Now liveThe Skillselion MCP - thousands of ranked skills, loaded into your agent mid-task. No install.Get it →
bergside avatar

Expressive

  • 436 installs
  • 2.2k repo stars
  • Updated June 28, 2026
  • bergside/awesome-design-skills

Build editorial landing pages, portfolios, or product storytelling screens where typography, illustration, and layout carry brand personality and narrative.

About

The expressive skill helps Claude Code craft personality-rich UIs with bold typography, editorial layouts, and art-directed sections suited to portfolios, media sites, creator tools, and brand-led SaaS storytelling.

  • Distinctive type pairing guidance
  • Editorial and asymmetric layouts
  • Illustration-forward hero patterns
  • Narrative section sequencing
  • Brand voice through visual form

Expressive by the numbers

  • 436 all-time installs (skills.sh)
  • Ranked #652 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/bergside/awesome-design-skills --skill expressive

Add your badge

Show developers this skill is listed on Skillselion. Paste this into your README.

Listed on Skillselion
Installs436
repo stars2.2k
Last updatedJune 28, 2026
Repositorybergside/awesome-design-skills

What it does

Build editorial landing pages, portfolios, or product storytelling screens where typography, illustration, and layout carry brand personality and narrative.

Files

SKILL.mdMarkdownGitHub ↗

<!-- TYPEUI_SH_MANAGED_START -->

Expressive Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Expressive. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

A vibrant and visually engaging design style that uses bold colors, playful graphics, and dynamic layouts to create a strong personality. It emphasizes creativity and energy while maintaining clear structure and modern UI patterns.

Style Foundations

  • Visual style: modern, playful
  • Typography scale: 14/16/18/24/32/40 | Fonts: primary=IBM Plex Mono, display=IBM Plex Mono, mono=IBM Plex Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#db2777, secondary=#2563eb, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

Related skills

This week in AI coding

Five minutes, every Monday - the tools, releases and tactics for developers.

unsubscribe anytime.