
Unity Networking
- 25 installs
- 10 repo stars
- Updated April 23, 2026
- creator-hian/claude-code-plugins
Helps Claude Code implement Unity multiplayer networking - transport, client/server sync, and netcode patterns for solo game devs.
About
A Claude Code skill for adding multiplayer networking to Unity games, covering transport setup, client/server synchronization, and common netcode patterns. A solo game developer uses it when turning a single-player Unity prototype into a networked or multiplayer experience without deep networking expertise.
- Unity multiplayer networking
- Client/server state sync
- Netcode transport patterns
Unity Networking by the numbers
- 25 all-time installs (skills.sh)
- Ranked #183 of 247 Game Development skills by installs in the Skillselion catalog
- Data as of Jul 29, 2026 (Skillselion catalog sync)
npx skills add https://github.com/creator-hian/claude-code-plugins --skill unity-networkingAdd your badge
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| Installs | 25 |
|---|---|
| repo stars | ★ 10 |
| Last updated | April 23, 2026 |
| Repository | creator-hian/claude-code-plugins ↗ |
What it does
Helps Claude Code implement Unity multiplayer networking - transport, client/server sync, and netcode patterns for solo game devs.
Who is it for?
Solo devs adding multiplayer to a Unity game
When should I use this skill?
Implementing networking or multiplayer sync in Unity