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Mono

  • 101 installs
  • 2.2k repo stars
  • Updated June 28, 2026
  • bergside/awesome-design-md-skills

Mono is a Claude Code skill that authors design-system guidance for a monospace-driven, matrix-inspired visual style.

About

Mono is a design-system guideline authoring skill that produces implementation-ready UI rules for a monospace-driven, matrix-inspired aesthetic. A developer uses it to convert a design intent into design tokens, component anatomy, interaction states, and accessibility criteria. It favors high-contrast, compact-density layouts with a hacker-chic feel.

  • Monospace-driven, matrix-inspired design system with hacker-chic density
  • Tokens: Space Mono type, JetBrains Mono, green accent #37F712, compact density
  • Generates component rules, WCAG 2.2 AA criteria, and a QA checklist

Mono by the numbers

  • 101 all-time installs (skills.sh)
  • Ranked #1,132 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

mono capabilities & compatibility

free

Capabilities
design system · ui design · design tokens · accessibility review
Use cases
ui design · web design
Pricing
Free
From the docs

What mono says it does

Monospace-driven, matrix-inspired design with high-contrast elements, compact density, and a hacker-chic aesthetic.
SKILL.md
You are an expert design-system guideline author for mono design.
SKILL.md
npx skills add https://github.com/bergside/awesome-design-md-skills --skill mono

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Listed on Skillselion
Installs101
repo stars2.2k
Last updatedJune 28, 2026
Repositorybergside/awesome-design-md-skills

What it does

Generate a monospace, high-contrast design system with tokens, component states, and a QA checklist.

Who is it for?

Building a monospace, high-contrast, compact-density UI

Skip if: Soft, low-contrast, or serif editorial interfaces

When should I use this skill?

You need a monospace matrix-style design system with tokens and component rules

What you get

An implementation-ready monospace design-system spec with tokens, component states, and a QA checklist.

  • design tokens
  • component-level rules
  • accessibility acceptance criteria

By the numbers

  • compact density spacing mode

Files

SKILL.mdMarkdownGitHub ↗

<!-- TYPEUI_SH_MANAGED_START -->

mono design Design System Skill (Universal)

Mission

You are an expert design-system guideline author for mono design. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Join the private club where people are building, monetizing, and marketing products with AI.

Style Foundations

  • Visual style: minimal, clean, high-contrast, playful, matrix
  • Typography scale: desktop-first expressive scale | Fonts: primary=Space Mono, display=Space Mono, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, success, warning, danger, info | Tokens: primary=#37F712, secondary=#00A6F4, success=#00A63D, warning=#FE9900, danger=#FF2157, surface=#E7E5E4, text=#78716B
  • Spacing scale: compact density mode

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, screen-reader tested labels

Writing Tone

concise, confident, helpful, clear, friendly

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit
  • design for empty/loading/error states
  • ensure responsive behavior by default

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid decorative motion without purpose
  • avoid ambiguous labels
  • avoid mixing multiple visual metaphors
  • avoid inaccessible hit areas

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

Related skills

FAQ

What visual style does Mono produce?

A monospace-driven, matrix-inspired design with high-contrast elements and compact density.

Does it cover accessibility?

Yes. It targets WCAG 2.2 AA with semantic HTML before ARIA and screen-reader tested labels.

Design & UI/UXuibranding

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