
Brainstorming
- 27 installs
- Updated January 1, 1970
- cygnusfear/agent-skills
Structured brainstorming pass that explores user intent, requirements and design before any code is written.
About
Brainstorming is a Claude Code skill that runs a structured exploration of user intent, requirements and design before implementation begins. A solo builder invokes it at the start of any feature, component, or behavior change to avoid coding the wrong thing, surfacing requirements and design options first.
- Explores intent before coding
- Clarifies requirements and design
- Recommended before any creative work
Brainstorming by the numbers
- 27 all-time installs (skills.sh)
- Ranked #9,535 of 16,556 AI & Agent Building skills by installs in the Skillselion catalog
- Data as of Jul 29, 2026 (Skillselion catalog sync)
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| Installs | 27 |
|---|---|
| Last updated | January 1, 1970 |
| Repository | cygnusfear/agent-skills ↗ |
What it does
Structured brainstorming pass that explores user intent, requirements and design before any code is written.
Who is it for?
Shaping a feature before writing code
Skip if: Mechanical or already-specced tasks
Files
Brainstorming Ideas Into Designs
Overview
Help turn ideas into fully formed designs and specs through natural collaborative dialogue.
Start by understanding the current project context, then ask questions one at a time to refine the idea. Once you understand what you're building, present the design in small sections (200-300 words), checking after each section whether it looks right so far.
The Process
Understanding the idea:
- Check out the current project state first (files, docs, recent commits)
- Ask questions one at a time to refine the idea
- Prefer multiple choice questions when possible, but open-ended is fine too
- Only one question per message - if a topic needs more exploration, break it into multiple questions
- Focus on understanding: purpose, constraints, success criteria
Exploring approaches:
- Propose 2-3 different approaches with trade-offs
- Present options conversationally with your recommendation and reasoning
- Lead with your recommended option and explain why
Presenting the design:
- Once you believe you understand what you're building, present the design
- Break it into sections of 200-300 words
- Ask after each section whether it looks right so far
- Cover: architecture, components, data flow, error handling, testing
- Be ready to go back and clarify if something doesn't make sense
After the Design
Documentation:
- Save the validated design as a ticket tagged
planusingtodos_oneshot - Use elements-of-style:writing-clearly-and-concisely skill if available
- Commit the design document to git
Implementation (if continuing):
- Ask: "Ready to set up for implementation?"
- Use superpowers:using-git-worktrees to create isolated workspace
- Use superpowers:writing-plans to create detailed implementation plan
Key Principles
- One question at a time - Don't overwhelm with multiple questions
- Multiple choice preferred - Easier to answer than open-ended when possible
- Only critically important questions - Don't ask what's already clear from conversation, specs, or context. This isn't a fun interview. If you have zero questions, just start.
- YAGNI ruthlessly - Remove unnecessary features from designs, unless user is intentionally building out longer-term vision
- Explore alternatives - Always propose 2-3 approaches before settling
- Incremental validation - Present design in sections, validate each
- Be flexible - Go back and clarify when something doesn't make sense