Now liveThe Skillselion MCP - thousands of ranked skills, loaded into your agent mid-task. No install.Get it →
creator-hian avatar

Unity Networking

  • 25 installs
  • 10 repo stars
  • Updated April 23, 2026
  • creator-hian/claude-code-plugins

Helps Claude Code implement Unity multiplayer networking - transport, client/server sync, and netcode patterns for solo game devs.

About

A Claude Code skill for adding multiplayer networking to Unity games, covering transport setup, client/server synchronization, and common netcode patterns. A solo game developer uses it when turning a single-player Unity prototype into a networked or multiplayer experience without deep networking expertise.

  • Unity multiplayer networking
  • Client/server state sync
  • Netcode transport patterns

Unity Networking by the numbers

  • 25 all-time installs (skills.sh)
  • Ranked #183 of 247 Game Development skills by installs in the Skillselion catalog
  • Data as of Jul 29, 2026 (Skillselion catalog sync)
npx skills add https://github.com/creator-hian/claude-code-plugins --skill unity-networking

Add your badge

Show developers this skill is listed on Skillselion. Paste this into your README.

Listed on Skillselion
Installs25
repo stars10
Last updatedApril 23, 2026
Repositorycreator-hian/claude-code-plugins

What it does

Helps Claude Code implement Unity multiplayer networking - transport, client/server sync, and netcode patterns for solo game devs.

Who is it for?

Solo devs adding multiplayer to a Unity game

When should I use this skill?

Implementing networking or multiplayer sync in Unity

Related skills

Game Developmentintegrationsbackend

This week in AI coding

Five minutes, every Monday - the tools, releases and tactics for developers.

unsubscribe anytime.