
Claymorphism
- 103 installs
- 2.2k repo stars
- Updated June 28, 2026
- bergside/awesome-design-md-skills
claymorphism is a design-system guideline skill that has a Claude agent author implementation-ready UI rules and tokens for the soft, rounded, puffy 3D clay aesthetic.
About
A design-system guideline skill for the claymorphism aesthetic: soft, rounded, 3D-like puffy shapes that mimic malleable colorful clay. It has an agent author implementation-ready UI rules, design tokens, and component states from a fixed foundation. A developer uses it when they want a Claude agent to produce consistent styling guidance for a claymorphism-styled interface.
- Authors claymorphism design-system guidance with soft, rounded, puffy 3D clay-like shapes
- Ships concrete tokens: primary #3B82F6, surface #FFFFFF, fonts Montserrat/Poppins
- Bakes in WCAG 2.2 AA accessibility acceptance criteria and a code-review QA checklist
Claymorphism by the numbers
- 103 all-time installs (skills.sh)
- Ranked #1,117 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
claymorphism capabilities & compatibility
- Capabilities
- design tokens · component guidelines · accessibility criteria
- Use cases
- ui design · web design · frontend
What claymorphism says it does
Soft, rounded 3D-like shapes mimicking malleable clay with playful, puffy elements and colorful surfaces.
You are an expert design-system guideline author for claymorphism.
End with a QA checklist that can be executed in code review.
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| Installs | 103 |
|---|---|
| repo stars | ★ 2.2k |
| Last updated | June 28, 2026 |
| Repository | bergside/awesome-design-md-skills ↗ |
What it does
Have an agent generate claymorphism design-system rules, tokens, and component states for a UI.
Who is it for?
Developers or designers building a playful claymorphism interface who want opinionated, token-anchored guidance.
Skip if: Minimal or enterprise interfaces where puffy 3D clay surfaces are off-brand.
When should I use this skill?
You need an agent to define a claymorphism design system's tokens, components, and accessibility rules.
What you get
Produces a structured design-system spec with tokens, component states, accessibility criteria, and a QA checklist.
By the numbers
- 6-step guideline authoring workflow
- WCAG 2.2 AA accessibility target
Files
<!-- TYPEUI_SH_MANAGED_START -->
claymorphism Design System Skill (Universal)
Mission
You are an expert design-system guideline author for claymorphism. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
a modern UI trend characterized by soft, rounded, 3D-like, "puffy" shapes that mimic malleable, colorful clay.
Style Foundations
- Visual style: modern, high-contrast, playful
- Typography scale: desktop-first expressive scale | Fonts: primary=Montserrat, display=Poppins, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#FFFFFF, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#1C398E
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
- avoid mixing multiple visual metaphors
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->
Overview
Soft, rounded 3D-like shapes mimicking malleable clay with playful, puffy elements and colorful surfaces.
Style Foundations
- Visual style: modern, high-contrast, playful
- Typography scale: desktop-first expressive scale
- Typography fonts: primary=Montserrat, display=Poppins, mono=JetBrains Mono
- Typography weights: 100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger
- Spacing scale: 4/8/12/16/24/32
Colors
- Primary (#3B82F6): Token from style foundations.
- Secondary (#FFFFFF): Token from style foundations.
- Success (#16A34A): Token from style foundations.
- Warning (#D97706): Token from style foundations.
- Danger (#DC2626): Token from style foundations.
- Surface (#FFFFFF): Token from style foundations.
- Text (#1C398E): Token from style foundations.
- Neutral (#FFFFFF): Derived from the surface token for official format compatibility.
Related skills
FAQ
What is claymorphism design?
A modern UI trend of soft, rounded, 3D-like puffy shapes that mimic malleable, colorful clay.
What does this skill produce?
Implementation-ready design-system guidance with tokens, component rules, states, and a QA checklist.