
Eslint Migrate Options
- 24 installs
- 25.5k repo stars
- Updated August 5, 2026
- biomejs/biome
eslint-migrate-options is a skill that guides Biome contributors to build ESLint-to-Biome rule option migrators inside biome migrate eslint.
About
This skill guides a Biome contributor to implement ESLint-to-Biome rule option migrators inside biome migrate eslint. It explains how to deserialize plugin-specific ESLint options, translate them into Biome rule options, and wire them into the migrate pipeline. A contributor uses it when a rule's ESLint source has configurable options that should be preserved, not just its severity.
- Guides implementing ESLint-to-Biome rule option migrators inside biome migrate eslint
- Covers deserializing plugin-specific ESLint options and converting them to Biome options
- Documents the two-layer migrate pipeline: generated severity mapping plus hand-written migrators
Eslint Migrate Options by the numbers
- 24 all-time installs (skills.sh)
- Ranked #83 of 121 Rust skills by installs in the Skillselion catalog
- Data as of Aug 5, 2026 (Skillselion catalog sync)
eslint-migrate-options capabilities & compatibility
- Capabilities
- lint rule development · code migration
- Use cases
- refactoring · code review
What eslint-migrate-options says it does
Use this skill when a Biome lint rule already exists and `biome migrate eslint` should preserve more than just the rule severity.
The migrate pipeline has two layers:
Match ESLint's option payload shape, not Biome's.
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| Installs | 24 |
|---|---|
| repo stars | ★ 25.5k |
| Last updated | August 5, 2026 |
| Repository | biomejs/biome ↗ |
What it does
Implement custom ESLint option migrators in biome migrate eslint beyond severity-only mapping.
Who is it for?
Contributors preserving ESLint rule options during migration to Biome
Skip if: Severity-only migrations covered by the generated rule mapping
When should I use this skill?
Adding a Biome rule whose ESLint source has configurable options worth preserving
What you get
A tested custom migrator that deserializes ESLint options and maps them to Biome rule options.
By the numbers
- 2-layer migrate pipeline (generated severity mapping plus hand-written migrators)
- 8-file key-files table
Files
Purpose
Use this skill when a Biome lint rule already exists and biome migrate eslint should preserve more than just the rule severity.
This skill is specifically for cases where an ESLint rule has options that need to be:
- deserialized from ESLint config
- translated into Biome rule options
- wired into the migrate pipeline
- tested through migrator spec fixtures without depending on CLI tests
Do not use this skill for severity-only migrations. Those are usually covered by the generated rule mapping in eslint_any_rule_to_biome.rs.
Before You Edit
Confirm these points first:
1. The target Biome rule already exists and already has its own options type in crates/biome_rule_options/src/. 2. The Biome rule metadata already declares the ESLint source rule, so severity-only migration exists or can be generated. 3. The ESLint rule really has user-facing options worth preserving. 4. You have checked the ESLint rule docs or source so you know the exact option shape, defaults, and any plugin-specific quirks.
If any of those are missing, fix that first before adding a migrator.
Mental Model
The migrate pipeline has two layers:
1. Generated severity mapping: eslint_any_rule_to_biome.rs 2. Hand-written option migration: plugin-specific structs plus a custom arm in migrate_eslint_rule()
The generated file already handles the common case:
{
"some-rule": "error"
}Add a custom migrator only when a config like this should keep its options:
{
"some-rule": ["error", { "someOption": true }]
}Key Files
| File | Role |
|---|---|
crates/biome_cli/src/execute/migrate/eslint_eslint.rs | Shared ESLint config model, Rule enum, RuleConf<T>, deserialization entry points |
crates/biome_cli/src/execute/migrate/eslint_unicorn.rs | eslint-plugin-unicorn option structs and conversions |
crates/biome_cli/src/execute/migrate/eslint_typescript.rs | @typescript-eslint option structs and conversions |
crates/biome_cli/src/execute/migrate/eslint_jsxa11y.rs | jsx-a11y option structs and conversions |
crates/biome_cli/src/execute/migrate/eslint_to_biome.rs | Main conversion logic, including migrate_eslint_rule() |
crates/biome_cli/tests/specs/migrate_eslint/ | Fixture-driven snapshot tests for custom ESLint migrators |
crates/biome_cli/src/execute/migrate/eslint_any_rule_to_biome.rs | Generated severity mapping for all known ESLint-backed rules |
xtask/codegen/src/generate_migrate_eslint.rs | Codegen for the generated rule mapping |
Use the plugin-specific file that matches the source ESLint rule. Keep option structs close to similar migrators so future edits stay discoverable.
Recommended Workflow
Step 1: Inspect an Existing Migrator First
Before writing anything new, find a nearby rule that already migrates options. Reuse its shape if the target rule is in the same plugin or has the same Biome configuration type (RuleConfiguration vs RuleFixConfiguration).
This saves time and helps match the patterns already used in migrate_eslint_rule().
Step 2: Model the ESLint Options Exactly
Add structs in the correct plugin file. Match ESLint's option payload shape, not Biome's.
use biome_deserialize_macros::Deserializable;
#[derive(Clone, Debug, Default, Deserializable)]
pub(crate) struct EslintMyRuleOptions {
some_option: Option<u8>,
another_option: bool,
nested: EslintMyRuleNestedOptions,
}
#[derive(Clone, Debug, Default, Deserializable)]
pub(crate) struct EslintMyRuleNestedOptions {
threshold: Option<u8>,
}Guidelines:
- Use snake_case Rust field names;
Deserializablehandles camelCase JSON keys. - Use
Option<T>for fields that can be omitted. - Keep unsupported ESLint fields in the struct if they appear in the config shape; ignore them later during conversion.
- Prefer mirroring the real JSON nesting instead of flattening early.
Step 3: Convert ESLint Options Into Biome Options
Implement From<Eslint...Options> for biome_rule_options::... in the same plugin file.
impl From<EslintMyRuleOptions> for my_rule::MyRuleOptions {
fn from(value: EslintMyRuleOptions) -> Self {
Self {
some_option: value.some_option,
different_name: Some(value.another_option),
threshold: value.nested.threshold,
}
}
}Focus on semantic mapping, not field-for-field copying:
- rename concepts when ESLint and Biome use different names
- drop unsupported knobs deliberately
- preserve defaults only when they match Biome's behavior
- add small helper functions when the conversion needs filtering or normalization
If an ESLint option should only be emitted when at least one nested field is set, use a helper that returns Option<_> rather than constructing empty Biome option objects.
Step 4: Add a Typed Rule Variant
In eslint_eslint.rs, add a Rule enum variant using RuleConf<T>:
pub(crate) enum Rule {
// ...
MyPluginMyRule(RuleConf<eslint_my_plugin::EslintMyRuleOptions>),
}Then update both of these places:
Rule::name()so the variant returns the ESLint rule nameRules::deserializeso the ESLint rule string deserializes into your typed variant before the catch-all fallback
Example:
Self::MyPluginMyRule(_) => Cow::Borrowed("my-plugin/my-rule"),"my-plugin/my-rule" => {
if let Some(conf) = RuleConf::deserialize(ctx, &value, name) {
result.insert(Rule::MyPluginMyRule(conf));
}
}Order matters in Rules::deserialize: put the explicit match before the fallback rule_name => arm.
Step 5: Wire the Rule Into migrate_eslint_rule()
Add a match arm in crates/biome_cli/src/execute/migrate/eslint_to_biome.rs.
Always call migrate_eslint_any_rule() first. It handles severity tracking, unsupported-rule reporting, and deduplication.
Pick the configuration type that matches the Biome rule:
RuleFixConfiguration::WithOptionsfor fixable rulesRuleConfiguration::WithOptionsfor non-fixable rules
Typical fixable rule pattern:
eslint_eslint::Rule::MyPluginMyRule(conf) => {
if migrate_eslint_any_rule(rules, &name, conf.severity(), opts, results) {
let group = rules.style.get_or_insert_with(Default::default);
if let SeverityOrGroup::Group(group) = group {
group.my_biome_rule = Some(biome_config::RuleFixConfiguration::WithOptions(
biome_config::RuleWithFixOptions {
level: conf.severity().into(),
fix: None,
options: conf.option_or_default().into(),
},
));
}
}
}Typical non-fixable rule pattern:
eslint_eslint::Rule::MyPluginMyRule(conf) => {
if migrate_eslint_any_rule(rules, &name, conf.severity(), opts, results) {
let group = rules.style.get_or_insert_with(Default::default);
if let SeverityOrGroup::Group(group) = group {
group.my_biome_rule = Some(biome_config::RuleConfiguration::WithOptions(
biome_config::RuleWithOptions {
level: conf.severity().into(),
options: conf.option_or_default().into(),
},
));
}
}
}Replace rules.style with the correct group (a11y, complexity, correctness, nursery, performance, security, style, suspicious).
Step 6: Choose the Right RuleConf Access Pattern
Do not force every migrator into the same shape. The current codebase uses different access patterns depending on the ESLint rule schema.
Use the one that matches the source rule:
conf.option_or_default()when the rule has one options object and severity-only configs should fall back to defaultsif let RuleConf::Option(severity, rule_options) = confwhen the migration should only attach options if the user explicitly provided the objectconf.into_vec()when the rule uses array-style payloads that need custom aggregation or normalization
If unsure, inspect an existing migrator with a similar ESLint schema and copy that pattern.
Common Pitfalls
- Adding a custom migrator when severity-only migration was enough
- Modeling the Biome options instead of the ESLint JSON shape
- Forgetting to update both
Rule::name()andRules::deserialize - Putting the deserialization arm after the fallback arm
- Writing a custom match arm but skipping
migrate_eslint_any_rule() - Using
RuleFixConfigurationfor a rule that is not fixable, or the inverse - Emitting empty option objects that change semantics compared with the default Biome config
- Ignoring ESLint fields during deserialization by leaving them out of the struct, causing valid configs to fail to deserialize
Worked Example
unicorn/numeric-separators-style is a good reference because the names do not line up perfectly.
ESLint uses number; Biome uses decimal. ESLint also exposes onlyIfContainsSeparator, which Biome does not support, so the migrator ignores it.
#[derive(Clone, Debug, Default, Deserializable)]
pub(crate) struct NumericSeparatorsStyleOptions {
number: EslintNumericSeparatorTypeOptions,
binary: EslintNumericSeparatorTypeOptions,
octal: EslintNumericSeparatorTypeOptions,
hexadecimal: EslintNumericSeparatorTypeOptions,
}
#[derive(Clone, Debug, Default, Deserializable)]
pub(crate) struct EslintNumericSeparatorTypeOptions {
minimum_digits: Option<u8>,
group_length: Option<u8>,
}
impl From<NumericSeparatorsStyleOptions>
for use_numeric_separators::UseNumericSeparatorsOptions
{
fn from(value: NumericSeparatorsStyleOptions) -> Self {
Self {
binary: some_if_set(value.binary),
octal: some_if_set(value.octal),
decimal: some_if_set(value.number),
hexadecimal: some_if_set(value.hexadecimal),
}
}
}
fn some_if_set(
options: EslintNumericSeparatorTypeOptions,
) -> Option<use_numeric_separators::NumericLiteralSeparatorOptions> {
if options.minimum_digits.is_some() || options.group_length.is_some() {
Some(options.into())
} else {
None
}
}This is the pattern to follow when:
- ESLint names differ from Biome names
- nested objects may be partially unset
- empty nested config should collapse to
None
Testing Checklist
At minimum, verify all of these:
1. Severity-only ESLint config still migrates correctly. 2. ESLint config with options produces the expected Biome options. 3. Unsupported ESLint knobs do not break deserialization. 4. Empty or partially specified nested options do not emit incorrect Biome config. 5. If Biome's defaults differ from ESLint's, severity-only configs should not emit Biome options that change behavior.
Use the migrator spec fixtures in crates/biome_cli/tests/specs/migrate_eslint/ for custom migrators.
- Add one fixture file per case.
- Keep the fixture focused on
eslintinput and pre-migrationbiomeconfig input. - Let the generated test runner in
eslint_to_biome.rsdiscover the file and write the adjacent.snap.new. - Add fixtures for every relevant option shape, including severity-only configs when defaults differ between ESLint and Biome.
- After inspecting snapshot differences, use
cargo insta acceptto accept valid new snapshots, orcargo insta rejectto reject invalid ones and keep iterating.
Useful commands:
cargo check -p biome_cli
cargo test -p biome_cli migrate_eslintWhen the rule itself has analyzer behavior tied to the options, run targeted analyzer tests too:
cargo test -p biome_js_analyze my_rule_nameReview Checklist
Before finishing, confirm:
- the typed
Rulevariant exists Rule::name()returns the exact ESLint rule nameRules::deserializehas an explicit arm before the fallback- the plugin-specific ESLint option structs match the real ESLint schema
- the
Fromimpl maps semantics correctly, not just names mechanically migrate_eslint_any_rule()is still called first- the chosen Biome rule group and configuration type are correct
- migrator spec fixtures cover both severity-only and option-bearing configs when relevant
References
crates/biome_cli/src/execute/migrate/crates/biome_cli/src/execute/migrate/eslint_eslint.rscrates/biome_cli/src/execute/migrate/eslint_to_biome.rscrates/biome_cli/src/execute/migrate/eslint_any_rule_to_biome.rscrates/biome_rule_options/src/xtask/codegen/src/generate_migrate_eslint.rs