
R3f Router
- 63 installs
- 8 repo stars
- Updated August 4, 2026
- bbeierle12/skill-mcp-claude
r3f-router is a Claude skill that acts as a decision framework, routing React Three Fiber tasks to specialized R3F skills based on signal matching.
About
This skill is a routing framework for React Three Fiber work that decides which of five specialized R3F skills to load for a given task. It classifies a request by signal words, scores confidence, and recommends combining two to four skills for most tasks. A developer uses it when starting an R3F project and unsure which geometry, materials, performance, or drei skills to combine.
- Decision framework that routes React Three Fiber tasks to 5 specialized R3F skills
- Uses signal-word matching and confidence scoring to pick and combine skills
- Includes common skill combinations for scenes, shaders, particles, and product visualization
R3f Router by the numbers
- 63 all-time installs (skills.sh)
- Ranked #304 of 782 Skill Development skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
r3f-router capabilities & compatibility
- Capabilities
- r3f geometry · r3f materials · r3f performance
- Use cases
- frontend · orchestration
What r3f-router says it does
Decision framework for React Three Fiber projects. Routes to specialized R3F skills (fundamentals, geometry, materials, performance, drei) based on task requirements.
Routes to 5 specialized React Three Fiber skills based on task requirements.
Most R3F tasks need 2-4 skills together
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| Installs | 63 |
|---|---|
| repo stars | ★ 8 |
| Last updated | August 4, 2026 |
| Repository | bbeierle12/skill-mcp-claude ↗ |
What it does
Decide which React Three Fiber skills to load and combine for a given 3D task.
Who is it for?
Choosing and combining specialized R3F skills at the start of a 3D project.
By the numbers
- Routes to 5 specialized React Three Fiber skills
- Recommends combining 2-4 skills for most R3F tasks
Files
R3F Router
Routes to 5 specialized React Three Fiber skills based on task requirements.
Routing Protocol
1. Classify — Identify primary task type from user request 2. Match — Find skill(s) with highest signal match 3. Combine — Most R3F tasks need 2-4 skills together 4. Load — Read matched SKILL.md files before implementation
Quick Route
Tier 1: Core (Always Consider)
| Task Type | Skill | Primary Signal Words |
|---|---|---|
| Scene setup | r3f-fundamentals | canvas, scene, camera, lights, render, useFrame |
| Custom shapes | r3f-geometry | geometry, vertices, bufferAttribute, instancing, mesh |
| Surface appearance | r3f-materials | material, shader, texture, uniform, color, PBR |
Tier 2: Enhanced (Add When Needed)
| Task Type | Skill | Primary Signal Words |
|---|---|---|
| Optimization | r3f-performance | performance, FPS, draw calls, LOD, culling, memory |
| Helpers/Controls | r3f-drei | OrbitControls, useGLTF, Text, Environment, Html |
Signal Matching Rules
Priority Order
When multiple signals present, resolve by priority:
1. Explicit component — "add OrbitControls" → r3f-drei 2. Specific technique — "use instancing" → r3f-geometry 3. Problem domain — "custom shader" → r3f-materials 4. Default tier — Fall back to r3f-fundamentals
Confidence Scoring
- High (3+ signals) — Route immediately
- Medium (1-2 signals) — Route with
r3f-fundamentalsas base - Low (0 signals) — Ask user for clarification
Common Combinations
Basic 3D Scene (3 skills)
r3f-fundamentals → Canvas, camera, lights, render loop
r3f-drei → OrbitControls, Environment, helpers
r3f-materials → MeshStandardMaterial, texturesWiring: Fundamentals provides scene structure, drei adds controls and environment, materials define appearance.
Custom Shader Effect (3 skills)
r3f-fundamentals → Scene setup, useFrame for animation
r3f-geometry → Custom BufferGeometry if needed
r3f-materials → ShaderMaterial, uniforms, GLSLWiring: Fundamentals handles render loop, materials provides shader infrastructure.
Particle System (4 skills)
r3f-fundamentals → Scene, camera, render loop
r3f-geometry → InstancedMesh, buffer attributes
r3f-materials → Custom particle shader
r3f-performance → Optimization, draw call reductionWiring: Geometry provides instancing, materials handles particle rendering, performance ensures smooth animation.
Product Visualization (4 skills)
r3f-fundamentals → Scene structure
r3f-drei → useGLTF, Environment, ContactShadows, OrbitControls
r3f-materials → PBR materials, environment mapping
r3f-performance → LOD, texture optimizationWiring: Drei loads model and provides studio setup, materials ensures realistic rendering.
Large Scene (4 skills)
r3f-fundamentals → Base scene management
r3f-geometry → Merged geometry, instancing
r3f-performance → LOD, culling, lazy loading
r3f-drei → Bounds, Preload, DetailedWiring: Performance strategies combined with geometry optimization for smooth rendering.
Decision Table
| Scenario | Model Loading | Custom Shapes | Custom Shaders | Optimization | Route To |
|---|---|---|---|---|---|
| Simple viewer | Yes | No | No | No | fundamentals + drei |
| Custom geometry | No | Yes | No | No | fundamentals + geometry |
| Shader art | No | Maybe | Yes | No | fundamentals + materials + geometry |
| Game/simulation | Maybe | Yes | Maybe | Yes | all skills |
| Product viz | Yes | No | No | Maybe | fundamentals + drei + materials |
| Particles | No | Yes | Yes | Yes | fundamentals + geometry + materials + performance |
Skill Dependencies
r3f-fundamentals (foundation)
├── r3f-geometry (extends fundamentals)
├── r3f-materials (extends fundamentals)
├── r3f-drei (extends fundamentals)
└── r3f-performance (applies to all)- Always start with
r3f-fundamentals r3f-geometryandr3f-materialsoften used togetherr3f-dreican replace manual implementationsr3f-performanceapplies optimization to any combination
Fallback Behavior
- Unknown task type → Start with
r3f-fundamentals+r3f-drei - No clear signals → Ask: "What are you trying to render?" and "Any specific effects needed?"
- Conflicting signals → Prefer
r3f-dreiabstractions over manual implementations
Quick Decision Flowchart
User Request
│
▼
┌─────────────────────┐
│ Need 3D model? │──Yes──▶ r3f-drei (useGLTF)
└─────────────────────┘
│ No
▼
┌─────────────────────┐
│ Custom geometry? │──Yes──▶ r3f-geometry
└─────────────────────┘
│ No
▼
┌─────────────────────┐
│ Custom shader? │──Yes──▶ r3f-materials
└─────────────────────┘
│ No
▼
┌─────────────────────┐
│ Performance issues? │──Yes──▶ r3f-performance
└─────────────────────┘
│ No
▼
┌─────────────────────┐
│ Controls/helpers? │──Yes──▶ r3f-drei
└─────────────────────┘
│ No
▼
r3f-fundamentals (default)Reference
See individual skill files for detailed patterns:
/mnt/skills/user/r3f-fundamentals/SKILL.md/mnt/skills/user/r3f-geometry/SKILL.md/mnt/skills/user/r3f-materials/SKILL.md/mnt/skills/user/r3f-performance/SKILL.md/mnt/skills/user/r3f-drei/SKILL.md
{
"name": "r3f-router",
"description": "Decision framework for React Three Fiber projects. Routes to specialized R3F skills (fundamentals, geometry, materials, performance, drei) based on task requirements. Use when starting an R3F project or needing guidance on which R3F skills to combine.",
"tags": [
"3d",
"r3f",
"routing"
],
"sub_skills": [],
"source": "claude-user",
"type": "router",
"depends_on": [
"r3f-fundamentals",
"r3f-geometry",
"r3f-materials",
"r3f-performance",
"r3f-drei"
],
"enhances": [],
"last_reviewed_at": null,
"review_score": null,
"relevance_tier": null
}