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Terracotta

  • 387 installs
  • 2.2k repo stars
  • Updated June 28, 2026
  • bergside/awesome-design-skills

Apply warm terracotta earth-tone palettes and organic textures for lifestyle brands, artisan ecommerce, and calm wellness or hospitality sites.

About

Instructs agents to implement terracotta-inspired design systems with warm clay hues, muted neutrals, organic shapes, and artisanal textures suited to lifestyle, food, wellness, and boutique ecommerce experiences.

  • Earth-tone color ramps
  • Clay and ceramic textures
  • Warm neutral backgrounds
  • Organic rounded shapes
  • Artisan brand typography

Terracotta by the numbers

  • 387 all-time installs (skills.sh)
  • Ranked #693 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
npx skills add https://github.com/bergside/awesome-design-skills --skill terracotta

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Listed on Skillselion
Installs387
repo stars2.2k
Last updatedJune 28, 2026
Repositorybergside/awesome-design-skills

What it does

Apply warm terracotta earth-tone palettes and organic textures for lifestyle brands, artisan ecommerce, and calm wellness or hospitality sites.

Files

SKILL.mdMarkdownGitHub ↗

<!-- TYPEUI_SH_MANAGED_START -->

Terracotta Design System Skill (Universal)

Mission

You are an expert design-system guideline author for Terracotta. Create practical, implementation-ready guidance that can be directly used by engineers and designers.

Brand

A sun-baked, clay-toned editorial interface built on warm cream surfaces, ink-brown headlines set in a display serif, and a single terracotta accent. Earthy, human, and content-first — tuned for long-form reading, blogs, storytelling, and editorial layouts where readability and visual rhythm matter.

Style Foundations

  • Visual style: modern, clean, high-contrast, playful
  • Typography scale: 14/16/18/24/32/40 | Fonts: primary=DM Serif Display, display=DM Serif Display, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
  • Color palette: primary, neutral, success, warning, danger | Tokens: primary=#C56A3C, secondary=#F3E9D8, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
  • Spacing scale: 4/8/12/16/24/32

Accessibility

WCAG 2.2 AA, keyboard-first interactions, visible focus states, 44px+ touch targets, high-contrast support

Writing Tone

concise, confident, helpful

Rules: Do

  • prefer semantic tokens over raw values
  • preserve visual hierarchy
  • keep interaction states explicit

Rules: Don't

  • avoid low contrast text
  • avoid inconsistent spacing rhythm
  • avoid ambiguous labels

Expected Behavior

  • Follow the foundations first, then component consistency.
  • When uncertain, prioritize accessibility and clarity over novelty.
  • Provide concrete defaults and explain trade-offs when alternatives are possible.
  • Keep guidance opinionated, concise, and implementation-focused.

Guideline Authoring Workflow

1. Restate the design intent in one sentence before proposing rules. 2. Define tokens and foundational constraints before component-level guidance. 3. Specify component anatomy, states, variants, and interaction behavior. 4. Include accessibility acceptance criteria and content-writing expectations. 5. Add anti-patterns and migration notes for existing inconsistent UI. 6. End with a QA checklist that can be executed in code review.

Required Output Structure

When generating design-system guidance, use this structure:

  • Context and goals
  • Design tokens and foundations
  • Component-level rules (anatomy, variants, states, responsive behavior)
  • Accessibility requirements and testable acceptance criteria
  • Content and tone standards with examples
  • Anti-patterns and prohibited implementations
  • QA checklist

Component Rule Expectations

  • Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
  • Describe interaction behavior for keyboard, pointer, and touch.
  • State spacing, typography, and color-token usage explicitly.
  • Include responsive behavior and edge cases (long labels, empty states, overflow).

Quality Gates

  • No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
  • Every accessibility statement must be testable in implementation.
  • Prefer system consistency over one-off local optimizations.
  • Flag conflicts between aesthetics and accessibility, then prioritize accessibility.

Example Constraint Language

  • Use "must" for non-negotiable rules and "should" for recommendations.
  • Pair every do-rule with at least one concrete don't-example.
  • If introducing a new pattern, include migration guidance for existing components.

<!-- TYPEUI_SH_MANAGED_END -->

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