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Doodle

  • 440 installs
  • 2.2k repo stars
  • Updated June 28, 2026
  • bergside/awesome-design-skills

Create playful hand-drawn doodle visuals for landing pages, onboarding, social posts, and lightweight brand moments without a full illustration pipeline.

About

Doodle is a design-oriented skill for generating informal, hand-sketched visuals that make products feel friendly and explorable. It helps teams add character to heroes, empty states, tutorials, and social creatives when polished illustration is too heavy but stock assets feel generic.

  • Produces casual sketch-style artwork
  • Fits explainer and onboarding moments
  • Adds human, approachable visual personality
  • Works for web and mobile marketing surfaces
  • Speeds ideation without formal design systems

Doodle by the numbers

  • 440 all-time installs (skills.sh)
  • Ranked #642 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/bergside/awesome-design-skills --skill doodle

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Listed on Skillselion
Installs440
repo stars2.2k
Last updatedJune 28, 2026
Repositorybergside/awesome-design-skills

What it does

Create playful hand-drawn doodle visuals for landing pages, onboarding, social posts, and lightweight brand moments without a full illustration pipeline.

Files

SKILL.mdMarkdownGitHub ↗

<!-- TYPEUI_SH_MANAGED_START -->

Doodle Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Doodle. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

a creative, playful, and informal style that utilizes doodles, sketches, handwritten fonts, and imperfect lines to foster emotional connection and a raw, artistic feel

Style Foundations

  • Visual style: playful
  • Typography scale: 14/16/18/24/32/40 | Fonts: primary=Delius Swash Caps, display=Delius Swash Caps, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#49B6E5, secondary=#263D5B, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

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