
Tetris
- 101 installs
- 2.2k repo stars
- Updated June 28, 2026
- bergside/awesome-design-md-skills
Tetris is a design-system skill that gives an AI agent fixed color, typography, and spacing tokens for a playful block-game inspired UI.
About
Tetris is a design-system guideline skill from typeui.sh that hands an agent a fixed set of visual tokens for a playful, block-game inspired UI. It supplies primary/secondary/success color tokens, the Bangers display font, a compact spacing density, and do/don't authoring rules. A developer uses it when generating implementation-ready design-system documentation for a bold, high-energy interface.
- Tetris design-system tokens: Bangers display font, playful high-contrast palette
- Ships concrete color/typography/spacing tokens for engineers and designers
- Compact, high-energy layout guidance with WCAG 2.2 AA rules
Tetris by the numbers
- 101 all-time installs (skills.sh)
- Ranked #1,132 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
tetris capabilities & compatibility
- Capabilities
- design system · ui tokens · typography guidance
- Use cases
- ui design · web design
- Pricing
- Free
What tetris says it does
Classic block-game inspired design with playful colors, bold display fonts, and compact, high-energy layouts.
Fonts: primary=Bangers, display=Bangers, mono=JetBrains Mono
prefer semantic tokens over raw values
npx skills add https://github.com/bergside/awesome-design-md-skills --skill tetrisAdd your badge
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| Installs | 101 |
|---|---|
| repo stars | ★ 2.2k |
| Last updated | June 28, 2026 |
| Repository | bergside/awesome-design-md-skills ↗ |
What it does
Generate implementation-ready design-system guidance for a playful, high-contrast Tetris-style UI using fixed color and typography tokens.
Who is it for?
Producing consistent design-system guidance for a bold, playful, high-contrast interface.
Skip if: Backend logic, data, or interfaces needing a minimal or corporate aesthetic.
When should I use this skill?
You need implementation-ready design tokens and rules for a playful Tetris-style visual style.
By the numbers
- 7 color tokens (primary, secondary, success, warning, danger, surface, text)
- 9 font weights 100-900
Files
<!-- TYPEUI_SH_MANAGED_START -->
Tetris Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Tetris. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
the most iconic game of history
Style Foundations
- Visual style: high-contrast, playful, premium
- Typography scale: desktop-first expressive scale | Fonts: primary=Bangers, display=Bangers, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, secondary, success, warning, danger, info | Tokens: primary=#1C202B, secondary=#7107E7, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#DFE7FF, text=#1C398E
- Spacing scale: compact density mode
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->
Overview
Classic block-game inspired design with playful colors, bold display fonts, and compact, high-energy layouts.
Style Foundations
- Visual style: high-contrast, playful, premium
- Typography scale: desktop-first expressive scale
- Typography fonts: primary=Bangers, display=Bangers, mono=JetBrains Mono
- Typography weights: 100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, secondary, success, warning, danger, info
- Spacing scale: compact density mode
Colors
- Primary (#1C202B): Token from style foundations.
- Secondary (#7107E7): Token from style foundations.
- Success (#16A34A): Token from style foundations.
- Warning (#D97706): Token from style foundations.
- Danger (#DC2626): Token from style foundations.
- Surface (#DFE7FF): Token from style foundations.
- Text (#1C398E): Token from style foundations.
- Neutral (#DFE7FF): Derived from the surface token for official format compatibility.