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Gradient

  • 452 installs
  • 2.2k repo stars
  • Updated June 28, 2026
  • bergside/awesome-design-skills

gradient is a frontend design skill that applies cohesive multi-stop gradients to heroes, buttons, cards, and backgrounds for developers who need color depth and visual interest without heavy illustration assets.

About

gradient is a design agent skill from bergside/awesome-design-skills that implements cohesive multi-stop gradient systems across common UI surfaces. The skill guides color-stop selection, direction, blending, and consistent application to heroes, buttons, cards, and page backgrounds. Developers reach for gradient when a product needs visual depth and color energy but lacks budget or time for custom illustrations. Output produces harmonized gradient tokens and CSS or Tailwind implementations that scale across a component library. The skill fits SaaS marketing pages, mobile app shells, and content sites during frontend theming. It complements sibling skills like colorful and cosmic but focuses narrowly on gradient craft rather than full brand atmosphere.

  • Multi-stop brand gradient tokens
  • Hero and CTA gradient backgrounds
  • Accessible text-on-gradient contrast
  • Mesh and radial atmosphere effects
  • Subtle border and shadow color pulls

Gradient by the numbers

  • 452 all-time installs (skills.sh)
  • Ranked #624 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/bergside/awesome-design-skills --skill gradient

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Listed on Skillselion
Installs452
repo stars2.2k
Last updatedJune 28, 2026
Repositorybergside/awesome-design-skills

How do you apply consistent gradients across UI components?

Apply cohesive multi-stop gradients to heroes, buttons, cards, and backgrounds when a product needs depth and color without heavy illustration assets.

Who is it for?

Frontend developers adding color depth to SaaS pages, mobile shells, or marketing sites without custom illustration budgets.

Skip if: Products needing full dark cosmic themes, corporate restrained palettes, or illustration-heavy brand systems.

When should I use this skill?

A developer asks for multi-stop gradients on buttons, cards, heroes, or backgrounds with cohesive color depth.

What you get

Cohesive multi-stop gradient tokens and CSS or Tailwind classes for heroes, buttons, cards, and backgrounds.

  • Gradient token set
  • CSS or Tailwind gradient utilities

Files

SKILL.mdMarkdownGitHub ↗

<!-- TYPEUI_SH_MANAGED_START -->

Gradient Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Gradient. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

Gradient design style

Style Foundations

  • Visual style: modern, playful
  • Typography scale: 12/14/16/18/24/30/36 | Fonts: primary=Montserrat, display=Space Grotesk, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#990FFA, secondary=#E60076, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 8pt baseline grid

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, screen-reader tested labels, 44px+ touch targets

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

Related skills

How it compares

Pick gradient for focused multi-stop color depth on components; pick cosmic for full dark immersive themes or corporate for restrained B2B palettes.

FAQ

Which UI elements does gradient cover?

Gradient applies cohesive multi-stop gradients to heroes, buttons, cards, and backgrounds. Developers use the skill when a product needs color depth and visual interest without relying on heavy illustration assets.

How does gradient relate to colorful and cosmic?

Gradient focuses narrowly on multi-stop gradient craft across UI surfaces. Colorful adds playful multi-hue campaign energy, while cosmic builds full space-inspired dark themes with glow and celestial motifs.

Design & UI/UXuibranding

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