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Tetris

  • 101 installs
  • 2.2k repo stars
  • Updated June 28, 2026
  • bergside/awesome-design-md-skills

Tetris is a design-system skill that gives an AI agent fixed color, typography, and spacing tokens for a playful block-game inspired UI.

About

Tetris is a design-system guideline skill from typeui.sh that hands an agent a fixed set of visual tokens for a playful, block-game inspired UI. It supplies primary/secondary/success color tokens, the Bangers display font, a compact spacing density, and do/don't authoring rules. A developer uses it when generating implementation-ready design-system documentation for a bold, high-energy interface.

  • Tetris design-system tokens: Bangers display font, playful high-contrast palette
  • Ships concrete color/typography/spacing tokens for engineers and designers
  • Compact, high-energy layout guidance with WCAG 2.2 AA rules

Tetris by the numbers

  • 101 all-time installs (skills.sh)
  • Ranked #1,132 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

tetris capabilities & compatibility

Capabilities
design system · ui tokens · typography guidance
Use cases
ui design · web design
Pricing
Free
From the docs

What tetris says it does

Classic block-game inspired design with playful colors, bold display fonts, and compact, high-energy layouts.
SKILL.md
Fonts: primary=Bangers, display=Bangers, mono=JetBrains Mono
SKILL.md
prefer semantic tokens over raw values
SKILL.md
npx skills add https://github.com/bergside/awesome-design-md-skills --skill tetris

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Listed on Skillselion
Installs101
repo stars2.2k
Last updatedJune 28, 2026
Repositorybergside/awesome-design-md-skills

What it does

Generate implementation-ready design-system guidance for a playful, high-contrast Tetris-style UI using fixed color and typography tokens.

Who is it for?

Producing consistent design-system guidance for a bold, playful, high-contrast interface.

Skip if: Backend logic, data, or interfaces needing a minimal or corporate aesthetic.

When should I use this skill?

You need implementation-ready design tokens and rules for a playful Tetris-style visual style.

By the numbers

  • 7 color tokens (primary, secondary, success, warning, danger, surface, text)
  • 9 font weights 100-900

Files

SKILL.mdMarkdownGitHub ↗

<!-- TYPEUI_SH_MANAGED_START -->

Tetris Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Tetris. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

the most iconic game of history

Style Foundations

  • Visual style: high-contrast, playful, premium
  • Typography scale: desktop-first expressive scale | Fonts: primary=Bangers, display=Bangers, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, success, warning, danger, info | Tokens: primary=#1C202B, secondary=#7107E7, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#DFE7FF, text=#1C398E
  • Spacing scale: compact density mode

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

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