
Enterprise
- 125 installs
- 2.2k repo stars
- Updated June 28, 2026
- bergside/awesome-design-md-skills
Enterprise is a Claude Code design skill that authors implementation-ready design-system guidance and tokens for a clean, high-contrast enterprise UI aesthetic.
About
Enterprise is a design skill that instructs the agent to author design-system guidance for a clean, high-contrast enterprise aesthetic aimed at data-driven workflows. A developer uses it while building UI so components follow consistent tokens, states, and accessibility rules. It supplies a token set (colors, Ubuntu/Oswald typography, spacing) and a required output structure covering component anatomy, accessibility acceptance criteria, and a QA checklist.
- Authors implementation-ready design-system guidance in a clean, high-contrast enterprise aesthetic
- Ships concrete color, typography, and spacing tokens (primary #072C2C, Ubuntu/Oswald fonts) in a DESIGN.md
- Enforces WCAG 2.2 AA rules and a code-review QA checklist
Enterprise by the numbers
- 125 all-time installs (skills.sh)
- Ranked #1,057 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
enterprise capabilities & compatibility
- Capabilities
- design system · ui guidelines · design tokens · accessibility audit
- Use cases
- ui design · web design
- Pricing
- Free
What enterprise says it does
Clean, high-contrast enterprise design for data-driven workflows with intuitive drag-and-drop patterns and structured layouts.
You are an expert design-system guideline author for Enterprise.
WCAG 2.2 AA, keyboard-first interactions, visible focus states
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| Installs | 125 |
|---|---|
| repo stars | ★ 2.2k |
| Last updated | June 28, 2026 |
| Repository | bergside/awesome-design-md-skills ↗ |
What it does
Generate enterprise-style design-system guidance and tokens for engineers building data-driven, drag-and-drop UI.
Who is it for?
Building data-driven, drag-and-drop enterprise apps that need consistent tokens and accessible components.
Skip if: Playful or highly decorative brand aesthetics.
When should I use this skill?
You are defining or standardizing UI for an enterprise, data-heavy product and need design-system rules and tokens.
What you get
A structured design-system spec with tokens, component rules, accessibility criteria, and a QA checklist.
- design-system guidance document
- design tokens (colors, typography, spacing)
- component rules and QA checklist
By the numbers
- 6-step guideline authoring workflow
- 7-item required output structure
- 9 typography weights (100-900)
Files
<!-- TYPEUI_SH_MANAGED_START -->
Enterprise Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Enterprise. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
Everything you need – data, apps, and AI in an intuitive drag and drop interface to automate your workflows.
Style Foundations
- Visual style: clean, high-contrast, enterprise
- Typography scale: desktop-first expressive scale | Fonts: primary=Ubuntu, display=Oswald, mono=Ubuntu Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, success, warning, danger | Tokens: primary=#072C2C, secondary=#FF5F03, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#EDEADE, text=#111827
- Spacing scale: comfortable density mode
- patterns
- images
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
confident, helpful, friendly, professional
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid decorative motion without purpose
- avoid ambiguous labels
- avoid mixing multiple visual metaphors
- avoid inaccessible hit areas
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->
Overview
Clean, high-contrast enterprise design for data-driven workflows with intuitive drag-and-drop patterns and structured layouts.
Style Foundations
- Visual style: clean, high-contrast, enterprise
- Typography scale: desktop-first expressive scale
- Typography fonts: primary=Ubuntu, display=Oswald, mono=Ubuntu Mono
- Typography weights: 100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, success, warning, danger
- Spacing scale: comfortable density mode
Colors
- Primary (#072C2C): Token from style foundations.
- Secondary (#FF5F03): Token from style foundations.
- Success (#16A34A): Token from style foundations.
- Warning (#D97706): Token from style foundations.
- Danger (#DC2626): Token from style foundations.
- Surface (#EDEADE): Token from style foundations.
- Text (#111827): Token from style foundations.
- Neutral (#EDEADE): Derived from the surface token for official format compatibility.
Related skills
FAQ
What aesthetic does this skill produce?
A clean, high-contrast enterprise style for data-driven workflows with drag-and-drop patterns and structured layouts.
Does it include design tokens?
Yes, a DESIGN.md defines color tokens (primary #072C2C, secondary #FF5F03), Ubuntu/Oswald/Ubuntu Mono typography, rounding, and spacing.