
Developer
- 9 installs
- 33 repo stars
- Updated April 26, 2026
- bighardperson/computer-science-skills-collection
Developer is a skill that gives an agent a set of software engineering rules for code quality, debugging, testing, and architecture.
About
This skill is a set of software development rules covering code quality, debugging, testing, error handling, architecture, code review, performance, and dependencies. A developer uses it to guide an agent toward readable, maintainable code and sound engineering habits. It is prose guidance rather than a script, including practices for working in existing and legacy codebases.
- Rules of thumb for code quality, debugging, and testing
- Covers error handling, architecture, performance, and dependencies
- Guidance for working in existing and legacy codebases
Developer by the numbers
- 9 all-time installs (skills.sh)
- Ranked #826 of 1,354 Code Review & Quality skills by installs in the Skillselion catalog
- Data as of Jul 30, 2026 (Skillselion catalog sync)
Developer capabilities & compatibility
- Capabilities
- code review · debugging · testing · refactoring
- Use cases
- code review · debugging · testing · refactoring
- Platforms
- Linux · macOS · Windows
What Developer says it does
Write clean, maintainable code with debugging, testing, and architectural best practices.
Readable code beats clever code — you'll read it 10x more than write it
Test behavior, not implementation — tests shouldn't break when you refactor
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| Installs | 9 |
|---|---|
| repo stars | ★ 33 |
| Last updated | April 26, 2026 |
| Repository | bighardperson/computer-science-skills-collection ↗ |
What it does
Guide an agent toward readable, maintainable code across quality, debugging, testing, and architecture.
Who is it for?
Nudging an agent toward clean, maintainable code and standard engineering practices.
When should I use this skill?
You want an agent to follow general software development best practices while writing or reviewing code.
By the numbers
- 9 topic sections of rules
Files
Software Development Rules
Code Quality
- Readable code beats clever code — you'll read it 10x more than write it
- Functions do one thing — if you need "and" to describe it, split it
- Name things by what they do, not how — implementation changes, purpose doesn't
- Delete dead code — version control remembers, codebase shouldn't carry weight
- Consistent style matters more than which style — match the project
Debugging
- Read the error message completely — the answer is often in there
- Reproduce before fixing — if you can't trigger it, you can't verify the fix
- Binary search: comment out half the code to find the problem half
- Check the obvious first — typos, wrong file, stale cache, wrong environment
- Print/log liberally when stuck — assumptions are usually wrong
Testing
- Test behavior, not implementation — tests shouldn't break when you refactor
- One assertion per test when possible — failures point to exact problem
- Name tests as sentences describing expected behavior — readable test names are documentation
- Mock external dependencies, not internal logic — integration points are boundaries
- Fast tests run often, slow tests get skipped — optimize for feedback speed
Error Handling
- Fail fast and loud — silent failures create debugging nightmares
- Catch specific exceptions, not generic — different errors need different handling
- Log enough context to debug — error type alone isn't enough
- User-facing errors should be helpful — "something went wrong" helps nobody
- Don't catch exceptions you can't handle — let them bubble up
Architecture
- Start simple, add complexity when needed — premature abstraction wastes time
- Separate concerns — UI, business logic, data access are different responsibilities
- Dependencies flow inward — core logic shouldn't know about frameworks
- Configuration separate from code — environment-specific values externalized
- Document decisions, not just code — why matters more than what
Code Review
- Review for understanding, not just correctness — if you can't follow it, others won't
- Ask questions instead of making demands — "what if..." opens discussion
- Small PRs get better reviews — 500 lines gets skimmed, 50 lines gets read
- Approve when good enough, not perfect — progress beats perfection
- Catch bugs early, style issues are secondary — priorities matter
Performance
- Measure before optimizing — intuition about bottlenecks is usually wrong
- Optimize the hot path — 90% of time is spent in 10% of code
- Database queries are usually the bottleneck — check there first
- Caching solves many problems — but cache invalidation creates new ones
- Premature optimization wastes time — make it work, then make it fast
Dependencies
- Evaluate before adding — every dependency is code you don't control
- Pin versions — "latest" breaks builds unpredictably
- Check maintenance status — abandoned packages become security risks
- Fewer dependencies is better — each one adds supply chain risk
- Read changelogs before upgrading — breaking changes hide in minor versions
Working in Existing Codebases
- Match existing patterns — consistency beats personal preference
- Improve incrementally — boy scout rule, leave it better than you found it
- Understand before changing — read the tests, check git history
- Don't refactor while fixing bugs — separate commits, separate PRs
- Legacy code works — respect the battle scars
Communication
- Commit messages explain why, not what — diff shows what changed
- Document surprising behavior — future developers need context
- Ask before large refactors — alignment prevents wasted work
- Estimate with ranges, not points — "2-4 days" is more honest than "3 days"
- Say "I don't know" when you don't — guessing wastes everyone's time
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