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Glassmorphism

  • 570 installs
  • 2.2k repo stars
  • Updated June 28, 2026
  • bergside/awesome-design-skills

glassmorphism is a Design & UI/UX skill that guides developers building frosted-glass translucent panels layered over gradients or photography for modern dashboards, AI copilot shells, media players, and premium mobile s

About

glassmorphism is a Design & UI/UX skill from bergside/awesome-design-skills for building frosted-glass panels that layer translucent surfaces over gradients or photography. The skill targets modern dashboards, AI copilot shells, media players, and premium mobile settings screens where depth and hierarchy come from blur, opacity, and backdrop filters rather than flat cards. Developers reach for glassmorphism when a React, Vue, or native UI needs a polished glass surface treatment with readable contrast, border highlights, and layered depth without rebuilding the entire design system from scratch.

  • Backdrop blur and saturation recipes
  • Subtle border highlights and depth cues
  • Gradient and photo backgrounds that shine through
  • Accessible text on translucent panels
  • Fallbacks for limited blur support

Glassmorphism by the numbers

  • 570 all-time installs (skills.sh)
  • Ranked #540 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/bergside/awesome-design-skills --skill glassmorphism

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Listed on Skillselion
Installs570
repo stars2.2k
Last updatedJune 28, 2026
Repositorybergside/awesome-design-skills

How do you implement glassmorphism UI panels?

Build frosted-glass panels for modern dashboards, AI copilot shells, media players, and premium mobile settings screens that layer translucent surfaces over gradients or photography.

Who is it for?

Frontend developers shipping dashboard, copilot, or mobile settings UIs that need premium translucent glass surfaces with readable contrast.

Skip if: Teams prioritizing maximum performance on low-end devices or strict accessibility contrast without additional fallback styling.

When should I use this skill?

Designing or coding frosted-glass panels, translucent cards, or backdrop-blur surfaces for dashboards, copilots, or mobile settings screens.

What you get

Frosted-glass panel components, backdrop-blur CSS rules, translucent surface tokens, and contrast-safe layering over gradients or photography.

  • glass panel components
  • backdrop-blur CSS
  • translucent surface tokens

Files

SKILL.mdMarkdownGitHub ↗

<!-- TYPEUI_SH_MANAGED_START -->

Glassmorphism Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Glassmorphism. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

provide fast, reliable communication for individuals, teams, and communities while maintaining a clean interface and high performance across desktop environments.

Style Foundations

  • Visual style: clean, high-contrast, bold, enterprise, liquidglass effect, glassmorphism
  • Typography scale: mobile-first compact scale | Fonts: primary=Plus Jakarta Sans, display=Plus Jakarta Sans, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger, info, surface/subtle layers | Tokens: primary=#1856FF, secondary=#3A344E, success=#07CA6B, warning=#E89558, danger=#EA2143, surface=#FFFFFF, text=#141414
  • Spacing scale: comfortable density mode
  • bento cards

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states

Writing Tone

concise, confident, helpful, clear, friendly, professional

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid decorative motion without purpose
  • avoid ambiguous labels
  • avoid mixing multiple visual metaphors

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

Related skills

FAQ

What UI surfaces does the glassmorphism skill cover?

The glassmorphism skill covers frosted-glass panels for modern dashboards, AI copilot shells, media players, and premium mobile settings screens that layer translucent surfaces over gradients or photography.

When should developers use the glassmorphism skill?

Developers should use the glassmorphism skill when building translucent UI panels that need backdrop blur, layered depth, and readable contrast on top of gradients or photographic backgrounds.

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