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Enterprise

  • 125 installs
  • 2.2k repo stars
  • Updated June 28, 2026
  • bergside/awesome-design-md-skills

Enterprise is a Claude Code design skill that authors implementation-ready design-system guidance and tokens for a clean, high-contrast enterprise UI aesthetic.

About

Enterprise is a design skill that instructs the agent to author design-system guidance for a clean, high-contrast enterprise aesthetic aimed at data-driven workflows. A developer uses it while building UI so components follow consistent tokens, states, and accessibility rules. It supplies a token set (colors, Ubuntu/Oswald typography, spacing) and a required output structure covering component anatomy, accessibility acceptance criteria, and a QA checklist.

  • Authors implementation-ready design-system guidance in a clean, high-contrast enterprise aesthetic
  • Ships concrete color, typography, and spacing tokens (primary #072C2C, Ubuntu/Oswald fonts) in a DESIGN.md
  • Enforces WCAG 2.2 AA rules and a code-review QA checklist

Enterprise by the numbers

  • 125 all-time installs (skills.sh)
  • Ranked #1,057 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

enterprise capabilities & compatibility

Capabilities
design system · ui guidelines · design tokens · accessibility audit
Use cases
ui design · web design
Pricing
Free
From the docs

What enterprise says it does

Clean, high-contrast enterprise design for data-driven workflows with intuitive drag-and-drop patterns and structured layouts.
SKILL.md
You are an expert design-system guideline author for Enterprise.
SKILL.md
WCAG 2.2 AA, keyboard-first interactions, visible focus states
SKILL.md
npx skills add https://github.com/bergside/awesome-design-md-skills --skill enterprise

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Listed on Skillselion
Installs125
repo stars2.2k
Last updatedJune 28, 2026
Repositorybergside/awesome-design-md-skills

What it does

Generate enterprise-style design-system guidance and tokens for engineers building data-driven, drag-and-drop UI.

Who is it for?

Building data-driven, drag-and-drop enterprise apps that need consistent tokens and accessible components.

Skip if: Playful or highly decorative brand aesthetics.

When should I use this skill?

You are defining or standardizing UI for an enterprise, data-heavy product and need design-system rules and tokens.

What you get

A structured design-system spec with tokens, component rules, accessibility criteria, and a QA checklist.

  • design-system guidance document
  • design tokens (colors, typography, spacing)
  • component rules and QA checklist

By the numbers

  • 6-step guideline authoring workflow
  • 7-item required output structure
  • 9 typography weights (100-900)

Files

SKILL.mdMarkdownGitHub ↗

<!-- TYPEUI_SH_MANAGED_START -->

Enterprise Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Enterprise. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Everything you need – data, apps, and AI in an intuitive drag and drop interface to automate your workflows.

Style Foundations

  • Visual style: clean, high-contrast, enterprise
  • Typography scale: desktop-first expressive scale | Fonts: primary=Ubuntu, display=Oswald, mono=Ubuntu Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, success, warning, danger | Tokens: primary=#072C2C, secondary=#FF5F03, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#EDEADE, text=#111827
  • Spacing scale: comfortable density mode
  • patterns
  • images

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

confident, helpful, friendly, professional

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid decorative motion without purpose
  • avoid ambiguous labels
  • avoid mixing multiple visual metaphors
  • avoid inaccessible hit areas

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

Related skills

FAQ

What aesthetic does this skill produce?

A clean, high-contrast enterprise style for data-driven workflows with drag-and-drop patterns and structured layouts.

Does it include design tokens?

Yes, a DESIGN.md defines color tokens (primary #072C2C, secondary #FF5F03), Ubuntu/Oswald/Ubuntu Mono typography, rounding, and spacing.

Design & UI/UXuibrandingux

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