
Fiction
- 61 installs
- 2.2k repo stars
- Updated June 28, 2026
- bergside/awesome-design-md-skills
Fiction is a Claude Code design skill that authors design-system guidance and tokens for a playful, cartoonesque, children's-book-inspired UI aesthetic.
About
Fiction is a design skill that instructs the agent to author design-system guidance for a playful, cartoonesque interface inspired by children's-book illustrations with warm cream backgrounds, thick black outlines, and rounded shapes. A developer uses it when building storybook-styled UI that needs consistent tokens and components. It supplies color and Cossette Texte typography tokens plus a required output structure covering component rules, accessibility, and a QA checklist.
- Authors design-system guidance for a playful, cartoonesque, children's-book-inspired aesthetic
- Ships tokens: cream surfaces, thick outlines, Cossette Texte display font, generously rounded shapes
- Keeps expressive visuals within WCAG 2.2 AA and explicit component states
Fiction by the numbers
- 61 all-time installs (skills.sh)
- Ranked #1,207 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
fiction capabilities & compatibility
- Capabilities
- design system · ui guidelines · design tokens · accessibility audit
- Use cases
- ui design · web design
- Pricing
- Free
What fiction says it does
A playful, energetic, cartoonesque interface inspired by friendly children's-book illustrations
You are an expert design-system guideline author for Fiction.
Visual style: playful
npx skills add https://github.com/bergside/awesome-design-md-skills --skill fictionAdd your badge
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| Installs | 61 |
|---|---|
| repo stars | ★ 2.2k |
| Last updated | June 28, 2026 |
| Repository | bergside/awesome-design-md-skills ↗ |
What it does
Generate design-system guidance and tokens for a playful, storybook-inspired cartoonesque interface.
Who is it for?
Storybook or cartoonesque interfaces with warm surfaces, chunky outlines, and expressive display type.
Skip if: Minimal, corporate, or data-dense dashboards.
When should I use this skill?
You want a playful, illustrated, children's-book-styled design system.
What you get
A structured storybook-styled design-system spec with tokens, component rules, and accessibility.
- design-system guidance document
- design tokens (colors, typography, spacing)
- component rules and QA checklist
By the numbers
- 6-step guideline authoring workflow
- spacing scale 4/8/12/16/24/32
- 9 typography weights (100-900)
Files
<!-- TYPEUI_SH_MANAGED_START -->
Fiction Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Fiction. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
A playful, energetic, cartoonesque interface inspired by friendly children's-book illustrations — warm cream backgrounds, big bold custom display typography, saturated brand color blocks, thick black outlines, generously rounded shapes, flat surfaces with almost no shadows, and decorative hand-drawn-feeling illustrations in every section.
Style Foundations
- Visual style: playful
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Cossette Texte, display=Cossette Texte, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#222222, secondary=#FFE9CE, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->
Overview
Playful, storybook-inspired interface with warm surfaces, chunky outlines, and expressive display typography.
Style Foundations
- Visual style: playful
- Typography scale: 12/14/16/20/24/32
- Typography fonts: primary=Cossette Texte, display=Cossette Texte, mono=JetBrains Mono
- Typography weights: 100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger
- Spacing scale: 4/8/12/16/24/32
Colors
- Primary (#222222): Token from style foundations.
- Secondary (#FFE9CE): Token from style foundations.
- Success (#16A34A): Token from style foundations.
- Warning (#D97706): Token from style foundations.
- Danger (#DC2626): Token from style foundations.
- Surface (#FFFFFF): Token from style foundations.
- Text (#111827): Token from style foundations.
- Neutral (#FFFFFF): Derived from the surface token for official format compatibility.
Related skills
FAQ
What aesthetic does Fiction produce?
A playful, storybook-inspired interface with warm cream surfaces, thick black outlines, and rounded shapes.
What display font does it use?
Cossette Texte for primary and display, with JetBrains Mono for monospace.