
Storytelling
- 103 installs
- 2.2k repo stars
- Updated June 28, 2026
- bergside/awesome-design-md-skills
Storytelling is a Claude Code skill that authors design-system guidance for a narrative-driven style using visuals, copy, and interaction to guide users through engaging journeys.
About
Storytelling is a Claude skill that turns the agent into a design-system guideline author for a narrative-driven style that uses visuals, copy, and interaction to guide users through cohesive, emotionally resonant journeys. It sets design tokens (Inter primary, Abril Fatface display) and a required output structure covering component rules, accessibility criteria, and a QA checklist. A developer invokes it when building UI meant to feel like a guided, memorable narrative experience.
- Narrative-driven design system guiding users through emotionally resonant journeys
- Inter body with Abril Fatface display for expressive storytelling headings
- Authors design-system guidance with tokens, component rules, and a QA checklist
Storytelling by the numbers
- 103 all-time installs (skills.sh)
- Ranked #1,119 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
storytelling capabilities & compatibility
- Capabilities
- design system authoring · ui guidelines · ux narrative · accessibility review
- Use cases
- ui design · web design · copywriting
- Pricing
- Free
What storytelling says it does
Narrative-driven design using visuals, copy, and interaction to guide users through engaging, emotionally resonant journeys.
It guides users through a cohesive journey using visuals, copy, and interaction, transforming functional interfaces into memorable experiences.
Fonts: primary=Inter, display=Abril Fatface, mono=JetBrains Mono
npx skills add https://github.com/bergside/awesome-design-md-skills --skill storytellingAdd your badge
Show developers this skill is listed on Skillselion. Paste this into your README.
| Installs | 103 |
|---|---|
| repo stars | ★ 2.2k |
| Last updated | June 28, 2026 |
| Repository | bergside/awesome-design-md-skills ↗ |
What it does
Author narrative-driven design-system guidance that guides users through cohesive, emotionally resonant journeys.
Who is it for?
Landing pages, onboarding, and experiences that want a guided, emotionally resonant narrative
Skip if: Dense utilitarian tools where narrative flow is unnecessary
When should I use this skill?
you want the agent to generate design-system rules for a narrative-driven, story-led experience
What you get
A structured narrative design-system guideline with tokens, component rules, tone standards, and accessibility criteria.
By the numbers
- 6-step guideline authoring workflow
- 7-part required output structure
- spacing scale 4/8/12/16/24/32
Files
<!-- TYPEUI_SH_MANAGED_START -->
Storytelling Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Storytelling. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
a narrative techniques to create engaging, intuitive, and emotionally resonant digital experiences. It guides users through a cohesive journey using visuals, copy, and interaction, transforming functional interfaces into memorable experiences.
Style Foundations
- Visual style: playful
- Typography scale: desktop-first expressive scale | Fonts: primary=Inter, display=Abril Fatface, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->
Overview
Narrative-driven design using visuals, copy, and interaction to guide users through engaging, emotionally resonant journeys.
Style Foundations
- Visual style: playful
- Typography scale: desktop-first expressive scale
- Typography fonts: primary=Inter, display=Abril Fatface, mono=JetBrains Mono
- Typography weights: 100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger
- Spacing scale: 4/8/12/16/24/32
Colors
- Primary (#3B82F6): Token from style foundations.
- Secondary (#8B5CF6): Token from style foundations.
- Success (#16A34A): Token from style foundations.
- Warning (#D97706): Token from style foundations.
- Danger (#DC2626): Token from style foundations.
- Surface (#FFFFFF): Token from style foundations.
- Text (#111827): Token from style foundations.
- Neutral (#FFFFFF): Derived from the surface token for official format compatibility.
Related skills
FAQ
What style does the Storytelling skill produce?
A narrative-driven style using visuals, copy, and interaction to guide users through engaging, emotionally resonant journeys.
What fonts does Storytelling use?
Inter for primary text, Abril Fatface for display, and JetBrains Mono for monospace.