
Golang Concurrency Patterns
- 297 installs
- 63 repo stars
- Updated July 18, 2026
- bobmatnyc/claude-mpm-skills
golang-concurrency-patterns is a Go development skill that implements safe concurrency with goroutines, channels, sync primitives, worker pools, and context-driven cancellation for developers building parallel backend se
About
golang-concurrency-patterns is a claude-mpm-skills guide for implementing safe Go concurrency in backend services and CLIs. The skill covers goroutines, channels, sync primitives, worker pools, and context-driven cancellation patterns that prevent races, leaks, and unbounded parallelism. Developers reach for golang-concurrency-patterns when adding parallel request handling, background workers, pipeline stages, or graceful shutdown to Go APIs and tools. It targets production-grade concurrency design rather than introductory Go syntax.
- goroutine lifecycle
- channel communication patterns
- sync.WaitGroup and mutexes
- context cancellation
- worker pool designs
Golang Concurrency Patterns by the numbers
- 297 all-time installs (skills.sh)
- Ranked #31 of 98 Go skills by installs in the Skillselion catalog
- Data as of Aug 1, 2026 (Skillselion catalog sync)
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| Installs | 297 |
|---|---|
| repo stars | ★ 63 |
| Last updated | July 18, 2026 |
| Repository | bobmatnyc/claude-mpm-skills ↗ |
How do you implement safe goroutines and worker pools in Go?
Implement safe Go concurrency with goroutines, channels, sync primitives, worker pools, and context-driven cancellation.
Who is it for?
Go backend developers adding parallel processing, worker pools, or cancellation-aware concurrency to APIs and CLI tools.
Skip if: Developers writing single-threaded Go scripts or frontends that do not need goroutine-level concurrency design.
When should I use this skill?
User asks to implement goroutines, channels, worker pools, sync primitives, or context cancellation in Go backend code.
What you get
Go code using goroutines, channels, sync primitives, worker pools, and context-driven cancellation without race or leak patterns.
- concurrent Go service code
- worker pool implementations
Files
Go Concurrency Patterns (Production)
Overview
Go concurrency scales when goroutine lifetimes are explicit, cancellation is propagated with context.Context, and shared state is protected (channels or locks). Apply these patterns to build reliable services and avoid common failure modes: goroutine leaks, deadlocks, and data races.
Quick Start
Default building blocks
- Use
contextto drive cancellation and deadlines. - Use
errgroup.WithContextfor fan-out/fan-in with early abort. - Bound concurrency (avoid unbounded goroutines) with a semaphore or worker pool.
- Prefer immutable data; otherwise protect shared state with a mutex or make a single goroutine the owner.
Avoid
- Fire-and-forget goroutines in request handlers.
time.Afterinside hot loops.- Closing channels from the receiver side.
- Sharing mutable variables across goroutines without synchronization.
Core Concepts
Goroutine lifecycle
Treat goroutines as resources with a clear owner and shutdown condition.
✅ Correct: stop goroutines via context
ctx, cancel := context.WithCancel(context.Background())
defer cancel()
go func() {
ticker := time.NewTicker(250 * time.Millisecond)
defer ticker.Stop()
for {
select {
case <-ctx.Done():
return
case <-ticker.C:
// do work
}
}
}()❌ Wrong: goroutine without a stop condition
go func() {
for {
doWork() // leaks forever
}
}()Channels vs mutexes (choose intentionally)
- Use channels to model ownership/serialization of state or to pipeline work.
- Use mutexes to protect shared in-memory state with simple read/write patterns.
✅ Correct: one goroutine owns the map
type req struct {
key string
reply chan<- int
}
func mapOwner(ctx context.Context, in <-chan req) {
m := map[string]int{}
for {
select {
case <-ctx.Done():
return
case r := <-in:
r.reply <- m[r.key]
}
}
}✅ Correct: mutex protects shared map
type SafeMap struct {
mu sync.RWMutex
m map[string]int
}
func (s *SafeMap) Get(k string) (int, bool) {
s.mu.RLock()
defer s.mu.RUnlock()
v, ok := s.m[k]
return v, ok
}Patterns
1) Fan-out/fan-in with cancellation (errgroup)
Use errgroup.WithContext to run concurrent tasks, cancel siblings on error, and wait for completion.
✅ Correct: cancel on first error
g, ctx := errgroup.WithContext(ctx)
for _, id := range ids {
id := id // capture
g.Go(func() error {
return process(ctx, id)
})
}
if err := g.Wait(); err != nil {
return err
}❌ Wrong: WaitGroup loses the first error and does not propagate cancellation
var wg sync.WaitGroup
for _, id := range ids {
wg.Add(1)
go func() {
defer wg.Done()
_ = process(context.Background(), id) // ignores caller ctx + captures id
}()
}
wg.Wait()2) Bounded concurrency (semaphore pattern)
Bound parallelism to prevent CPU/memory exhaustion and downstream overload.
✅ Correct: bounded fan-out
limit := make(chan struct{}, 8) // max 8 concurrent
g, ctx := errgroup.WithContext(ctx)
for _, id := range ids {
id := id
g.Go(func() error {
select {
case <-ctx.Done():
return ctx.Err()
case limit <- struct{}{}:
}
defer func() { <-limit }()
return process(ctx, id)
})
}
return g.Wait()3) Worker pool (durable throughput)
Use a fixed number of workers for stable throughput and predictable resource usage.
✅ Correct: worker pool with context stop
type Job struct{ ID string }
func runPool(ctx context.Context, jobs <-chan Job, workers int) error {
g, ctx := errgroup.WithContext(ctx)
for i := 0; i < workers; i++ {
g.Go(func() error {
for {
select {
case <-ctx.Done():
return ctx.Err()
case j, ok := <-jobs:
if !ok {
return nil
}
if err := handleJob(ctx, j); err != nil {
return err
}
}
}
})
}
return g.Wait()
}4) Pipeline stages (fan-out between stages)
Prefer one-directional channels and close only from the sending side.
✅ Correct: sender closes
func stageA(ctx context.Context, out chan<- int) {
defer close(out)
for i := 0; i < 10; i++ {
select {
case <-ctx.Done():
return
case out <- i:
}
}
}❌ Wrong: receiver closes
func stageB(in <-chan int) {
close(in) // compile error in<-chan; also wrong ownership model
}5) Periodic work without leaks (time.Ticker vs time.After)
Use time.NewTicker for loops; avoid time.After allocations in hot paths.
✅ Correct: ticker
t := time.NewTicker(1 * time.Second)
defer t.Stop()
for {
select {
case <-ctx.Done():
return
case <-t.C:
poll()
}
}❌ Wrong: time.After in loop
for {
select {
case <-ctx.Done():
return
case <-time.After(1 * time.Second):
poll()
}
}Decision Trees
Channel vs Mutex
- Need ownership/serialization (single writer, message passing) → use channel + owner goroutine
- Need shared cache/map with many readers and simple updates → use RWMutex
- Need simple counter with low contention → use atomic
WaitGroup vs errgroup
- Need error propagation + sibling cancellation → use `errgroup.WithContext`
- Need only wait and errors are handled elsewhere → use `sync.WaitGroup`
Buffered vs unbuffered channel
- Need backpressure and synchronous handoff → use unbuffered
- Need burst absorption up to a known size → use buffered (size with intent)
- Unsure → start unbuffered and measure; add buffer only to remove known bottleneck
Testing & Verification
Race detector and flake control
Run targeted tests with the race detector and disable caching during debugging:
go test -race ./...
go test -run TestName -race -count=1 ./...Timeouts to prevent hanging tests
✅ Correct: test-level timeout via context
func TestSomething(t *testing.T) {
ctx, cancel := context.WithTimeout(context.Background(), 2*time.Second)
defer cancel()
if err := doThing(ctx); err != nil {
t.Fatal(err)
}
}Troubleshooting
Symptom: deadlock (test hangs, goroutines blocked)
Actions:
- Add timeouts (
context.WithTimeout) around blocking operations. - Verify channel ownership: only the sender closes; receivers stop on
ok == false. - Check for missing
<-limitrelease in semaphore patterns.
Symptom: data race (go test -race reports)
Actions:
- Identify shared variables mutated by multiple goroutines.
- Add a mutex or convert to ownership model (single goroutine owns state).
- Avoid writing to captured loop variables.
Symptom: goroutine leak (memory growth, slow shutdown)
Actions:
- Ensure every goroutine selects on
ctx.Done(). - Ensure
time.Tickeris stopped and channels are closed by senders. - Avoid
context.Background()inside request paths; propagate caller context.
Resources
- Go Blog: Concurrency patterns: https://go.dev/blog/pipelines
errgroup: https://pkg.go.dev/golang.org/x/sync/errgroup- Go memory model: https://go.dev/ref/mem
{
"name": "golang-concurrency-patterns",
"version": "1.0.0",
"category": "toolchain",
"toolchain": "golang",
"tags": [
"golang",
"concurrency",
"context",
"errgroup",
"channels",
"mutex",
"race-detector",
"worker-pool",
"structured-concurrency"
],
"entry_point_tokens": 150,
"full_tokens": 2070,
"related_skills": [
"golang-testing-strategies",
"golang-observability-opentelemetry",
"golang-http-frameworks"
],
"author": "Claude MPM Team",
"license": "MIT",
"requires": [],
"repository": "https://github.com/bobmatnyc/claude-mpm-skills",
"created": "2025-12-17",
"updated": "2025-12-17"
}
Related skills
FAQ
What Go concurrency primitives does golang-concurrency-patterns cover?
golang-concurrency-patterns covers goroutines, channels, sync primitives, worker pools, and context-driven cancellation for safe parallel processing in Go backend services and CLI tools.
When should developers use golang-concurrency-patterns?
golang-concurrency-patterns fits when Go services need bounded parallelism, background workers, pipeline stages, or graceful shutdown without race conditions or goroutine leaks.