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Ss Audit

  • 251 installs
  • 868 repo stars
  • Updated August 3, 2026
  • bitjaru/styleseed

ss-audit is a Claude Code skill that audits a screen for UX issues using Nielsen's 10 usability heuristics and mobile UX best practices.

About

ss-audit is a StyleSeed skill that reviews an existing screen or file for UX problems using Nielsen's 10 usability heuristics and mobile-specific checks. A developer runs it to find usability issues like missing loading states, unclear feedback, tiny touch targets, unsafe notch areas, and dark patterns. It returns a graded report with critical, major, and minor issues plus recommended code changes.

  • Audits screens against Nielsen's 10 usability heuristics plus mobile UX checks
  • Flags touch-target, safe-area, and dark-pattern violations
  • Outputs an A+ to F score with critical/major/minor issues and code fixes

Ss Audit by the numbers

  • 251 all-time installs (skills.sh)
  • Ranked #871 of 1,880 Design & UI/UX skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

ss-audit capabilities & compatibility

Capabilities
ui review · usability audit · design review · accessibility check
Use cases
ui design · code review
From the docs

What ss-audit says it does

Audit screens for UX issues using Nielsen's heuristics and modern mobile UX best practices
SKILL.md
Touch targets minimum 44x44px
SKILL.md
1. **Score**: A+ to F rating with breakdown
SKILL.md
npx skills add https://github.com/bitjaru/styleseed --skill ss-audit

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Listed on Skillselion
Installs251
repo stars868
Last updatedAugust 3, 2026
Repositorybitjaru/styleseed

What it does

Audit a mobile screen for UX heuristic violations before shipping and get graded fixes.

Who is it for?

Reviewing existing mobile screens for usability and UX heuristic compliance

Skip if: Accessibility-only issues (use ss-a11y), design-token compliance (use ss-review), or copy quality (use ss-copy)

When should I use this skill?

You want a heuristic-based UX audit of a screen that already exists

What you get

A graded UX report listing critical, major, and minor issues with specific code changes

  • Graded UX audit report (A+ to F)
  • Critical, major, and minor issue list
  • Specific code-change recommendations

By the numbers

  • Applies Nielsen's 10 usability heuristics
  • Grades screens on an A+ to F scale

Files

SKILL.mdMarkdownGitHub ↗

UX Audit

When NOT to use

  • For accessibility-only issues → use /ss-a11y
  • For design system token/golden-rule compliance → use /ss-review
  • For copy/microcopy quality → use /ss-copy
  • For brand new screens that don't exist yet — design first with /ss-page or /ss-flow

Target: $ARGUMENTS

Audit Framework

Nielsen's 10 Usability Heuristics

1. Visibility of System Status
  • [ ] Loading states present (skeleton screens, not spinners)
  • [ ] Success/error feedback after actions (toast notifications)
  • [ ] Progress indicators for multi-step flows
  • [ ] Active state clearly shown on navigation items
  • [ ] Real-time data has timestamp showing freshness
2. Match Between System and Real World
  • [ ] Labels use user's language, not technical jargon
  • [ ] Icons are universally recognizable (Lucide standard set)
  • [ ] Number formats match user expectations (comma separators, currency symbols)
  • [ ] Date formats are locale-appropriate
3. User Control and Freedom
  • [ ] Back navigation available on all non-root screens
  • [ ] Destructive actions have confirmation dialogs
  • [ ] Undo available for reversible actions (toast with undo)
  • [ ] Bottom sheet/modal can be dismissed (backdrop tap, swipe down, X button)
  • [ ] No dark patterns (no forced actions, always a way to dismiss)
4. Consistency and Standards
  • [ ] Same action = same appearance everywhere
  • [ ] Color meanings are consistent (green=success, red=error, brand=active)
  • [ ] Text hierarchy follows the 5-level grayscale system
  • [ ] All cards use the same shadow, radius, padding
  • [ ] Spacing follows the 6px grid system
5. Error Prevention
  • [ ] Destructive buttons are visually distinct (destructive variant)
  • [ ] Form validation happens on blur (not while typing)
  • [ ] Dangerous actions require explicit confirmation
  • [ ] Input constraints are visible before errors occur (character limits, format hints)
6. Recognition Rather Than Recall
  • [ ] Labels on all icons (especially BottomNav)
  • [ ] Current state visible without memorization (active tab highlighted)
  • [ ] Recent/frequent items shown for quick access
  • [ ] Placeholder text shows expected format
7. Flexibility and Efficiency
  • [ ] Key actions reachable within 3 taps from home
  • [ ] Pull-to-refresh on data screens
  • [ ] Touch targets >= 44x44px (no tiny tap areas)
  • [ ] Frequently used actions in easy-to-reach zones (bottom of screen)
8. Aesthetic and Minimalist Design
  • [ ] Each screen focuses on ONE primary task
  • [ ] No decorative elements that don't serve a purpose
  • [ ] Information pyramid respected (most important = biggest)
  • [ ] Card density follows the max-4-items rule
  • [ ] No competing visual elements (one hero metric per page)
9. Help Users Recover from Errors
  • [ ] Error messages explain what went wrong in plain language
  • [ ] Error messages suggest how to fix the problem
  • [ ] Partial failures don't break the whole page (one card fails, others load)
  • [ ] Network errors show retry button
  • [ ] Form errors highlight the specific field
10. Help and Documentation
  • [ ] Empty states guide users to take action
  • [ ] Onboarding for first-time features (if applicable)
  • [ ] Tooltips for complex metrics (if applicable)

Mobile-Specific UX Checks

Touch & Gesture
  • [ ] Touch targets minimum 44x44px
  • [ ] Minimum 8px between adjacent touch targets
  • [ ] No hover-dependent interactions (mobile has no hover)
  • [ ] Swipe gestures have visible affordances (carousel indicators)
Performance Perception
  • [ ] Skeleton screens appear within 300ms
  • [ ] Optimistic updates for user actions
  • [ ] Above-the-fold content loads first
  • [ ] No layout shift after content loads
Safe Areas
  • [ ] Content not hidden behind notch/Dynamic Island
  • [ ] Bottom content not behind home indicator
  • [ ] BottomNav has pb-safe padding

Dark Pattern Prevention

  • [ ] No forced bottom sheets on entry
  • [ ] No exit-prevention dialogs
  • [ ] Every screen has a way to go back/dismiss
  • [ ] CTA labels clearly describe the action
  • [ ] No manipulative graphics (begging, urgency)

Output Format

1. Score: A+ to F rating with breakdown 2. Critical Issues: Must fix (blocks usability) 3. Major Issues: Should fix (degrades experience) 4. Minor Issues: Nice to fix (polish) 5. Recommendations: Specific code changes for each issue

Related skills

FAQ

What framework does ss-audit use to evaluate screens?

It uses Nielsen's 10 usability heuristics plus mobile-specific checks for touch, gestures, performance perception, and safe areas.

When should I not use ss-audit?

Use ss-a11y for accessibility-only issues, ss-review for design-token compliance, and ss-copy for microcopy quality.

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