
Perspective
- 433 installs
- 2.2k repo stars
- Updated June 28, 2026
- bergside/awesome-design-skills
Add 3D perspective transforms, tilted cards, isometric grids, and depth-based hover to marketing heroes, game-adjacent sites, or interactive product demos that need spatial drama.
About
Perspective skill from awesome-design-skills directing Claude Code to code 3D-tilted cards, isometric layouts, vanishing-point heroes, and pointer-driven depth for SaaS demos, content showcases, and game-adjacent sites with spatial visual drama.
- CSS 3D transforms and preserve-3d
- Tilt-on-hover product cards
- Isometric or vanishing-point grids
- Depth-layered hero compositions
- Performance-safe GPU animations
Perspective by the numbers
- 433 all-time installs (skills.sh)
- Ranked #659 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
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| Installs | 433 |
|---|---|
| repo stars | ★ 2.2k |
| Last updated | June 28, 2026 |
| Repository | bergside/awesome-design-skills ↗ |
What it does
Add 3D perspective transforms, tilted cards, isometric grids, and depth-based hover to marketing heroes, game-adjacent sites, or interactive product demos that need spatial drama.
Files
<!-- TYPEUI_SH_MANAGED_START -->
Perspective Design Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Perspective Design. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
This style moves beyond flat design by employing techniques like isometric views, vanishing points, and layered elements to guide the user's attention and create a sense of realism or "spatial" depth.
Style Foundations
- Visual style: modern, clean, high-contrast
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Poppins, display=Oswald, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#00BD7D, secondary=#00BD7D, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->
Overview
Spatial depth design with isometric views, vanishing points, and layered elements that guide attention through 3D-like realism.
Style Foundations
- Visual style: modern, clean, high-contrast
- Typography scale: 12/14/16/20/24/32
- Typography fonts: primary=Poppins, display=Oswald, mono=JetBrains Mono
- Typography weights: 100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger
- Spacing scale: 4/8/12/16/24/32
Colors
- Primary (#00BD7D): Token from style foundations.
- Secondary (#00BD7D): Token from style foundations.
- Success (#16A34A): Token from style foundations.
- Warning (#D97706): Token from style foundations.
- Danger (#DC2626): Token from style foundations.
- Surface (#FFFFFF): Token from style foundations.
- Text (#111827): Token from style foundations.
- Neutral (#FFFFFF): Derived from the surface token for official format compatibility.