloom | composer |
| Cinematic look | Medium | effects | composer + bloom |
| Custom effect | Complex | composer | - |
| Selective bloom | Medium | bloom | composer |
| Color grading | Simple | effects | composer |
| Full production | Complex | All three | - |
Effect Categories
Lighting Effects → postfx-bloom
- Bloom/glow, selective bloom, emissive enhancement, HDR luminance
Camera Effects → postfx-effects
- Chromatic aberration, vignette, depth of field, lens distortion
Color Effects → postfx-effects
- Tone mapping, color grading, LUT, hue/saturation
Texture Effects → postfx-effects
- Film grain, noise, scanlines, CRT
Architecture → postfx-composer
- EffectComposer setup, effect ordering, custom effects, render targets
Integration with Other Domains
With R3F (r3f-*)
r3f-fundamentals → Scene setup
postfx-composer → Effect pipeline
postfx-bloom → Object glowWith Shaders (shaders-*)
shaders-glsl → Custom effect shader code
postfx-composer → Wrap in Effect classWith Particles (particles-*)
particles-systems → Particle emitters
postfx-bloom → Particle glow
postfx-effects → AtmosphereWith Audio (audio-*)
audio-analysis → Frequency data
postfx-bloom → Audio-reactive bloom
postfx-effects → Audio-reactive aberrationQuick Reference
| Effect | Skill |
|---|---|
| Bloom | postfx-bloom |
| Selective Bloom | postfx-bloom |
| Vignette | postfx-effects |
| Chromatic Aberration | postfx-effects |
| Depth of Field | postfx-effects |
| Film Grain/Noise | postfx-effects |
| Color Grading | postfx-effects |
| LUT | postfx-effects |
| Tone Mapping | postfx-effects |
| Custom Effects | postfx-composer |
| Render Targets | postfx-composer |
Temporal Collapse Stack
postfx-composer → HDR pipeline, tone mapping, adaptive quality
postfx-bloom → Cosmic glow on digits, particles, UI
postfx-effects → Vignette (void edge), subtle chromatic, grainFallback Behavior
- No framework context → Assume @react-three/postprocessing
- Unclear effect type → Start with
postfx-composer+postfx-bloom - Performance concerns → Prioritize
postfx-composeroptimization patterns
{
"name": "postfx-router",
"description": "Router for Three.js post-processing effects domain. Use when implementing visual effects like bloom, glow, chromatic aberration, vignette, depth of field, color grading, or any screen-space effects. Routes to 3 specialized skills for bloom, effects, and composer setup.",
"tags": [
"3d",
"shaders",
"routing"
],
"sub_skills": [],
"source": "claude-user",
"type": "router",
"depends_on": [
"postfx-composer",
"postfx-bloom",
"postfx-effects"
],
"enhances": [
"r3f-fundamentals",
"shader-fundamentals",
"particles-gpu",
"audio-analysis"
],
"last_reviewed_at": null,
"review_score": null,
"relevance_tier": null
}
Related skills
FAQ
What does postfx-router route to?
Three skills: postfx-composer for pipeline setup, postfx-bloom for glow, and postfx-effects for cinematic polish.
Where does it say to start for a new project?
It starts with postfx-composer as the foundation for setup and effect ordering.