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Sega

  • 62 installs
  • 2.2k repo stars
  • Updated June 28, 2026
  • bergside/awesome-design-md-skills

Sega is a Claude Code skill that authors design-system guidance for a playful, arcade-inspired game interface built on a pixel typeface and hard-edged corners.

About

Sega is a Claude skill that turns the agent into a design-system guideline author for a playful, arcade-inspired game interface. It is built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that press into solid offset blocks, and cards wrapped in rainbow-ringed shadows that read like cabinet trim. A developer invokes it when building a retro-arcade or game-style UI.

  • Arcade-inspired game UI on the VT323 pixel typeface with hard 0px corners
  • Chunky pill buttons that press into solid offset blocks and rainbow-ringed shadows
  • Authors design-system guidance with tokens, component rules, and a QA checklist

Sega by the numbers

  • 62 all-time installs (skills.sh)
  • Ranked #1,201 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

sega capabilities & compatibility

Capabilities
design system authoring · ui guidelines · component spec · game ui design
Use cases
ui design · web design
Pricing
Free
From the docs

What sega says it does

A playful, arcade-inspired interface for games
SKILL.md
built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks
SKILL.md
cards wrapped in rainbow-ringed brand shadows that read like cabinet trim.
SKILL.md
npx skills add https://github.com/bergside/awesome-design-md-skills --skill sega

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Listed on Skillselion
Installs62
repo stars2.2k
Last updatedJune 28, 2026
Repositorybergside/awesome-design-md-skills

What it does

Author arcade game-style design-system guidance with pixel typography, hard corners, and chunky offset buttons.

Who is it for?

Game and arcade-style interfaces that want a pixel typeface and chunky retro controls

Skip if: Professional business dashboards or minimal corporate UIs

When should I use this skill?

you want the agent to generate design-system rules for an arcade or game-style interface

What you get

A structured arcade game design-system guideline with pixel-type tokens, component rules, and accessibility criteria.

By the numbers

  • hard-edged 0px corners
  • type scale 13/15/17/21/27/35
  • 6-step guideline authoring workflow

Files

SKILL.mdMarkdownGitHub ↗

<!-- TYPEUI_SH_MANAGED_START -->

Sega Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Sega. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks, and cards wrapped in rainbow-ringed brand shadows that read like cabinet trim.

Style Foundations

  • Visual style: modern, playful
  • Typography scale: 13/15/17/21/27/35 | Fonts: primary=VT323, display=VT323, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#4502FF, secondary=#FFDA14, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

Related skills

FAQ

What style does the Sega skill produce?

A playful, arcade-inspired interface for games built on the VT323 pixel typeface, 0px corners, and chunky pill buttons on offset blocks.

What font does Sega use?

VT323 pixel typeface for primary and display text, with JetBrains Mono for monospace.

Design & UI/UXuibrandingux

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