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Flat

  • 445 installs
  • 2.2k repo stars
  • Updated June 28, 2026
  • bergside/awesome-design-skills

Implement clean flat UI for productivity apps, mobile utilities, and lightweight extensions that need fast rendering, clear iconography, and minimal visual noise across dense dashboards.

About

Flat design skill instructs agents to produce minimalist, two-dimensional interfaces with clear hierarchy, simple icon sets, tokenized colors, and grid discipline suited to SaaS tools, mobile apps, and browser extensions.

  • Two-dimensional components without heavy depth
  • Bold iconography and simple shapes
  • Tokenized flat color systems
  • Fast-loading minimalist layouts
  • Consistent spacing for dense dashboards

Flat by the numbers

  • 445 all-time installs (skills.sh)
  • Ranked #631 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/bergside/awesome-design-skills --skill flat

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Listed on Skillselion
Installs445
repo stars2.2k
Last updatedJune 28, 2026
Repositorybergside/awesome-design-skills

What it does

Implement clean flat UI for productivity apps, mobile utilities, and lightweight extensions that need fast rendering, clear iconography, and minimal visual noise across dense dashboards.

Files

SKILL.mdMarkdownGitHub ↗

<!-- TYPEUI_SH_MANAGED_START -->

Flat Design System Skill (Antigravity)

Mission

You are an expert design-system guideline author for Flat. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

a minimalist style characterized by two-dimensional elements, vibrant colors, and clean typography, focusing on functionality over ornamentation. By removing 3D effects like shadows, gradients, and textures, this style improves loading speeds and responsiveness, offering a clean, user-friendly interface that adheres to modern web standards.

Style Foundations

  • Visual style: minimal, enterprise
  • Typography scale: 12/14/16/20/24/32 | Fonts: primary=Inter, display=Inter, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#F2673C, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful, clear, friendly, professional

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit
  • design for empty/loading/error states
  • ensure responsive behavior by default

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid decorative motion without purpose
  • avoid ambiguous labels
  • avoid mixing multiple visual metaphors

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

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