
Glassmorphism
- 570 installs
- 2.2k repo stars
- Updated June 28, 2026
- bergside/awesome-design-skills
glassmorphism is a Design & UI/UX skill that guides developers building frosted-glass translucent panels layered over gradients or photography for modern dashboards, AI copilot shells, media players, and premium mobile s
About
glassmorphism is a Design & UI/UX skill from bergside/awesome-design-skills for building frosted-glass panels that layer translucent surfaces over gradients or photography. The skill targets modern dashboards, AI copilot shells, media players, and premium mobile settings screens where depth and hierarchy come from blur, opacity, and backdrop filters rather than flat cards. Developers reach for glassmorphism when a React, Vue, or native UI needs a polished glass surface treatment with readable contrast, border highlights, and layered depth without rebuilding the entire design system from scratch.
- Backdrop blur and saturation recipes
- Subtle border highlights and depth cues
- Gradient and photo backgrounds that shine through
- Accessible text on translucent panels
- Fallbacks for limited blur support
Glassmorphism by the numbers
- 570 all-time installs (skills.sh)
- Ranked #540 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
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| Installs | 570 |
|---|---|
| repo stars | ★ 2.2k |
| Last updated | June 28, 2026 |
| Repository | bergside/awesome-design-skills ↗ |
How do you implement glassmorphism UI panels?
Build frosted-glass panels for modern dashboards, AI copilot shells, media players, and premium mobile settings screens that layer translucent surfaces over gradients or photography.
Who is it for?
Frontend developers shipping dashboard, copilot, or mobile settings UIs that need premium translucent glass surfaces with readable contrast.
Skip if: Teams prioritizing maximum performance on low-end devices or strict accessibility contrast without additional fallback styling.
When should I use this skill?
Designing or coding frosted-glass panels, translucent cards, or backdrop-blur surfaces for dashboards, copilots, or mobile settings screens.
What you get
Frosted-glass panel components, backdrop-blur CSS rules, translucent surface tokens, and contrast-safe layering over gradients or photography.
- glass panel components
- backdrop-blur CSS
- translucent surface tokens
Files
<!-- TYPEUI_SH_MANAGED_START -->
Glassmorphism Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Glassmorphism. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
provide fast, reliable communication for individuals, teams, and communities while maintaining a clean interface and high performance across desktop environments.
Style Foundations
- Visual style: clean, high-contrast, bold, enterprise, liquidglass effect, glassmorphism
- Typography scale: mobile-first compact scale | Fonts: primary=Plus Jakarta Sans, display=Plus Jakarta Sans, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger, info, surface/subtle layers | Tokens: primary=#1856FF, secondary=#3A344E, success=#07CA6B, warning=#E89558, danger=#EA2143, surface=#FFFFFF, text=#141414
- Spacing scale: comfortable density mode
- bento cards
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful, clear, friendly, professional
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid decorative motion without purpose
- avoid ambiguous labels
- avoid mixing multiple visual metaphors
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->
Overview
Frosted glass effect with translucent layers, subtle blur, and luminous borders for depth and modern elegance.
Style Foundations
- Visual style: clean, high-contrast, bold, enterprise, liquidglass effect, glassmorphism
- Typography scale: mobile-first compact scale
- Typography fonts: primary=Plus Jakarta Sans, display=Plus Jakarta Sans, mono=JetBrains Mono
- Typography weights: 100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger, info, surface/subtle layers
- Spacing scale: comfortable density mode
Colors
- Primary (#1856FF): Token from style foundations.
- Secondary (#3A344E): Token from style foundations.
- Success (#07CA6B): Token from style foundations.
- Warning (#E89558): Token from style foundations.
- Danger (#EA2143): Token from style foundations.
- Surface (#FFFFFF): Token from style foundations.
- Text (#141414): Token from style foundations.
- Neutral (#FFFFFF): Derived from the surface token for official format compatibility.
Related skills
FAQ
What UI surfaces does the glassmorphism skill cover?
The glassmorphism skill covers frosted-glass panels for modern dashboards, AI copilot shells, media players, and premium mobile settings screens that layer translucent surfaces over gradients or photography.
When should developers use the glassmorphism skill?
Developers should use the glassmorphism skill when building translucent UI panels that need backdrop blur, layered depth, and readable contrast on top of gradients or photographic backgrounds.