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Pencil Design

  • 1.8k installs
  • 21 repo stars
  • Updated April 11, 2026
  • chiroro-jr/pencil-design-skill

pencil-design is an agent skill for Design UIs in Pencil (.pen files) and generate production code from them. Use when working with .pen files, designing screens or components in Pencil, or generating code from Penci

About

Design UIs in Pencil (.pen files) and generate production code from them. Use when working with .pen files, designing screens or components in Pencil, or generating code from Pencil designs. Triggers on tasks involving Pencil, .pen files, design-to-code workflows, or UI design with the Pencil MCP tools. The pencil-design skill documents workflows and patterns from the repository SKILL.md. --- name: pencil-design description: Design UIs in Pencil (.pen files) and generate production code from them. Use when working with .pen files, designing screens or components in Pencil, or generating code from Pencil designs. Triggers on tasks involving Pencil, .pen files, design-to-code workflows, or UI design with the Pencil MCP tools. metadata: author: Nyasha Chiroro version: "1.0" --- # Pencil Design Skill Design production-quality UIs in Pencil and generate clean, maintainable code from them. This skill enforces best practices for design system reuse, variable usage, layout correctness, visual verification, and design-to-code workflows.

  • Designing screens, pages, or components in a `.pen` file
  • Generating code (React, Next.js, Vue, Svelte, HTML/CSS) from Pencil designs
  • Building or extending a design system in Pencil
  • Syncing design tokens between Pencil and code (Tailwind v4 `@theme`, shadcn/ui tokens)
  • Importing existing code into Pencil designs

Pencil Design by the numbers

  • 1,755 all-time installs (skills.sh)
  • +12 installs in the week ending Aug 5, 2026 (Skillselion tracking)
  • Ranked #308 of 2,203 Security skills by installs in the Skillselion catalog
  • Security screen: MEDIUM risk (skills.sh audit)
  • Data as of Aug 5, 2026 (Skillselion catalog sync)
At a glance

pencil-design capabilities & compatibility

Capabilities
designing screens, pages, or components in a `.p · generating code (react, next.js, vue, svelte, ht · building or extending a design system in pencil · syncing design tokens between pencil and code (t · importing existing code into pencil designs
Use cases
documentation
From the docs

What pencil-design says it does

--- name: pencil-design description: Design UIs in Pencil (.pen files) and generate production code from them.
SKILL.md
Use when working with .pen files, designing screens or components in Pencil, or generating code from Pencil designs.
SKILL.md
Triggers on tasks involving Pencil, .pen files, design-to-code workflows, or UI design with the Pencil MCP tools.
SKILL.md
metadata: author: Nyasha Chiroro version: "1.0" --- # Pencil Design Skill Design production-quality UIs in Pencil and generate clean, maintainable code from them.
SKILL.md
npx skills add https://github.com/chiroro-jr/pencil-design-skill --skill pencil-design

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Listed on Skillselion
Installs1.8k
repo stars21
Security audit3 / 3 scanners passed
Last updatedApril 11, 2026
Repositorychiroro-jr/pencil-design-skill

What problem does pencil-design solve for developers using the documented workflows?

Design UIs in Pencil (.pen files) and generate production code from them. Use when working with .pen files, designing screens or components in Pencil, or generating code from Pencil designs. Triggers

Who is it for?

Developers working with pencil-design patterns described in the skill documentation.

Skip if: Skip when docs are empty or the task is outside the skill documented scope.

When should I use this skill?

Design UIs in Pencil (.pen files) and generate production code from them. Use when working with .pen files, designing screens or components in Pencil, or generating code from Pencil designs. Triggers

What you get

Grounded guidance and workflows from SKILL.md for pencil-design.

  • .pen UI designs
  • Framework component code
  • Verified layout exports

By the numbers

  • Supports 5 export targets: React, Next.js, Vue, Svelte, and HTML/CSS
  • Skill metadata version is 1.0

Files

SKILL.mdMarkdownGitHub ↗

Pencil Design Skill

Design production-quality UIs in Pencil and generate clean, maintainable code from them. This skill enforces best practices for design system reuse, variable usage, layout correctness, visual verification, and design-to-code workflows.

When to Use This Skill

  • Designing screens, pages, or components in a .pen file
  • Generating code (React, Next.js, Vue, Svelte, HTML/CSS) from Pencil designs
  • Building or extending a design system in Pencil
  • Syncing design tokens between Pencil and code (Tailwind v4 @theme, shadcn/ui tokens)
  • Importing existing code into Pencil designs
  • Working with any Pencil MCP tools (pencil_batch_design, pencil_batch_get, etc.)

Critical Rules

These rules address the most common agent mistakes. Violating them produces designs that are inconsistent, hard to maintain, and generate poor code.

Rule 1: Always Reuse Design System Components

NEVER recreate a component from scratch when one already exists in the design file.

Before inserting any element, you MUST: 1. Call pencil_batch_get with patterns: [{ reusable: true }] to list all available reusable components 2. Search the results for a component that matches what you need (button, card, input, nav, etc.) 3. If a match exists, insert it as a ref instance using I(parent, { type: "ref", ref: "<componentId>" }) 4. Customize the instance by updating its descendants with U(instanceId + "/childId", { ... }) 5. Only create a new component from scratch if no suitable reusable component exists

See references/design-system-components.md for detailed workflow.

Rule 2: Always Use Variables Instead of Hardcoded Values

NEVER hardcode colors, border radius, spacing, or typography values when variables exist.

Before applying any style value, you MUST: 1. Call pencil_get_variables to read all defined design tokens 2. Map your intended values to existing variables (e.g., use primary not #3b82f6, use radius-md not 6) 3. Apply values using variable references, not raw values 4. When generating code, use Tailwind v4 semantic utility classes (e.g., bg-primary, text-foreground, rounded-md). NEVER use arbitrary value syntax (bg-[#3b82f6], text-[var(--primary)], rounded-[6px])

See references/variables-and-tokens.md for detailed workflow.

Rule 3: Prevent Text and Content Overflow

NEVER allow text or child elements to overflow their parent or the artboard.

For every text element and container: 1. Set appropriate text wrapping and truncation 2. Constrain widths to parent bounds, especially on mobile screens (typically 375px wide) 3. Use "fill_container" for width on text elements inside auto-layout frames 4. After inserting content, call pencil_snapshot_layout with problemsOnly: true to detect clipping/overflow 5. Fix any reported issues before proceeding

See references/layout-and-text-overflow.md for detailed workflow.

Rule 4: Visually Verify Every Section

NEVER skip visual verification after building a section or screen.

After completing each logical section (header, hero, sidebar, form, card grid, etc.): 1. Call pencil_get_screenshot on the section or full screen node 2. Analyze the screenshot for: alignment issues, spacing inconsistencies, text overflow, visual glitches, missing content 3. Call pencil_snapshot_layout with problemsOnly: true to catch clipping and overlap 4. Fix any issues found before moving to the next section 5. Take a final full-screen screenshot when the entire design is complete

See references/visual-verification.md for detailed workflow.

Rule 5: Reuse Existing Assets (Logos, Icons, Images)

NEVER generate a new logo or duplicate asset when one already exists in the document.

Before generating any image or logo: 1. Call pencil_batch_get and search for existing image/logo nodes by name pattern (e.g., patterns: [{ name: "logo|brand|icon" }]) 2. If a matching asset exists elsewhere in the document (another artboard/screen), copy it using the C() (Copy) operation 3. Only use the G() (Generate) operation for genuinely new images that don't exist anywhere in the document 4. For logos specifically: always copy from an existing instance, never regenerate

See references/asset-reuse.md for detailed workflow.

Rule 6: Always Load the frontend-design Skill

NEVER design in Pencil or generate code from Pencil without first loading the `frontend-design` skill.

The frontend-design skill provides the aesthetic direction and design quality standards that prevent generic, cookie-cutter UI. You MUST: 1. Load the frontend-design skill at the start of any Pencil design or code generation task 2. Follow its design thinking process: understand purpose, commit to a bold aesthetic direction, consider differentiation 3. Apply its guidelines on typography, color, motion, spatial composition, and visual details — both when designing in Pencil and when generating code from Pencil designs 4. Never produce generic AI aesthetics (overused fonts, cliched color schemes, predictable layouts)

This applies to both directions:

  • Pencil design tasks: Use the skill's aesthetic guidelines to inform layout, typography, color, and composition choices in the .pen file
  • Code generation from Pencil: Use the skill's guidelines to ensure the generated code includes distinctive typography, intentional color themes, motion/animations, and polished visual details — not just a mechanical translation of the design tree

Design Workflow

Starting a New Design

0. Load `frontend-design` skill   -> Get aesthetic direction and design quality standards
1. pencil_get_editor_state        -> Understand file state, get schema
2. pencil_batch_get (reusable)    -> Discover design system components
3. pencil_get_variables           -> Read design tokens
4. pencil_get_guidelines          -> Get relevant design rules
5. pencil_get_style_guide_tags    -> (optional) Get style inspiration
6. pencil_get_style_guide         -> (optional) Apply style direction
7. pencil_find_empty_space_on_canvas -> Find space for new screen
8. pencil_batch_design            -> Build the design (section by section)
9. pencil_get_screenshot          -> Verify each section visually
10. pencil_snapshot_layout        -> Check for layout problems

Building Section by Section

For each section of a screen (header, content area, footer, sidebar, etc.):

1. Plan - Identify which design system components to reuse 2. Build - Insert components as ref instances, apply variables for styles 3. Verify - Screenshot the section + check layout for problems 4. Fix - Address any overflow, alignment, or spacing issues 5. Proceed - Move to the next section only after verification passes

Design-to-Code Workflow

See references/design-to-code-workflow.md for the complete workflow. See references/tailwind-shadcn-mapping.md for the full Pencil-to-Tailwind mapping table. See references/responsive-breakpoints.md for multi-artboard responsive code generation.

Summary: 1. Load the frontend-design skill for aesthetic direction 2. Call pencil_get_guidelines with topic "code" and "tailwind" 3. Call pencil_get_variables to map design tokens to Tailwind @theme declarations 4. Read the design tree with pencil_batch_get 5. Map reusable Pencil components to shadcn/ui components (Button, Card, Input, etc.) 6. Generate code using semantic Tailwind classes (bg-primary, rounded-md), never arbitrary values 7. Apply frontend-design guidelines: distinctive typography, intentional color, motion, spatial composition 8. Use CVA for custom component variants, cn() for class merging, Lucide for icons

MCP Tool Quick Reference

ToolWhen to Use
pencil_get_editor_stateFirst call - understand file state and get .pen schema
pencil_batch_getRead nodes, search for components (reusable: true), inspect structure
pencil_batch_designInsert, copy, update, replace, move, delete elements; generate images
pencil_get_variablesRead design tokens (colors, radius, spacing, fonts)
pencil_set_variablesCreate or update design tokens
pencil_get_screenshotVisual verification of any node
pencil_snapshot_layoutDetect clipping, overflow, overlapping elements
pencil_get_guidelinesGet design rules for: code, table, tailwind, landing-page, design-system
pencil_find_empty_space_on_canvasFind space for new screens/frames
pencil_get_style_guide_tagsBrowse available style directions
pencil_get_style_guideGet specific style inspiration
pencil_search_all_unique_propertiesAudit property values across the document
pencil_replace_all_matching_propertiesBulk update properties (e.g., swap colors)
pencil_open_documentOpen a .pen file or create a new document

Common Mistakes to Avoid

MistakeCorrect Approach
Creating a button from scratchSearch for existing button component, insert as ref
Using fill: "#3b82f6"Use the variable: reference primary or the corresponding variable
Using cornerRadius: 8Use the variable: reference radius-md or the corresponding variable
Generating bg-[#3b82f6] in codeUse semantic Tailwind class: bg-primary
Generating text-[var(--primary)] in codeUse semantic Tailwind class: text-primary
Generating rounded-[6px] in codeUse semantic Tailwind class: rounded-md
Using var(--primary) in classNameUse semantic Tailwind class: bg-primary or text-primary
Not checking for overflowCall pencil_snapshot_layout(problemsOnly: true) after every section
Skipping screenshotsCall pencil_get_screenshot after every section
Generating a new logoCopy existing logo from another artboard with C()
Building entire screen, then checkingBuild and verify section by section
Ignoring pencil_get_guidelinesAlways call it for the relevant topic before starting
Using tailwind.config.tsUse CSS @theme block (Tailwind v4)
Using Material Icons in codeMap to Lucide icons (<Search />, <ArrowRight />, etc.)
Skipping frontend-design skillAlways load it before designing in Pencil or generating code
Generic AI aesthetics (Inter font, purple gradients)Follow frontend-design guidelines for distinctive, intentional design

Resources

Related skills

Forks & variants (2)

Pencil Design has 2 known copies in the catalog totaling 129 installs. They canonicalize to this original listing.

How it compares

Choose pencil-design when the source of truth is a Pencil .pen file and you need verified multi-framework code export rather than one-off mockups.

FAQ

Who is Pencil Design for?

Developers and software engineers working with pencil-design patterns from the skill documentation.

When should I use Pencil Design?

Design UIs in Pencil (.pen files) and generate production code from them. Use when working with .pen files, designing screens or components in Pencil, or generating code from Pencil designs. Triggers on tasks involving P

Is Pencil Design safe to install?

Review the Security Audits panel on this page before installing in production.

Securityauditappsec

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