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Structural Physics

  • 69 installs
  • 8 repo stars
  • Updated August 4, 2026
  • bbeierle12/skill-mcp-claude

structural-physics is a Claude skill that adds stability validation, damage propagation, and cascading collapse to Three.js building games.

About

This skill provides stability validation and damage systems for Three.js building games in the style of Fortnite, Rust, or Valheim. A developer uses it when implementing building placement rules, damage propagation, or cascading collapse, and it ships heuristic validators and a damage system with arcade, heuristic, and realistic modes.

  • Structural stability validation for Three.js building games
  • Damage propagation and cascading collapse systems
  • Supports arcade, heuristic, and realistic physics modes

Structural Physics by the numbers

  • 69 all-time installs (skills.sh)
  • Ranked #138 of 247 Game Development skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

structural-physics capabilities & compatibility

Capabilities
terrain integration
Pricing
Free
From the docs

What structural-physics says it does

Structural validation and damage systems for Three.js building games.
SKILL.md
Stability validation and damage systems for building mechanics.
SKILL.md
damage.applyExplosiveDamage(position, 100, 10); // radius damage
SKILL.md
npx skills add https://github.com/bbeierle12/skill-mcp-claude --skill structural-physics

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Listed on Skillselion
Installs69
repo stars8
Last updatedAugust 4, 2026
Repositorybbeierle12/skill-mcp-claude

What it does

Add structural stability, damage propagation, and cascading collapse to Three.js building games.

Who is it for?

Implementing Fortnite/Rust/Valheim-style building stability and destruction in Three.js.

Skip if: General-purpose rigid-body physics outside building mechanics.

When should I use this skill?

Implementing building stability, damage propagation, or cascading collapse in a Three.js game.

What you get

Placed structures validate stability and collapse realistically under damage.

  • stability validator
  • damage and collapse system

By the numbers

  • 3 physics modes (arcade, heuristic, realistic)

Files

SKILL.mdMarkdownGitHub ↗

Structural Physics

Stability validation and damage systems for building mechanics.

Quick Start

import { HeuristicValidator } from './scripts/heuristic-validator.js';
import { DamageSystem } from './scripts/damage-propagation.js';

// Rust/Valheim style stability
const validator = new HeuristicValidator({ mode: 'heuristic' });
validator.addPiece(piece);
const result = validator.validatePlacement(newPiece);
// result: { valid: true, stability: 0.85, supports: [...] }

// Damage and collapse
const damage = new DamageSystem(validator);
damage.applyDamage(piece, 50, 'physical');
damage.applyExplosiveDamage(position, 100, 10); // radius damage

Reference

See references/structural-physics-advanced.md for:

  • Physics mode comparison (arcade vs heuristic vs realistic)
  • Material properties and decay rates
  • Damage state thresholds
  • Cascade mechanics

Scripts

  • scripts/heuristic-validator.js - Fast validation (Fortnite/Rust/Valheim modes)
  • scripts/stability-optimizer.js - Caching and batch updates for large structures
  • scripts/damage-propagation.js - Damage states, fire spread, cascading collapse
  • scripts/physics-engine-lite.js - Optional realistic stress/strain simulation

Physics Modes

  • Arcade (Fortnite): Connectivity only, instant collapse, best for combat
  • Heuristic (Rust/Valheim): Stability %, predictable rules, best for survival
  • Realistic: Full stress/strain, computationally expensive, best for engineering sims

Related skills

FAQ

Which physics modes are supported?

Arcade, heuristic, and realistic modes.

What games does it emulate?

Fortnite, Rust, and Valheim-style building stability.

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