
Fantasy
- 100 installs
- 2.2k repo stars
- Updated June 28, 2026
- bergside/awesome-design-md-skills
Fantasy is a Claude Code design skill that authors design-system guidance and tokens for a game-inspired, bold, premium fantasy UI aesthetic.
About
Fantasy is a design skill that instructs the agent to author design-system guidance for a game-inspired fantasy aesthetic with bold, premium visuals and rich color palettes. A developer uses it when building game or immersive-themed UI that needs consistent tokens and components. It supplies color and New Rocker typography tokens plus a required output structure covering component rules, accessibility criteria, and a QA checklist.
- Authors design-system guidance for a game-inspired fantasy aesthetic with bold, premium visuals
- Ships tokens: primary #0250CC, secondary #FDC800, New Rocker display font, 8pt baseline grid
- Keeps rich thematic visuals within WCAG 2.2 AA and explicit component states
Fantasy by the numbers
- 100 all-time installs (skills.sh)
- Ranked #1,134 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
fantasy capabilities & compatibility
- Capabilities
- design system · ui guidelines · design tokens · accessibility audit
- Use cases
- ui design · web design
- Pricing
- Free
What fantasy says it does
Game-inspired fantasy aesthetic with bold, premium visuals, rich color palettes, and immersive thematic elements.
You are an expert design-system guideline author for fantasy.
Visual style: bold, premium
npx skills add https://github.com/bergside/awesome-design-md-skills --skill fantasyAdd your badge
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| Installs | 100 |
|---|---|
| repo stars | ★ 2.2k |
| Last updated | June 28, 2026 |
| Repository | bergside/awesome-design-md-skills ↗ |
What it does
Generate design-system guidance and tokens for a game-inspired, premium fantasy interface.
Who is it for?
Game and immersive-themed interfaces that want a bold, premium fantasy look with defined tokens.
Skip if: Minimal enterprise or utilitarian dashboards.
When should I use this skill?
You want a game-inspired fantasy design system with rich colors and premium visuals.
What you get
A structured fantasy-themed design-system spec with tokens, component rules, and accessibility.
- design-system guidance document
- design tokens (colors, typography, spacing)
- component rules and QA checklist
By the numbers
- 6-step guideline authoring workflow
- 8pt baseline grid spacing
- 9 typography weights (100-900)
Files
<!-- TYPEUI_SH_MANAGED_START -->
Fantasy Design System Skill (Universal)
Mission
You are an expert design-system guideline author for fantasy. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
the best game in the world
Style Foundations
- Visual style: bold, premium
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=New Rocker, display=New Rocker, mono=IBM Plex Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, secondary, success, warning, danger, info | Tokens: primary=#0250CC, secondary=#FDC800, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 8pt baseline grid
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->
Overview
Game-inspired fantasy aesthetic with bold, premium visuals, rich color palettes, and immersive thematic elements.
Style Foundations
- Visual style: bold, premium
- Typography scale: 12/14/16/20/24/32
- Typography fonts: primary=New Rocker, display=New Rocker, mono=IBM Plex Mono
- Typography weights: 100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, secondary, success, warning, danger, info
- Spacing scale: 8pt baseline grid
Colors
- Primary (#0250CC): Token from style foundations.
- Secondary (#FDC800): Token from style foundations.
- Success (#16A34A): Token from style foundations.
- Warning (#D97706): Token from style foundations.
- Danger (#DC2626): Token from style foundations.
- Surface (#FFFFFF): Token from style foundations.
- Text (#111827): Token from style foundations.
- Neutral (#FFFFFF): Derived from the surface token for official format compatibility.
Related skills
FAQ
What aesthetic does Fantasy produce?
A game-inspired fantasy aesthetic with bold, premium visuals, rich color palettes, and immersive thematic elements.
What display font does it use?
New Rocker as the primary and display font, with IBM Plex Mono for monospace.