
Storytelling
- 450 installs
- 2.2k repo stars
- Updated June 28, 2026
- bergside/awesome-design-skills
Structure narrative landing flows—problem, proof, payoff—with scroll storytelling, testimonial arcs, and visual chaptering to test positioning before full product build.
About
Storytelling from bergside/awesome-design-skills guides narrative landing design—problem framing, proof sections, payoff CTAs, and scroll chaptering—to validate messaging and conversion for SaaS, ecommerce, and content offers before full build-out.
- Scroll-based narrative chaptering
- Problem-proof-payoff flow
- Testimonial and proof arcs
- Hero-to-CTA story sequencing
- Positioning-first layout patterns
Storytelling by the numbers
- 450 all-time installs (skills.sh)
- Ranked #627 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
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| Installs | 450 |
|---|---|
| repo stars | ★ 2.2k |
| Last updated | June 28, 2026 |
| Repository | bergside/awesome-design-skills ↗ |
What it does
Structure narrative landing flows—problem, proof, payoff—with scroll storytelling, testimonial arcs, and visual chaptering to test positioning before full product build.
Files
<!-- TYPEUI_SH_MANAGED_START -->
Storytelling Design System Skill (Universal)
Mission
You are an expert design-system guideline author for Storytelling. Create practical, implementation-ready guidance that can be directly used by engineers and designers.
Brand
a narrative techniques to create engaging, intuitive, and emotionally resonant digital experiences. It guides users through a cohesive journey using visuals, copy, and interaction, transforming functional interfaces into memorable experiences.
Style Foundations
- Visual style: playful
- Typography scale: desktop-first expressive scale | Fonts: primary=Inter, display=Abril Fatface, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger | Tokens: primary=#3B82F6, secondary=#8B5CF6, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32
Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
Writing Tone
concise, confident, helpful
Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.
Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->
Overview
Narrative-driven design using visuals, copy, and interaction to guide users through engaging, emotionally resonant journeys.
Style Foundations
- Visual style: playful
- Typography scale: desktop-first expressive scale
- Typography fonts: primary=Inter, display=Abril Fatface, mono=JetBrains Mono
- Typography weights: 100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger
- Spacing scale: 4/8/12/16/24/32
Colors
- Primary (#3B82F6): Token from style foundations.
- Secondary (#8B5CF6): Token from style foundations.
- Success (#16A34A): Token from style foundations.
- Warning (#D97706): Token from style foundations.
- Danger (#DC2626): Token from style foundations.
- Surface (#FFFFFF): Token from style foundations.
- Text (#111827): Token from style foundations.
- Neutral (#FFFFFF): Derived from the surface token for official format compatibility.