
Sega
- 386 installs
- 2.2k repo stars
- Updated June 28, 2026
- bergside/awesome-design-skills
Recreate Sega-inspired retro arcade aesthetics—bold blues, angular frames, pixel-leaning type, and energetic CTAs—for game promos, nostalgia campaigns, and playful product microsites.
About
Sega design skill from bergside/awesome-design-skills helps agents build retro arcade-inspired interfaces with bold blues, angular chrome, energetic CTAs, and nostalgic typography for game promos, content hubs, and playful branded microsites.
- Arcade-era color and shape language
- Bold angular frames and panel chrome
- Retro CTA and menu button treatments
- Nostalgic typography and badge styling
- Playful motion for game and promo pages
Sega by the numbers
- 386 all-time installs (skills.sh)
- Ranked #696 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
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| Installs | 386 |
|---|---|
| repo stars | ★ 2.2k |
| Last updated | June 28, 2026 |
| Repository | bergside/awesome-design-skills ↗ |
What it does
Recreate Sega-inspired retro arcade aesthetics—bold blues, angular frames, pixel-leaning type, and energetic CTAs—for game promos, nostalgia campaigns, and playful product microsites.
Files
<!-- TYPEUI_SH_MANAGED_START -->
Sega Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Sega. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks, and cards wrapped in rainbow-ringed brand shadows that read like cabinet trim.
Style Foundations
- Visual style: modern, playful
- Typography scale: 13/15/17/21/27/35 | Fonts: primary=VT323, display=VT323, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#4502FF, secondary=#FFDA14, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->
Overview
Arcade-inspired game interface with pixel typography, hard edges, and physically punchy, offset-shadow controls.
Style Foundations
- Visual style: modern, playful
- Typography scale: 13/15/17/21/27/35
- Typography fonts: primary=VT323, display=VT323, mono=JetBrains Mono
- Typography weights: 100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, secondary, neutral, success, warning, danger
- Spacing scale: 4/8/12/16/24/32
Colors
- Primary (#4502FF): Token from style foundations.
- Secondary (#FFDA14): Token from style foundations.
- Success (#16A34A): Token from style foundations.
- Warning (#D97706): Token from style foundations.
- Danger (#DC2626): Token from style foundations.
- Surface (#FFFFFF): Token from style foundations.
- Text (#111827): Token from style foundations.
- Neutral (#FFFFFF): Derived from the surface token for official format compatibility.