
Retro
- 102 installs
- 2.2k repo stars
- Updated June 28, 2026
- bergside/awesome-design-md-skills
This is a copy of retro by bergside - installs and ranking accrue to the original listing.
Retro is a Claude Code skill that authors design-system guidance for a throwback, vintage-inspired visual style with high-contrast retro palettes.
About
Retro is a Claude skill that turns the agent into a design-system guideline author for a throwback, vintage-inspired style with high-contrast palettes and nostalgic visual elements. It sets design tokens, a Macondo display typeface, and a required output structure covering component rules, accessibility criteria, and a QA checklist. A developer invokes it when they want a nostalgic, high-contrast retro aesthetic for a UI.
- Throwback design system with vintage Macondo display typography and high-contrast palettes
- Authors design-system guidance with tokens, component rules, and a QA checklist
- Nostalgic, high-contrast visual style for retro-themed interfaces
Retro by the numbers
- 102 all-time installs (skills.sh)
- Data as of Aug 5, 2026 (Skillselion catalog sync)
retro capabilities & compatibility
- Capabilities
- design system authoring · ui guidelines · component spec · accessibility review
- Use cases
- ui design · web design
- Pricing
- Free
What retro says it does
Throwback design with vintage-inspired typography, high-contrast retro palettes, and nostalgic visual elements.
You are an expert design-system guideline author for Retro.
Fonts: primary=Macondo, display=Macondo, mono=JetBrains Mono
npx skills add https://github.com/bergside/awesome-design-md-skills --skill retroAdd your badge
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| Installs | 102 |
|---|---|
| repo stars | ★ 2.2k |
| Last updated | June 28, 2026 |
| Repository | bergside/awesome-design-md-skills ↗ |
What it does
Author retro, vintage-inspired design-system guidance and component rules with high-contrast nostalgic styling.
Who is it for?
Retro or nostalgic-themed interfaces that want vintage display type and high contrast
Skip if: Corporate minimal or neutral product UIs
When should I use this skill?
you want the agent to generate design-system rules in a vintage, high-contrast retro style
What you get
A structured retro design-system guideline with tokens, component rules, and accessibility criteria.
By the numbers
- 6-step guideline authoring workflow
- 7-part required output structure
- spacing scale 4/8/12/16/24/32
Files
<!-- TYPEUI_SH_MANAGED_START -->
Retro Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Retro. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
Style Foundations
- Visual style: high-contrast, retro
- Typography scale: desktop-first expressive scale | Fonts: primary=Macondo, display=Macondo, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->
Overview
Throwback design with vintage-inspired typography, high-contrast retro palettes, and nostalgic visual elements.
Style Foundations
- Visual style: high-contrast, retro
- Typography scale: desktop-first expressive scale
- Typography fonts: primary=Macondo, display=Macondo, mono=JetBrains Mono
- Typography weights: 100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger
- Spacing scale: 4/8/12/16/24/32
Colors
- Primary (#3B82F6): Token from style foundations.
- Secondary (#8B5CF6): Token from style foundations.
- Success (#16A34A): Token from style foundations.
- Warning (#D97706): Token from style foundations.
- Danger (#DC2626): Token from style foundations.
- Surface (#FFFFFF): Token from style foundations.
- Text (#111827): Token from style foundations.
- Neutral (#FFFFFF): Derived from the surface token for official format compatibility.
Related skills
FAQ
What style does the Retro skill produce?
A throwback style with vintage-inspired typography, high-contrast retro palettes, and nostalgic visual elements.
What display font does Retro use?
Macondo for primary and display text, with JetBrains Mono for monospace.