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Story Mapping

  • 44 installs
  • 451 repo stars
  • Updated July 21, 2026
  • borghei/claude-skills

story-mapping is a Claude skill that builds Jeff Patton-style user story maps for MVP definition, release planning, and cross-team alignment.

About

Story-mapping guides Claude to build Jeff Patton-style user story maps that lay out the user journey as a backbone of activities and steps with prioritized tasks below. A developer uses it to define an MVP, sequence releases, and align teams before deciding what to build. It draws a horizontal MVP line to separate Release 1 from later work.

  • Builds Jeff Patton-style user story maps (backbone activities/steps + prioritized body tasks)
  • Draws an MVP line separating Release 1 from later work
  • Ships a 6-step build sequence, playbook and red-flags references

Story Mapping by the numbers

  • 44 all-time installs (skills.sh)
  • Ranked #1,686 of 3,282 Productivity & Planning skills by installs in the Skillselion catalog
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

story-mapping capabilities & compatibility

Capabilities
release planning · backlog management · mvp scoping
Use cases
planning · project management
Pricing
Free
From the docs

What story-mapping says it does

A story map is a 2D grid: the **backbone** (activities → steps) runs left-to-right in the order users experience the journey, the **body** (tasks) hangs below each step ranked top-to-bottom by priorit
SKILL.md
**MVP definition** -- Draw a clear line between "must ship" and "can wait."
SKILL.md
npx skills add https://github.com/borghei/claude-skills --skill story-mapping

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Listed on Skillselion
Installs44
repo stars451
Last updatedJuly 21, 2026
Repositoryborghei/claude-skills

What it does

Define an MVP and sequence releases by mapping the end-to-end user journey into a story map.

Who is it for?

Product teams defining an MVP or sequencing releases from an end-to-end user journey.

Skip if: Purely technical infrastructure work with no user journey, or a team that already has a well-prioritized backlog.

When should I use this skill?

You need to define an MVP, plan releases, or reorganize a flat backlog around the user journey.

What you get

A 2D story map with a backbone, prioritized body tasks, and an MVP line separating Release 1 from later.

  • story map artifact
  • MVP scope line
  • release slices

By the numbers

  • 6-step build sequence

Files

SKILL.mdMarkdownGitHub ↗

User Story Mapping Expert

Overview

Visualize the user journey and translate strategy into prioritized, deliverable work using Jeff Patton's user story mapping technique. Story maps shift teams from feature-first thinking to flow-first thinking -- understanding the complete user experience before deciding what to build and in what order.

A story map is a 2D grid: the backbone (activities → steps) runs left-to-right in the order users experience the journey, the body (tasks) hangs below each step ranked top-to-bottom by priority, and a horizontal MVP line separates Release 1 from later. See the playbook reference for full anatomy and the 6-step build sequence.

When to Use

  • MVP definition -- Draw a clear line between "must ship" and "can wait."
  • Release planning -- Sequence work across multiple releases or sprints.
  • Cross-team alignment -- Give multiple teams a shared understanding of the user journey.
  • Backlog reorganization -- Restore context and priority to a flat backlog.
  • New product kickoff -- Decompose a vision into work from scratch.

When NOT to Use

  • Purely technical infrastructure work with no user journey (use technical spikes).
  • The team already has a well-prioritized, context-rich backlog.
  • Single-feature work that doesn't span multiple user activities.

Clarify First

Before building the map, confirm these inputs. If any is unknown or vague, ASK — do not assume:

  • [ ] The user and their end-to-end journey — who travels it and the activities → steps in order (defines the backbone, the left-to-right spine of the map)
  • [ ] The target release / MVP — what must ship first vs can wait (sets where the MVP line is drawn between Release 1 and later)
  • [ ] The map's goal — MVP definition vs release sequencing vs cross-team alignment (changes how the body tasks are sliced and prioritized)

Stop rule: ask only the 2-3 that most change the output. If the user says "just draft it," proceed and list your assumptions at the top of the artifact.

References

  • [references/playbook.md](references/playbook.md) — read this when building a map: story-map anatomy, the 6-step build sequence, the artifact template, map patterns (walking skeleton / thick slice / progressive enhancement), the workshop facilitation guide, troubleshooting, and success criteria.
  • [references/red-flags.md](references/red-flags.md) — read this before using a map for release planning: common ways a story map goes wrong with bad/good quoted examples and fixes.

Scope & Limitations

In Scope: User story map creation, backbone and body decomposition, release slice definition, MVP scoping, facilitation guidance, workshop planning, template and pattern library.

Out of Scope: Individual story writing and acceptance criteria (see job-stories/ or agile-product-owner), technical architecture decisions, detailed effort estimation, sprint planning mechanics.

Important Caveats: Story maps are planning tools, not contracts. They should be updated as the team learns. A map created before building will always be wrong in details -- the value is in the shared understanding, not the artifact itself. Jeff Patton: "The map is not the territory; the conversation is the territory."

Integration Points

IntegrationDirectionWhat Flows
job-stories/Receives fromJTBD discovery canvas defines the narrative for mapping
create-prd/Feeds intoRelease 1 tasks inform PRD scope (Sections 7 and 8)
prioritization-frameworks/ComplementsRICE scoring prioritizes within release slices
brainstorm-okrs/ComplementsRelease slices align with quarterly OKR targets
outcome-roadmap/Feeds intoRelease slices map to Now/Next/Later roadmap horizons
wwas/Feeds intoTasks become WWAS backlog items with strategic context

Further Reading

  • Jeff Patton, User Story Mapping (2014)
  • Jeff Patton, "The New User Story Backlog Is a Map" (2005)
  • Inspired by Productside story mapping workshops

Related skills

FAQ

What is a story map?

A 2D grid where the backbone (activities then steps) runs left-to-right in journey order and the body (tasks) hangs below each step ranked by priority, with a horizontal MVP line separating Release 1 from later.

When should I not use story mapping?

For purely technical infrastructure work with no user journey, when the team already has a well-prioritized backlog, or for single-feature work that does not span multiple user activities.

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