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Retro

  • 102 installs
  • 2.2k repo stars
  • Updated June 28, 2026
  • bergside/awesome-design-md-skills

This is a copy of retro by bergside - installs and ranking accrue to the original listing.

Retro is a Claude Code skill that authors design-system guidance for a throwback, vintage-inspired visual style with high-contrast retro palettes.

About

Retro is a Claude skill that turns the agent into a design-system guideline author for a throwback, vintage-inspired style with high-contrast palettes and nostalgic visual elements. It sets design tokens, a Macondo display typeface, and a required output structure covering component rules, accessibility criteria, and a QA checklist. A developer invokes it when they want a nostalgic, high-contrast retro aesthetic for a UI.

  • Throwback design system with vintage Macondo display typography and high-contrast palettes
  • Authors design-system guidance with tokens, component rules, and a QA checklist
  • Nostalgic, high-contrast visual style for retro-themed interfaces

Retro by the numbers

  • 102 all-time installs (skills.sh)
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

retro capabilities & compatibility

Capabilities
design system authoring · ui guidelines · component spec · accessibility review
Use cases
ui design · web design
Pricing
Free
From the docs

What retro says it does

Throwback design with vintage-inspired typography, high-contrast retro palettes, and nostalgic visual elements.
SKILL.md
You are an expert design-system guideline author for Retro.
SKILL.md
Fonts: primary=Macondo, display=Macondo, mono=JetBrains Mono
SKILL.md
npx skills add https://github.com/bergside/awesome-design-md-skills --skill retro

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Listed on Skillselion
Installs102
repo stars2.2k
Last updatedJune 28, 2026
Repositorybergside/awesome-design-md-skills

What it does

Author retro, vintage-inspired design-system guidance and component rules with high-contrast nostalgic styling.

Who is it for?

Retro or nostalgic-themed interfaces that want vintage display type and high contrast

Skip if: Corporate minimal or neutral product UIs

When should I use this skill?

you want the agent to generate design-system rules in a vintage, high-contrast retro style

What you get

A structured retro design-system guideline with tokens, component rules, and accessibility criteria.

By the numbers

  • 6-step guideline authoring workflow
  • 7-part required output structure
  • spacing scale 4/8/12/16/24/32

Files

SKILL.mdMarkdownGitHub ↗

<!-- TYPEUI_SH_MANAGED_START -->

Retro Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Retro. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Style Foundations

  • Visual style: high-contrast, retro
  • Typography scale: desktop-first expressive scale | Fonts: primary=Macondo, display=Macondo, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

Related skills

FAQ

What style does the Retro skill produce?

A throwback style with vintage-inspired typography, high-contrast retro palettes, and nostalgic visual elements.

What display font does Retro use?

Macondo for primary and display text, with JetBrains Mono for monospace.

Design & UI/UXuibrandingux

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