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Vintage

  • 103 installs
  • 2.2k repo stars
  • Updated June 28, 2026
  • bergside/awesome-design-md-skills

Vintage is a design-system skill that supplies retro 1950s-1990s color, pixel-typography, and spacing tokens plus authoring rules for a nostalgic UI.

About

Vintage is a design-system guideline skill from typeui.sh that revives a 1950s-1990s aesthetic with skeuomorphic touches, grainy textures, and pixel-style typography. It supplies a teal/silver retro palette, a Silkscreen pixel font, a fixed type and spacing scale, and an authoring workflow with accessibility acceptance criteria. A developer uses it to generate retro design-system documentation.

  • Vintage design-system tokens: Silkscreen pixel font, teal/silver retro palette
  • 1950s-1990s nostalgia with skeuomorphic touches and grainy textures
  • Defined 12/14/16/20/24/32 type scale and 4-32 spacing scale

Vintage by the numbers

  • 103 all-time installs (skills.sh)
  • Ranked #1,119 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

vintage capabilities & compatibility

Capabilities
design system · ui tokens · typography guidance
Use cases
ui design · web design
Pricing
Free
From the docs

What vintage says it does

1950s-1990s nostalgia with skeuomorphic touches, grainy textures, retro color palettes, and pixel-style typography.
SKILL.md
Fonts: primary=Silkscreen, display=Silkscreen, mono=JetBrains Mono
SKILL.md
prefer semantic tokens over raw values
SKILL.md
npx skills add https://github.com/bergside/awesome-design-md-skills --skill vintage

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Listed on Skillselion
Installs103
repo stars2.2k
Last updatedJune 28, 2026
Repositorybergside/awesome-design-md-skills

What it does

Generate retro, nostalgic design-system guidance and tokens using a pixel-style font and skeuomorphic aesthetic.

Who is it for?

Authoring design-system guidance for a retro, skeuomorphic, pixel-styled interface.

Skip if: Modern flat, minimal, or high-fidelity photographic aesthetics.

When should I use this skill?

You need design tokens and rules for a nostalgic 1950s-1990s retro UI.

By the numbers

  • type scale 12/14/16/20/24/32
  • spacing scale 4/8/12/16/24/32
  • 2 font weights 400/700

Files

SKILL.mdMarkdownGitHub ↗

<!-- TYPEUI_SH_MANAGED_START -->

Vintage Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Vintage. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Vintage design style revives aesthetics from the 1950s–1990s, blending nostalgia with modern functionality through skeuomorphic elements, grainy textures, and retro color palettes

Style Foundations

  • Visual style: clean, vintage, retro
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Silkscreen, display=Silkscreen, mono=JetBrains Mono | weights=400, 700
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#008080, secondary=#C0C0C0, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#C0C0C0, text=#000000
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

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