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Skeumorphism

  • 100 installs
  • 2.2k repo stars
  • Updated June 28, 2026
  • bergside/awesome-design-md-skills

Skeumorphism is a Claude Code skill that authors design-system guidance for a skeuomorphic style mimicking real-world textures, materials, and 3D functionality.

About

Skeumorphism is a Claude skill that makes the agent a design-system guideline author for a skeuomorphic UI/UX approach that mimics real-world textures, materials, and 3D functionality to make interfaces feel intuitive and familiar. It sets design tokens (Roboto primary, Germania One display, #FA3C00 primary) and a required output structure covering component rules, accessibility criteria, and a QA checklist. A developer invokes it when they want textured, physical-metaphor UI surfaces.

  • Skeuomorphic design system mimicking real-world textures, materials, and 3D effects
  • Roboto body with Germania One display and a #FA3C00 primary
  • Authors design-system guidance with tokens, component rules, and a QA checklist

Skeumorphism by the numbers

  • 100 all-time installs (skills.sh)
  • Ranked #1,136 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

skeumorphism capabilities & compatibility

Capabilities
design system authoring · ui guidelines · component spec · accessibility review
Use cases
ui design · web design
Pricing
Free
From the docs

What skeumorphism says it does

Real-world mimicry with textured surfaces, 3D effects, and familiar physical metaphors for intuitive digital interfaces.
SKILL.md
a UI/UX design approach that mimics real-world textures, materials, and 3D functionality to make digital interfaces intuitive, familiar, and relatable
SKILL.md
Fonts: primary=Roboto, display=Germania One, mono=JetBrains Mono
SKILL.md
npx skills add https://github.com/bergside/awesome-design-md-skills --skill skeumorphism

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Listed on Skillselion
Installs100
repo stars2.2k
Last updatedJune 28, 2026
Repositorybergside/awesome-design-md-skills

What it does

Author skeuomorphic design-system guidance using textured surfaces, 3D effects, and physical metaphors.

Who is it for?

Interfaces that want textured, tactile, real-world physical metaphors and 3D depth

Skip if: Flat minimal design systems or abstract UIs

When should I use this skill?

you want the agent to generate design-system rules in a skeuomorphic textured style

What you get

A structured skeuomorphic design-system guideline with textured tokens, component rules, and accessibility criteria.

By the numbers

  • 6-step guideline authoring workflow
  • type scale 12/14/16/20/24/32
  • spacing scale 4/8/12/16/24/32

Files

SKILL.mdMarkdownGitHub ↗

<!-- TYPEUI_SH_MANAGED_START -->

Skeumorphism Design System Skill (Antigravity)

Mission

You are an expert design-system guideline author for Skeumorphism. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

a UI/UX design approach that mimics real-world textures, materials, and 3D functionality to make digital interfaces intuitive, familiar, and relatable

Style Foundations

  • Visual style: playful
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Roboto, display=Germania One, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#FA3C00, secondary=#F08321, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

Related skills

FAQ

What style does the Skeumorphism skill produce?

A skeuomorphic approach with textured surfaces, 3D effects, and familiar physical metaphors for intuitive digital interfaces.

What fonts does Skeumorphism use?

Roboto for primary text, Germania One for display, and JetBrains Mono for monospace.

Design & UI/UXuiuxbranding

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