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Gradient

  • 103 installs
  • 2.2k repo stars
  • Updated June 28, 2026
  • bergside/awesome-design-md-skills

Gradient is a Claude Code design skill that authors design-system guidance and tokens for a modern, playful, gradient-rich UI aesthetic.

About

Gradient is a design skill that instructs the agent to author design-system guidance for a modern, playful aesthetic built on smooth color transitions and gradient-rich surfaces for visual depth. A developer uses it while building interfaces that need consistent gradient tokens and components. It supplies color and Montserrat/Space Grotesk typography tokens plus a required output structure covering component rules, expanded accessibility criteria, and a QA checklist.

  • Authors design-system guidance for a modern, playful gradient-rich aesthetic with visual depth
  • Ships tokens: primary #990FFA, secondary #E60076, Montserrat/Space Grotesk typography, 8pt grid
  • Adds expanded accessibility rules (semantic HTML before ARIA, 44px+ touch targets)

Gradient by the numbers

  • 103 all-time installs (skills.sh)
  • Ranked #1,119 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

gradient capabilities & compatibility

Capabilities
design system · ui guidelines · design tokens · accessibility audit
Use cases
ui design · web design
Pricing
Free
From the docs

What gradient says it does

Smooth color transitions and gradient-rich surfaces for modern, playful interfaces with visual depth.
SKILL.md
You are an expert design-system guideline author for Gradient.
SKILL.md
WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, screen-reader tested labels, 44px+ touch targets
SKILL.md
npx skills add https://github.com/bergside/awesome-design-md-skills --skill gradient

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Listed on Skillselion
Installs103
repo stars2.2k
Last updatedJune 28, 2026
Repositorybergside/awesome-design-md-skills

What it does

Generate design-system guidance and tokens for a gradient-rich, modern, playful interface.

Who is it for?

Interfaces that use smooth color transitions and gradient surfaces for visual depth.

Skip if: Strictly flat interfaces that avoid gradients.

When should I use this skill?

You want a gradient-rich, modern design system with visual depth.

What you get

A structured gradient design-system spec with tokens, component rules, and accessibility criteria.

  • design-system guidance document
  • design tokens (colors, typography, spacing)
  • component rules and QA checklist

By the numbers

  • 6-step guideline authoring workflow
  • 8pt baseline grid spacing
  • 44px+ touch targets required

Files

SKILL.mdMarkdownGitHub ↗

<!-- TYPEUI_SH_MANAGED_START -->

Gradient Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Gradient. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Gradient design style

Style Foundations

  • Visual style: modern, playful
  • Typography scale: 12/14/16/18/24/30/36 | Fonts: primary=Montserrat, display=Space Grotesk, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#990FFA, secondary=#E60076, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 8pt baseline grid

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, screen-reader tested labels, 44px+ touch targets

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

Related skills

FAQ

What aesthetic does Gradient produce?

Smooth color transitions and gradient-rich surfaces for modern, playful interfaces with visual depth.

How does it handle accessibility?

It requires WCAG 2.2 AA plus semantic HTML before ARIA, screen-reader tested labels, and 44px+ touch targets.

Design & UI/UXuiuxbranding

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